Player Matchup

Osiris
Osiris
DarksLegacy
Osiris
Level 160
God Stats
3W - 3L
1,767 SR
Queue Stats
496W - 518L
1,614 Elo+
Solo
Discordia
Discordia
LUCKYme2016
Discordia
Level 129
God Stats
1W - 4L
1,236 SR
Queue Stats
89W - 91L
1,547 Elo+
Solo
Cthulhu
Cthulhu
PhatMoi5tDoinks
Cthulhu
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
367W - 376L
1,564 Elo+
Solo
Thor
Thor
coolchaser
Thor
Level 107
God Stats
1W - 3L
1,363 SR
Queue Stats
119W - 114L
1,513 Elo+
Solo
Cerberus
Cerberus
gh0stp3wp3w
Cerberus
Level 109
God Stats
18W - 8L
1,635 SR
Queue Stats
1,497W - 991L
1,706 Elo+
Solo
Team Averages
Level 131
1,500 SR
1,589 Elo+

VS

Team Averages
Level 127
1,544 SR
1,542 Elo+
He Bo
He Bo
ATR FETTUCCINE
He Bo
Level 160
God Stats
7W - 2L
1,714 SR
Queue Stats
255W - 255L
1,569 Elo+
Solo
Raijin
Raijin
Fattenedd
Raijin
Level 125
God Stats
2W - 3L
1,292 SR
Queue Stats
232W - 203L
1,516 Elo+
Solo
Hera
Hera
OcardTheBard
Hera
Level 68
God Stats
8W - 5L
1,471 SR
Queue Stats
240W - 210L
1,608 Elo+
Solo
Ullr
Ullr
OmniSmoker
Ullr
Level 154
God Stats
4W - 9L
1,410 SR
Queue Stats
580W - 529L
1,516 Elo+
Solo
Neith
Neith
TrapNetwork
Neith
Level 129
God Stats
4W - 5L
1,832 SR
Queue Stats
250W - 244L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
1 / 5 / 12
7,865
655
6,270
13,392
14,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
LUCKYme2016
Discordia
17
6 / 5 / 7
9,344
779
11,968
10,557
4,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
3 / 6 / 13
9,128
761
12,874
16,117
14,086
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
7 / 7 / 6
9,781
815
6,451
12,705
5,736
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
gh0stp3wp3w
Cerberus
15
4 / 5 / 12
8,728
727
10,093
15,979
17,133
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 15
10,261
855
10,853
9,404
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Fattenedd
Raijin
17
4 / 4 / 16
10,471
873
11,387
11,350
3,748
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 5 / 13
10,009
834
13,879
10,129
3,110
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 4 / 14
9,632
803
8,849
11,604
3,652
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

18
11 / 4 / 16
12,114
1,010
15,413
12,068
4,565
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
102
21
Kills
28
28
Deaths
21
50
Assists
74
Player
Kills
Deaths
Assists
KDA
W
5
4
15
3.13
L
Osiris
1
5
12
1.4
W
Raijin
Fattenedd
Raijin
4
4
16
3
L
Discordia
LUCKYme2016
Discordia
6
5
7
1.9
W
4
5
13
2.1
W
4
4
14
2.75
L
3
6
13
1.58
W
11
4
16
4.75
L
7
7
6
1.43
L
Cerberus
gh0stp3wp3w
Cerberus
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,656
Damage
60,381
68,750
Taken
54,555
55,752
Mitigated
17,489
17,520
Healing
14,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,853
325
811
904
9,404
2,414
143
7,211
2,003
14,434
0
L
Osiris
6,270
909
1,108
2,451
13,392
14,584
63
6,769
6,623
0
14,539
W
Raijin
Fattenedd
Raijin
11,387
752
1,312
2,083
11,350
3,748
0
7,097
3,951
33,652
0
L
Discordia
LUCKYme2016
Discordia
11,968
130
874
2,217
10,557
4,213
78
6,046
4,511
28,683
0
W
13,879
4,701
1,807
1,627
10,129
3,110
227
6,858
3,057
27,029
0
W
8,849
3,049
431
1,262
11,604
3,652
2,062
6,838
4,592
0
20,005
L
12,874
288
1,293
2,055
16,117
14,086
0
8,441
7,676
28,638
0
W
15,413
6,188
1,398
3,143
12,068
4,565
2,261
5,911
6,017
0
26,439
L
6,451
1,281
1,735
1,911
12,705
5,736
0
7,398
5,307
0
11,219
L
Cerberus
gh0stp3wp3w
Cerberus
10,093
180
1,060
2,816
15,979
17,133
0
7,465
8,514
16,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,846
Gold Earned
52,487
102
Minions Killed
132
0
Camps Cleared
0
1,063,348
Distance Traveled
1,060,280
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,261
855
12
1
0
220,181
3
L
Osiris
7,865
655
18
2
0
227,841
0
W
Raijin
10,471
873
45
4
0
205,426
1
L
Discordia
9,344
779
37
3
0
214,954
4
W
Hera
10,009
834
30
3
0
205,241
4
W
Ullr
9,632
803
20
2
0
230,240
0
L
Cthulhu
9,128
761
31
3
0
195,763
0
W
Neith
12,114
1,010
25
2
0
199,192
1
L
Thor
9,781
815
11
1
0
211,126
0
L
Cerberus
8,728
727
5
0
0
213,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role