Player Matchup

Geb
Geb
HeIIBeaver
Geb
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
262W - 250L
1,398 Elo+
Solo
Yu Huang
Yu Huang
IcarusTheFox
Yu Huang
Level 45
God Stats
2W - 3L
1,276 SR
Queue Stats
160W - 185L
1,343 Elo+
Party 1
Sun Wukong
Sun Wukong
Pethos
Sun Wukong
Level 7
God Stats
3W - 2L
1,287 SR
Queue Stats
139W - 177L
981 Elo+
Party 1
Fenrir
Fenrir
WhiteTallion
Fenrir
Level 25
God Stats
10W - 13L
1,339 SR
Queue Stats
165W - 202L
1,294 Elo+
Party 1
Jing Wei
Jing Wei
serzament1
Jing Wei
Level 65
God Stats
7W - 2L
1,897 SR
Queue Stats
34W - 24L
1,449 Elo+
Solo
Team Averages
Level 38
1,460 SR
1,293 Elo+

VS

Team Averages
Level 70
1,540 SR
1,342 Elo+
Skadi
Skadi
CopperXfiend
Skadi
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,189 Elo+
Party 2
Tsukuyomi
Tsukuyomi
GabrialSmith
Tsukuyomi
Level 105
God Stats
2W - 5L
1,732 SR
Queue Stats
55W - 55L
1,414 Elo+
Party 2
Geb
Geb
Laltir3349
Geb
Level 25
God Stats
8W - 4L
1,596 SR
Queue Stats
127W - 130L
1,445 Elo+
Party 2
Atlas
Atlas
Lionhartt
Atlas
Level 157
God Stats
0W - 5L
1,082 SR
Queue Stats
125W - 137L
1,399 Elo+
Party 2
Baron Samedi
Baron Samedi
Tokikochan
Baron Samedi
Level 56
God Stats
0W - 1L
1,792 SR
Queue Stats
1W - 4L
1,265 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 10
8,315
520
7,641
14,252
14,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
IcarusTheFox
Yu Huang
14
4 / 1 / 4
8,358
522
7,223
6,143
2,479
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Pethos
Sun Wukong
13
2 / 3 / 4
8,008
501
4,708
13,013
5,688
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
14
6 / 3 / 4
8,904
557
6,739
10,882
4,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
serzament1
Jing Wei
16
7 / 1 / 3
9,679
605
9,679
8,971
3,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
6,245
390
5,194
9,083
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
GabrialSmith
Tsukuyomi
16
6 / 4 / 1
9,513
595
14,036
13,083
5,353
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

11
2 / 2 / 2
7,655
478
4,703
11,442
8,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
Lionhartt
Atlas
9
0 / 5 / 2
6,200
388
3,206
10,717
4,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
Tokikochan
Baron Samedi
10
1 / 4 / 2
6,727
420
6,686
6,765
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
21
Kills
9
9
Deaths
21
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
Tsukuyomi
GabrialSmith
Tsukuyomi
6
4
1
1.63
W
2
1
10
7
W
Yu Huang
IcarusTheFox
Yu Huang
4
1
4
6
L
2
2
2
1.5
L
Atlas
Lionhartt
Atlas
0
5
2
0.2
W
Sun Wukong
Pethos
Sun Wukong
2
3
4
1.33
L
Baron Samedi
Tokikochan
Baron Samedi
1
4
2
0.5
W
Fenrir
6
3
4
2.67
W
Jing Wei
serzament1
Jing Wei
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,990
Damage
33,825
53,261
Taken
51,090
30,333
Mitigated
23,491
14,125
Healing
10,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,194
2,451
0
1,359
9,083
2,574
691
2,955
6,128
0
25,147
L
Tsukuyomi
GabrialSmith
Tsukuyomi
14,036
3,855
0
4,827
13,083
5,353
289
1,958
11,125
0
60,879
W
7,641
865
196
2,943
14,252
14,211
0
5,763
8,253
22,209
0
W
Yu Huang
IcarusTheFox
Yu Huang
7,223
380
344
1,856
6,143
2,479
188
3,089
2,878
39,609
2,689
L
4,703
768
0
1,735
11,442
8,258
0
3,665
7,777
15,309
0
L
Atlas
Lionhartt
Atlas
3,206
759
0
1,616
10,717
4,698
0
2,478
8,239
22,073
2,848
W
Sun Wukong
Pethos
Sun Wukong
4,708
592
0
2,096
13,013
5,688
0
1,902
11,021
0
33,877
L
Baron Samedi
Tokikochan
Baron Samedi
6,686
802
470
834
6,765
2,608
451
3,706
3,059
31,173
0
W
Fenrir
6,739
1,537
0
4,596
10,882
4,514
0
1,173
9,657
0
45,218
W
Jing Wei
serzament1
Jing Wei
9,679
7,378
0
2,094
8,971
3,441
2,508
1,878
7,017
0
71,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,264
Gold Earned
36,340
357
Minions Killed
259
0
Camps Cleared
0
1,544,317
Distance Traveled
1,473,723
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,245
390
42
3
0
282,873
2
L
Tsukuyomi
9,513
595
123
8
0
289,669
2
W
Geb
8,315
520
21
1
0
283,618
1
W
Yu Huang
8,358
522
71
4
0
306,100
8
L
Geb
7,655
478
6
0
0
335,161
1
L
Atlas
6,200
388
38
2
0
289,273
3
W
Sun Wukong
8,008
501
66
4
0
305,435
1
L
Baron Samedi
6,727
420
50
3
0
276,747
3
W
Fenrir
8,904
557
73
5
0
341,168
0
W
Jing Wei
9,679
605
126
8
0
307,996
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role