Player Matchup

Yu Huang
Yu Huang
Ah_Muzen_Cab_PAM
Yu Huang
Level 123
God Stats
3W - 3L
1,237 SR
Queue Stats
441W - 458L
1,433 Elo+
Party 3
Xbalanque
Xbalanque
Berni1712
Xbalanque
Level 97
God Stats
14W - 9L
1,367 SR
Queue Stats
262W - 259L
1,472 Elo+
Party 1
Bakasura
Bakasura
Danier73
Bakasura
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
244W - 231L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
Harraldinius
Sylvanus
Level 143
God Stats
2W - 10L
1,194 SR
Queue Stats
504W - 511L
1,510 Elo+
Party 3
Geb
Geb
lhy96
Geb
Level 156
God Stats
2W - 2L
1,217 SR
Queue Stats
237W - 233L
1,454 Elo+
Party 1
Team Averages
Level 135
1,303 SR
1,470 Elo+

VS

Team Averages
Level 108
1,543 SR
1,477 Elo+
Sol
Sol
Bashmo_xd
Sol
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
King Arthur
King Arthur
Blood_of_Uchiha_
King Arthur
Level 127
God Stats
7W - 9L
1,704 SR
Queue Stats
380W - 360L
1,508 Elo+
Party 2
Artemis
Artemis
Geos_CREW
Artemis
Level 97
God Stats
4W - 4L
1,391 SR
Queue Stats
143W - 131L
1,431 Elo+
Party 2
Serqet
Serqet
LLIoBuHucT
Serqet
Level 88
God Stats
11W - 9L
1,620 SR
Queue Stats
262W - 243L
1,500 Elo+
Party 2
Hel
Hel
Saint_Sergius
Hel
Level 147
God Stats
1W - 2L
1,500 SR
Queue Stats
540W - 549L
1,445 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 11
10,469
523
14,548
12,346
5,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
Berni1712
Xbalanque
19
13 / 4 / 4
12,731
637
18,619
15,765
7,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Danier73
Bakasura
20
8 / 2 / 2
12,304
615
14,442
13,254
12,529
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
Harraldinius
Sylvanus
16
3 / 5 / 11
10,165
508
11,113
18,566
19,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Geb
lhy96
Geb
17
3 / 2 / 9
10,424
521
8,676
16,912
7,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 6
9,371
469
8,349
15,669
4,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
Blood_of_Uchiha_
King Arthur
14
1 / 6 / 2
8,754
438
7,491
18,815
16,320
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Geos_CREW
Artemis
13
2 / 9 / 4
8,481
424
10,429
15,450
4,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Serqet
LLIoBuHucT
Serqet
17
7 / 4 / 4
11,101
555
8,606
13,328
5,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
2 / 5 / 4
8,901
445
8,694
19,906
18,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
33
29
Kills
13
15
Deaths
29
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
L
1
5
6
0.8
W
Xbalanque
Berni1712
Xbalanque
13
4
4
3.75
L
King Arthur
Blood_of_Uchiha_
King Arthur
1
6
2
0.33
W
Bakasura
Danier73
Bakasura
8
2
2
4.5
L
Artemis
Geos_CREW
Artemis
2
9
4
0.44
W
Sylvanus
Harraldinius
Sylvanus
3
5
11
1.7
L
Serqet
LLIoBuHucT
Serqet
7
4
4
2.25
L
2
5
4
0.8
W
Geb
lhy96
Geb
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,398
Damage
43,569
76,843
Taken
83,168
51,649
Mitigated
49,019
23,893
Healing
25,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,548
1,281
263
1,784
12,346
5,023
2,101
5,510
6,421
60,691
0
L
8,349
3,432
0
6,678
15,669
4,548
0
11,484
4,115
53,740
0
W
Xbalanque
Berni1712
Xbalanque
18,619
10,908
0
6,242
15,765
7,269
4,734
2,299
13,466
0
93,860
L
King Arthur
Blood_of_Uchiha_
King Arthur
7,491
1,761
0
1,873
18,815
16,320
0
3,816
13,593
0
54,655
W
Bakasura
Danier73
Bakasura
14,442
8,429
0
2,923
13,254
12,529
2,262
1,050
11,893
0
74,204
L
Artemis
Geos_CREW
Artemis
10,429
3,133
0
2,100
15,450
4,431
550
4,080
11,090
0
35,050
W
Sylvanus
Harraldinius
Sylvanus
11,113
3,440
1,806
5,633
18,566
19,762
1,423
5,459
12,875
31,742
15,746
L
Serqet
LLIoBuHucT
Serqet
8,606
1,536
0
3,808
13,328
5,634
0
4,685
8,474
0
54,553
L
8,694
1,073
2,727
8,711
19,906
18,086
0
8,272
11,074
43,013
0
W
Geb
lhy96
Geb
8,676
1,317
0
5,242
16,912
7,066
0
2,725
13,987
69,917
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,093
Gold Earned
46,608
597
Minions Killed
440
0
Camps Cleared
0
1,918,470
Distance Traveled
1,701,952
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,469
523
114
6
0
359,029
1
L
Sol
9,371
469
109
5
0
293,464
2
W
Xbalanque
12,731
637
134
7
0
346,556
4
L
King Arthur
8,754
438
89
4
0
325,512
3
W
Bakasura
12,304
615
171
9
0
425,961
4
L
Artemis
8,481
424
67
3
0
317,634
2
W
Sylvanus
10,165
508
60
3
0
326,720
2
L
Serqet
11,101
555
104
5
0
421,514
2
L
Hel
8,901
445
71
4
0
343,828
1
W
Geb
10,424
521
118
6
0
460,204
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role