Player Matchup

Shiva
Shiva
DomPolskii
Shiva
Level 87
God Stats
2W - 4L
1,345 SR
Queue Stats
7W - 12L
1,380 Elo+
Solo
Hou Yi
Hou Yi
Leon_329
Hou Yi
Level 63
God Stats
0W - 2L
1,390 SR
Queue Stats
2W - 5L
1,479 Elo+
Solo
Zeus
Zeus
boos_q8i
Zeus
Level 124
God Stats
0W - 1L
1,532 SR
Queue Stats
4W - 7L
1,415 Elo+
Solo
Team Averages
Level 91
1,422 SR
1,425 Elo+

VS

Team Averages
Level 108
1,497 SR
1,502 Elo+
Xbalanque
Xbalanque
doctor_dilberys
Xbalanque
Level 136
God Stats
4W - 0L
1,626 SR
Queue Stats
13W - 13L
1,716 Elo+
Solo
Sylvanus
Sylvanus
hechicero_999
Sylvanus
Level 79
God Stats
11W - 7L
1,485 SR
Queue Stats
137W - 168L
1,428 Elo+
Solo
Kukulkan
Kukulkan
potable_zebra209
Kukulkan
Level 108
God Stats
86W - 97L
1,381 SR
Queue Stats
149W - 178L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
2 / 5 / 10
10,817
676
6,772
14,274
14,665
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hou Yi
Leon_329
Hou Yi
15
3 / 4 / 8
10,946
684
12,764
17,828
7,461
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
17
9 / 8 / 5
12,499
781
26,128
13,302
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
doctor_dilberys
Xbalanque
18
10 / 5 / 3
12,955
810
15,892
18,156
6,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
hechicero_999
Sylvanus
17
6 / 3 / 10
12,901
806
10,564
24,145
28,580
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 6 / 10
10,758
672
12,717
12,708
5,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
40
14
Kills
17
17
Deaths
14
23
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Shiva
2
5
10
1.4
L
Hou Yi
Leon_329
Hou Yi
3
4
8
1.75
L
Zeus
9
8
5
1.44
W
Xbalanque
doctor_dilberys
Xbalanque
10
5
3
2.3
W
Sylvanus
hechicero_999
Sylvanus
6
3
10
3.67
W
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,664
Damage
39,173
45,404
Taken
55,009
25,902
Mitigated
40,600
6,850
Healing
22,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
6,772
1,667
154
1,386
14,274
14,665
425
7,745
6,529
0
18,448
L
Hou Yi
Leon_329
Hou Yi
12,764
5,525
0
4,549
17,828
7,461
108
9,148
8,680
0
41,352
L
Zeus
26,128
1,823
63
698
13,302
3,776
126
6,778
6,524
57,907
0
W
Xbalanque
doctor_dilberys
Xbalanque
15,892
7,099
0
3,277
18,156
6,965
1,875
9,712
8,444
0
60,146
W
Sylvanus
hechicero_999
Sylvanus
10,564
1,905
4,819
13,634
24,145
28,580
188
9,162
14,983
20,016
0
W
12,717
855
0
1,188
12,708
5,055
602
8,164
4,544
58,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,262
Gold Earned
36,614
180
Minions Killed
189
7
Camps Cleared
8
762,850
Distance Traveled
784,089
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,817
676
38
2
1
268,674
3
L
Hou Yi
10,946
684
56
4
3
255,345
3
L
Zeus
12,499
781
86
5
3
238,831
2
W
Xbalanque
12,955
810
76
5
2
258,692
2
W
Sylvanus
12,901
806
25
2
1
272,973
2
W
Kukulkan
10,758
672
88
6
5
252,424
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role