Player Matchup

King Arthur
King Arthur
SgtVader
King Arthur
Level 41
God Stats
2W - 4L
1,163 SR
Queue Stats
71W - 92L
1,306 Elo+
Party 1
Ra
Ra
Witedarknes
Ra
Level 86
God Stats
7W - 9L
1,405 SR
Queue Stats
115W - 137L
1,392 Elo+
Solo
Da Ji
Da Ji
pLoTTWISST
Da Ji
Level 22
God Stats
0W - 2L
1,218 SR
Queue Stats
30W - 24L
1,377 Elo+
Party 1
Team Averages
Level 50
1,262 SR
1,358 Elo+

VS

Team Averages
Level 72
1,548 SR
1,341 Elo+
Cernunnos
Cernunnos
BabySkoobie
Cernunnos
Level 125
God Stats
2W - 3L
1,715 SR
Queue Stats
197W - 310L
1,319 Elo+
Solo
Tyr
Tyr
MichaelKlump60
Tyr
Level 34
God Stats
6W - 7L
1,442 SR
Queue Stats
91W - 103L
1,367 Elo+
Party 2
Chang'e
Chang'e
MichaelScarn143
Chang'e
Level 58
God Stats
8W - 7L
1,486 SR
Queue Stats
157W - 176L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
SgtVader
King Arthur
11
1 / 7 / 5
8,301
692
9,383
16,289
17,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
4 / 9 / 2
8,359
697
8,630
9,961
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Da Ji
13
3 / 6 / 2
8,438
703
9,015
12,379
5,169
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
BabySkoobie
Cernunnos
15
7 / 4 / 13
10,287
857
12,383
11,867
4,493
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

16
7 / 2 / 14
10,426
869
9,236
12,417
10,542
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
8 / 2 / 11
10,363
864
12,219
9,387
2,990
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
60
8
Kills
22
22
Deaths
8
9
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
BabySkoobie
Cernunnos
7
4
13
3.38
W
7
2
14
7
W
8
2
11
6.75
L
King Arthur
SgtVader
King Arthur
1
7
5
0.5
L
4
9
2
0.56
L
Da Ji
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,028
Damage
33,838
38,629
Taken
33,671
26,315
Mitigated
18,025
2,627
Healing
11,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
BabySkoobie
Cernunnos
12,383
5,008
182
2,470
11,867
4,493
0
1,904
9,963
0
38,405
W
9,236
2,594
237
2,618
12,417
10,542
384
4,421
7,996
0
21,191
W
12,219
1,187
2,948
3,299
9,387
2,990
723
2,724
6,663
34,921
0
L
King Arthur
SgtVader
King Arthur
9,383
1,772
83
1,123
16,289
17,304
54
5,443
10,846
0
17,919
L
8,630
2,030
330
574
9,961
3,842
0
3,713
6,248
31,057
0
L
Da Ji
9,015
2,644
42
475
12,379
5,169
0
3,460
8,919
0
19,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,098
Gold Earned
31,076
101
Minions Killed
119
4
Camps Cleared
7
609,627
Distance Traveled
642,478
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,287
857
43
4
2
183,744
1
W
Tyr
10,426
869
31
3
3
249,992
1
W
Chang'e
10,363
864
45
4
2
208,742
3
L
King Arthur
8,301
692
19
2
0
217,627
4
L
Ra
8,359
697
52
4
3
173,671
3
L
Da Ji
8,438
703
30
3
1
218,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role