Player Matchup

Mulan
Mulan
ChooLantana
Mulan
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 23L
1,410 Elo+
Party 2
Izanami
Izanami
Digallo
Izanami
Level 41
God Stats
1W - 0L
1,322 SR
Queue Stats
25W - 33L
1,450 Elo+
Party 2
Hun Batz
Hun Batz
YahBoiMrKrabs
Hun Batz
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,339 Elo+
Party 2
Nu Wa
Nu Wa
mattymac123
Nu Wa
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,685 Elo+
Party 2
Kukulkan
Kukulkan
pwussyboi
Kukulkan
Level 144
God Stats
10W - 6L
1,406 SR
Queue Stats
404W - 368L
1,492 Elo+
Solo
Team Averages
Level 68
1,446 SR
1,475 Elo+

VS

Team Averages
Level 109
1,502 SR
1,460 Elo+
Merlin
Merlin
 
Merlin
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
BiggerBenis
Tiamat
Level 102
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 68L
1,520 Elo+
Party 1
Bacchus
Bacchus
NYRHendo
Bacchus
Level 81
God Stats
0W - 2L
1,511 SR
Queue Stats
2W - 5L
1,362 Elo+
Party 1
Thor
Thor
scorpyan13
Thor
Level 160
God Stats
3W - 5L
1,500 SR
Queue Stats
422W - 476L
1,403 Elo+
Solo
Yu Huang
Yu Huang
wurmington
Yu Huang
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 3 / 14
11,433
817
10,182
13,862
13,261
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mace

Mace

+10
Physical Power

Izanami
Digallo
Izanami
18
5 / 3 / 16
11,240
803
11,399
11,742
4,876
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
YahBoiMrKrabs
Hun Batz
19
12 / 4 / 8
12,571
898
17,463
14,879
8,541
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 4 / 17
10,927
781
14,688
10,606
4,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kukulkan
pwussyboi
Kukulkan
16
3 / 4 / 16
10,341
739
10,524
8,256
3,204
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
8 / 2 / 7
10,725
766
13,565
10,411
4,061
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Tiamat
18
5 / 8 / 10
10,452
747
15,562
18,670
13,467
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
NYRHendo
Bacchus
15
1 / 7 / 12
9,509
679
4,851
15,340
21,991
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 7 / 7
8,148
582
3,564
14,603
6,235
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Yu Huang
wurmington
Yu Huang
15
1 / 6 / 9
8,503
607
7,861
10,400
3,653
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
62
30
Kills
17
18
Deaths
30
71
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
8
2
7
5.75
L
Tiamat
5
8
10
1.25
W
7
3
14
4.67
W
Izanami
Digallo
Izanami
5
3
16
4.33
L
Bacchus
NYRHendo
Bacchus
1
7
12
1
W
Hun Batz
YahBoiMrKrabs
Hun Batz
12
4
8
4
W
3
4
17
2.88
W
Kukulkan
pwussyboi
Kukulkan
3
4
16
2.75
L
2
7
7
0.79
L
Yu Huang
wurmington
Yu Huang
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,256
Damage
45,403
59,345
Taken
69,424
34,389
Mitigated
49,407
22,006
Healing
20,850
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,565
755
1,258
3,761
10,411
4,061
144
2,758
7,441
45,252
0
L
Tiamat
15,562
1,655
1,024
5,103
18,670
13,467
359
6,517
11,982
31,915
0
W
10,182
926
1,734
1,997
13,862
13,261
1,190
8,182
5,680
0
18,305
W
Izanami
Digallo
Izanami
11,399
5,030
2,204
3,732
11,742
4,876
2,167
9,380
2,362
0
42,564
L
Bacchus
NYRHendo
Bacchus
4,851
153
1,381
1,593
15,340
21,991
0
7,752
7,151
8,741
0
W
Hun Batz
YahBoiMrKrabs
Hun Batz
17,463
3,354
224
3,405
14,879
8,541
372
8,726
6,153
0
29,598
W
14,688
3,147
1,938
1,939
10,606
4,507
845
8,171
2,435
23,970
0
W
Kukulkan
pwussyboi
Kukulkan
10,524
759
3,421
1,412
8,256
3,204
672
7,380
876
27,206
0
L
3,564
110
527
3,264
14,603
6,235
0
4,060
10,155
0
10,631
L
Yu Huang
wurmington
Yu Huang
7,861
0
1,545
1,394
10,400
3,653
182
2,741
7,483
24,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,512
Gold Earned
47,337
168
Minions Killed
146
0
Camps Cleared
0
1,290,952
Distance Traveled
1,154,228
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,725
766
62
4
0
235,545
0
L
Tiamat
10,452
747
39
3
0
201,739
0
W
Mulan
11,433
817
12
1
0
295,134
1
W
Izanami
11,240
803
60
4
0
246,463
0
L
Bacchus
9,509
679
8
1
0
245,088
1
W
Hun Batz
12,571
898
26
2
0
265,931
2
W
Nu Wa
10,927
781
30
2
0
243,275
0
W
Kukulkan
10,341
739
40
3
0
240,149
4
L
Thor
8,148
582
9
1
0
219,341
0
L
Yu Huang
8,503
607
28
2
0
252,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role