Player Matchup

Osiris
Osiris
 
Osiris
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
MeneerNiceguy
Neith
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 45L
1,595 Elo+
Solo
Yu Huang
Yu Huang
Ptigamer
Yu Huang
Level 147
God Stats
9W - 3L
1,577 SR
Queue Stats
60W - 48L
1,607 Elo+
Party 1
Atlas
Atlas
acegryf
Atlas
Level 157
God Stats
11W - 4L
1,800 SR
Queue Stats
64W - 67L
1,556 Elo+
Party 1
Team Averages
Level 145
1,575 SR
1,552 Elo+

VS

Team Averages
Level 139
1,676 SR
1,665 Elo+
Atlas
Atlas
Makof
Atlas
Level 155
God Stats
10W - 17L
1,598 SR
Queue Stats
188W - 167L
1,712 Elo+
Party 2
Cabrakan
Cabrakan
Raaaam
Cabrakan
Level 128
God Stats
4W - 4L
1,561 SR
Queue Stats
105W - 92L
1,645 Elo+
Solo
Charybdis
Charybdis
Sevman
Charybdis
Level 140
God Stats
7W - 8L
1,711 SR
Queue Stats
112W - 106L
1,673 Elo+
Party 2
King Arthur
King Arthur
Therrrion
King Arthur
Level 127
God Stats
5W - 3L
1,741 SR
Queue Stats
33W - 33L
1,613 Elo+
Solo
Yu Huang
Yu Huang
Tomberino
Yu Huang
Level 144
God Stats
2W - 1L
1,771 SR
Queue Stats
164W - 109L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
15
5 / 2 / 6
8,649
577
12,322
12,268
7,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
 
Sobek
14
0 / 0 / 2
7,928
529
6,948
13,330
9,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
6 / 0 / 7
9,385
626
7,922
7,885
3,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
Ptigamer
Yu Huang
16
9 / 2 / 8
9,280
619
11,661
6,961
2,524
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
14
5 / 1 / 12
8,950
597
6,283
12,337
12,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Makof
Atlas
12
2 / 6 / 2
7,516
501
4,558
14,498
8,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
Raaaam
Cabrakan
11
1 / 6 / 2
6,990
466
4,893
12,956
7,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Sevman
Charybdis
13
0 / 5 / 0
7,601
507
4,484
10,697
3,168
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Therrrion
King Arthur
14
1 / 2 / 0
8,353
557
8,852
12,208
8,667
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yu Huang
Tomberino
Yu Huang
12
1 / 6 / 3
7,209
481
7,606
8,547
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
25
Kills
5
5
Deaths
25
35
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
5
2
6
4
W
Sobek
 
Sobek
0
0
2
1
L
Atlas
Makof
Atlas
2
6
2
0.5
W
6
0
7
9.5
W
Yu Huang
Ptigamer
Yu Huang
9
2
8
6.5
L
Cabrakan
Raaaam
Cabrakan
1
6
2
0.33
L
Charybdis
Sevman
Charybdis
0
5
0
0
L
King Arthur
Therrrion
King Arthur
1
2
0
0.5
L
Yu Huang
Tomberino
Yu Huang
1
6
3
0.42
W
Atlas
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,136
Damage
30,393
52,781
Taken
58,906
36,114
Mitigated
30,816
17,682
Healing
9,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
12,322
5,323
0
4,677
12,268
7,150
0
5,111
6,979
0
65,685
W
Sobek
 
Sobek
6,948
671
0
6,870
13,330
9,643
160
463
12,867
47,860
0
L
Atlas
Makof
Atlas
4,558
1,110
251
1,844
14,498
8,883
0
5,120
8,199
22,901
612
W
7,922
3,439
0
3,394
7,885
3,833
839
1,536
6,349
0
64,213
W
Yu Huang
Ptigamer
Yu Huang
11,661
966
0
250
6,961
2,524
533
4,517
2,256
63,617
0
L
Cabrakan
Raaaam
Cabrakan
4,893
502
0
2,572
12,956
7,643
0
4,819
7,989
42,709
0
L
Charybdis
Sevman
Charybdis
4,484
2,792
0
3,587
10,697
3,168
0
1,481
9,208
0
53,734
L
King Arthur
Therrrion
King Arthur
8,852
1,120
0
710
12,208
8,667
0
5,882
5,410
0
62,659
L
Yu Huang
Tomberino
Yu Huang
7,606
758
0
750
8,547
2,455
0
6,192
2,125
37,188
0
W
Atlas
6,283
2,227
0
2,491
12,337
12,964
192
4,601
7,460
20,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,192
Gold Earned
37,669
515
Minions Killed
441
0
Camps Cleared
0
1,529,460
Distance Traveled
1,411,396
24
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,649
577
113
8
0
333,294
0
W
Sobek
7,928
529
104
7
0
298,987
4
L
Atlas
7,516
501
21
1
0
286,780
4
W
Neith
9,385
626
139
9
0
282,285
6
W
Yu Huang
9,280
619
133
9
0
310,173
8
L
Cabrakan
6,990
466
75
5
0
284,089
2
L
Charybdis
7,601
507
120
8
0
260,962
6
L
King Arthur
8,353
557
139
9
0
317,396
3
L
Yu Huang
7,209
481
86
6
0
262,169
8
W
Atlas
8,950
597
26
2
0
304,721
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role