Player Matchup

Arachne
Arachne
Devondevon128
Arachne
Level 105
God Stats
17W - 8L
1,374 SR
Queue Stats
40W - 39L
1,276 Elo+
Party 1
Chaac
Chaac
Superior Master
Chaac
Level 108
God Stats
7W - 2L
1,500 SR
Queue Stats
15W - 6L
1,500 Elo+
Party 1
Tiamat
Tiamat
imtooheavy
Tiamat
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 17L
1,303 Elo+
Party 1
Team Averages
Level 73
1,458 SR
1,360 Elo+

VS

Team Averages
Level 107
1,566 SR
1,450 Elo+
Sol
Sol
LavGemini
Sol
Level 118
God Stats
320W - 474L
1,440 SR
Queue Stats
831W - 1,236L
1,348 Elo+
Solo
Medusa
Medusa
lutungo
Medusa
Level 81
God Stats
12W - 10L
1,660 SR
Queue Stats
128W - 131L
1,500 Elo+
Solo
Vamana
Vamana
morpytroll
Vamana
Level 121
God Stats
2W - 2L
1,598 SR
Queue Stats
157W - 181L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
11
4 / 5 / 4
8,161
742
7,503
10,496
2,854
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

11
1 / 5 / 5
7,041
640
3,943
7,690
7,667
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
imtooheavy
Tiamat
13
4 / 4 / 3
8,279
753
7,569
9,848
5,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 10
8,594
781
5,653
7,148
4,938
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
lutungo
Medusa
13
6 / 3 / 6
8,508
773
8,445
7,805
3,150
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
morpytroll
Vamana
12
6 / 6 / 7
8,913
810
10,855
13,157
7,001
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
9
Kills
14
14
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Arachne
4
5
4
1.2
W
2
2
10
3.5
L
1
5
5
0.7
L
Tiamat
imtooheavy
Tiamat
4
4
3
1.38
W
Medusa
lutungo
Medusa
6
3
6
3
W
Vamana
morpytroll
Vamana
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,015
Damage
24,953
28,034
Taken
28,110
16,339
Mitigated
15,089
5,102
Healing
6,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
7,503
5,994
0
1,610
10,496
2,854
0
1,652
8,844
0
12,488
W
5,653
1,029
405
2,230
7,148
4,938
1,463
1,387
5,761
29,086
0
L
3,943
388
235
1,042
7,690
7,667
0
1,912
5,778
0
15,167
L
Tiamat
imtooheavy
Tiamat
7,569
879
0
2,215
9,848
5,818
0
2,215
7,633
26,384
0
W
Medusa
lutungo
Medusa
8,445
3,492
306
1,237
7,805
3,150
1,137
1,679
6,126
0
28,332
W
Vamana
morpytroll
Vamana
10,855
4,686
0
2,544
13,157
7,001
284
5,175
7,982
0
30,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,481
Gold Earned
26,015
82
Minions Killed
167
1
Camps Cleared
8
575,173
Distance Traveled
598,997
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,161
742
9
1
0
205,578
0
W
Sol
8,594
781
62
6
2
209,714
4
L
Chaac
7,041
640
18
2
1
165,975
1
L
Tiamat
8,279
753
55
5
0
203,620
0
W
Medusa
8,508
773
56
5
1
193,614
1
W
Vamana
8,913
810
49
4
5
195,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role