Player Matchup

Hercules
Hercules
 
Hercules
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DingleChalk9169
Ravana
Level 94
God Stats
2W - 0L
1,761 SR
Queue Stats
45W - 41L
1,539 Elo+
Party 1
Sol
Sol
Hooms95
Sol
Level 150
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,481 Elo+
Solo
Neith
Neith
Sawyurp
Neith
Level 127
God Stats
2W - 0L
1,561 SR
Queue Stats
110W - 100L
1,575 Elo+
Party 1
Sylvanus
Sylvanus
Schmuggums_McGee
Sylvanus
Level 107
God Stats
4W - 3L
1,733 SR
Queue Stats
57W - 47L
1,380 Elo+
Solo
Team Averages
Level 125
1,611 SR
1,495 Elo+

VS

Team Averages
Level 96
1,500 SR
1,605 Elo+
Agni
Agni
 
Agni
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Cojo634310
Chiron
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 48L
1,616 Elo+
Party 2
Ymir
Ymir
CowsOnCows68
Ymir
Level 84
God Stats
7W - 16L
1,500 SR
Queue Stats
340W - 313L
1,608 Elo+
Party 2
Thanatos
Thanatos
Depomed
Thanatos
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 75L
1,654 Elo+
Party 2
Bellona
Bellona
Schute mi
Bellona
Level 128
God Stats
2W - 5L
1,500 SR
Queue Stats
124W - 104L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
6 / 2 / 10
7,282
662
6,989
12,264
6,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

10
1 / 2 / 2
5,965
542
2,173
5,464
1,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sol
12
8 / 2 / 8
7,675
698
9,429
8,687
2,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
Sawyurp
Neith
12
5 / 0 / 2
7,251
659
7,123
4,728
1,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

12
1 / 2 / 0
6,833
621
6,784
8,791
7,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
9
2 / 3 / 1
5,396
491
4,872
6,109
1,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Cojo634310
Chiron
7
0 / 7 / 2
4,853
441
2,627
8,062
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 6 / 1
4,934
449
2,751
10,795
5,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thanatos
Depomed
Thanatos
10
1 / 4 / 3
5,579
507
4,197
8,892
2,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
Schute mi
Bellona
11
4 / 1 / 0
6,725
611
7,588
9,609
7,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
14
21
Kills
7
8
Deaths
21
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
2
10
5.5
L
Agni
 
Agni
2
3
1
0.83
L
Chiron
Cojo634310
Chiron
0
7
2
0.14
L
0
6
1
0.08
L
Thanatos
Depomed
Thanatos
1
4
3
0.63
W
1
2
2
1
W
Sol
8
2
8
6
W
Neith
Sawyurp
Neith
5
0
2
6
W
1
2
0
0.5
L
Bellona
Schute mi
Bellona
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,498
Damage
22,035
39,934
Taken
43,467
19,922
Mitigated
19,769
18,350
Healing
10,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
6,989
2,419
0
3,997
12,264
6,134
153
1,569
10,695
0
17,950
L
Agni
 
Agni
4,872
577
0
1,070
6,109
1,577
0
1,272
4,837
22,117
0
L
Chiron
Cojo634310
Chiron
2,627
1,035
213
1,375
8,062
2,131
0
3,458
4,604
0
19,865
L
2,751
1,231
0
951
10,795
5,381
0
2,755
8,040
17,024
0
L
Thanatos
Depomed
Thanatos
4,197
1,635
0
3,756
8,892
2,935
0
2,510
6,382
0
23,898
W
2,173
427
0
2,245
5,464
1,710
0
1,197
4,267
0
32,503
W
Sol
9,429
3,534
0
5,405
8,687
2,574
3,856
3,213
5,474
41,492
0
W
Neith
Sawyurp
Neith
7,123
1,952
0
1,950
4,728
1,539
259
1,644
3,084
0
49,496
W
6,784
2,258
0
4,753
8,791
7,965
724
0
8,791
31,191
7,979
L
Bellona
Schute mi
Bellona
7,588
3,098
0
3,266
9,609
7,745
0
5,456
4,153
0
42,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,006
Gold Earned
27,487
329
Minions Killed
247
0
Camps Cleared
0
1,008,503
Distance Traveled
1,037,452
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,282
662
21
2
0
230,655
7
L
Agni
5,396
491
30
3
0
196,180
3
L
Chiron
4,853
441
44
4
0
171,014
0
L
Ymir
4,934
449
27
2
0
206,744
2
L
Thanatos
5,579
507
44
4
0
229,699
0
W
Ravana
5,965
542
63
6
0
215,130
3
W
Sol
7,675
698
68
6
0
179,970
4
W
Neith
7,251
659
97
9
0
218,476
3
W
Sylvanus
6,833
621
80
7
0
164,272
0
L
Bellona
6,725
611
102
9
0
233,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role