Player Matchup

Horus
Horus
 
Horus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
DNL04
Izanami
Level 136
God Stats
6W - 6L
1,409 SR
Queue Stats
50W - 67L
1,473 Elo+
Solo
Nu Wa
Nu Wa
DeeperSeeker377
Nu Wa
Level 115
God Stats
7W - 6L
1,723 SR
Queue Stats
302W - 385L
1,463 Elo+
Party 1
Mulan
Mulan
TheErickFerrari
Mulan
Level 137
God Stats
8W - 14L
1,582 SR
Queue Stats
548W - 677L
1,423 Elo+
Party 1
Janus
Janus
juaumtex
Janus
Level 127
God Stats
8W - 4L
1,524 SR
Queue Stats
181W - 183L
1,529 Elo+
Party 3
Team Averages
Level 124
1,547 SR
1,478 Elo+

VS

Team Averages
Level 94
1,533 SR
1,484 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Rahvok
Geb
Level 66
God Stats
3W - 5L
1,450 SR
Queue Stats
145W - 137L
1,502 Elo+
Solo
King Arthur
King Arthur
XmirandaX_
King Arthur
Level 61
God Stats
10W - 8L
1,496 SR
Queue Stats
51W - 47L
1,516 Elo+
Solo
Jing Wei
Jing Wei
sparagonlord
Jing Wei
Level 129
God Stats
1W - 3L
1,430 SR
Queue Stats
148W - 136L
1,501 Elo+
Solo
Awilix
Awilix
xurupitaloca
Awilix
Level 88
God Stats
2W - 3L
1,791 SR
Queue Stats
161W - 197L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
3 / 4 / 8
8,826
519
5,250
16,368
16,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Izanami
DNL04
Izanami
17
6 / 1 / 5
10,608
624
14,877
12,397
4,355
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
1 / 4 / 9
9,347
550
11,162
8,681
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
5 / 0 / 0
10,128
596
10,157
15,634
17,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Janus
juaumtex
Janus
16
6 / 2 / 6
9,626
566
10,382
11,446
3,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
8 / 3 / 3
9,663
568
15,967
12,173
4,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
Rahvok
Geb
11
1 / 3 / 6
7,207
424
7,545
17,811
12,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
XmirandaX_
King Arthur
15
1 / 4 / 0
8,444
497
8,998
16,357
9,568
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
sparagonlord
Jing Wei
11
1 / 3 / 1
7,389
435
7,123
9,560
2,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
12
0 / 8 / 6
7,240
426
5,789
13,308
4,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
27
21
Kills
11
11
Deaths
21
28
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
4
8
1.75
L
Morgan Le Fay
 
Morgan Le Fay
8
3
3
3.17
W
Izanami
DNL04
Izanami
6
1
5
8.5
W
1
4
9
1.38
L
Geb
Rahvok
Geb
1
3
6
1.33
W
5
0
0
5
L
King Arthur
XmirandaX_
King Arthur
1
4
0
0.25
W
Janus
juaumtex
Janus
6
2
6
4.5
L
Jing Wei
sparagonlord
Jing Wei
1
3
1
0.5
L
Awilix
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,828
Damage
45,422
64,526
Taken
69,209
43,898
Mitigated
34,407
18,680
Healing
16,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
5,250
2,582
1,431
4,504
16,368
16,010
395
5,585
10,783
0
20,173
L
Morgan Le Fay
 
Morgan Le Fay
15,967
728
106
2,964
12,173
4,608
0
6,293
5,794
76,210
0
W
Izanami
DNL04
Izanami
14,877
10,376
0
4,226
12,397
4,355
2,397
5,077
7,083
0
80,535
W
11,162
1,607
0
986
8,681
2,900
1,185
4,708
3,973
67,739
0
L
Geb
Rahvok
Geb
7,545
794
0
3,926
17,811
12,971
0
5,681
12,130
26,173
0
W
10,157
2,449
0
5,599
15,634
17,154
428
1,995
13,639
0
64,408
L
King Arthur
XmirandaX_
King Arthur
8,998
1,420
0
2,656
16,357
9,568
0
3,097
12,709
16
56,820
W
Janus
juaumtex
Janus
10,382
1,210
195
1,739
11,446
3,479
790
6,155
5,291
58,316
0
L
Jing Wei
sparagonlord
Jing Wei
7,123
4,429
0
3,639
9,560
2,973
0
2,187
7,373
0
43,555
L
Awilix
5,789
2,145
0
2,953
13,308
4,287
0
4,286
8,989
0
41,887

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,535
Gold Earned
39,943
512
Minions Killed
442
0
Camps Cleared
0
1,708,986
Distance Traveled
1,571,584
20
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,826
519
32
2
0
366,519
6
L
Morgan Le Fay
9,663
568
122
7
0
349,053
3
W
Izanami
10,608
624
141
8
0
346,319
5
W
Nu Wa
9,347
550
118
7
0
322,291
3
L
Geb
7,207
424
39
2
0
299,932
8
W
Mulan
10,128
596
130
8
0
316,184
3
L
King Arthur
8,444
497
115
7
0
329,492
6
W
Janus
9,626
566
91
5
0
357,673
3
L
Jing Wei
7,389
435
90
5
0
260,974
8
L
Awilix
7,240
426
76
4
0
332,133
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role