Player Matchup

Thoth
Thoth
ChiefWalls
Thoth
Level 26
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 7L
1,289 Elo+
Solo
Artio
Artio
Jake-xPRx
Artio
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
62W - 62L
1,454 Elo+
Solo
Vamana
Vamana
Spectrixx
Vamana
Level 65
God Stats
14W - 11L
1,525 SR
Queue Stats
289W - 287L
1,385 Elo+
Solo
Sobek
Sobek
afonsodulce10-Af
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,500 Elo+
Solo
Hel
Hel
xdevildog
Hel
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 23L
1,361 Elo+
Solo
Team Averages
Level 72
1,505 SR
1,398 Elo+

VS

Team Averages
Level 113
1,457 SR
1,447 Elo+
Ravana
Ravana
CaptainCloud864
Ravana
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 105L
1,340 Elo+
Party 1
Yemoja
Yemoja
TheMarkOfKO
Yemoja
Level 144
God Stats
3W - 4L
1,284 SR
Queue Stats
226W - 243L
1,495 Elo+
Solo
Ao Kuang
Ao Kuang
TrickyLizard221
Ao Kuang
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
106W - 122L
1,344 Elo+
Party 1
Ganesha
Ganesha
What Up Champ
Ganesha
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
420W - 432L
1,728 Elo+
Solo
Nemesis
Nemesis
serfragon
Nemesis
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,325 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
18
9 / 3 / 16
10,777
829
19,265
9,923
4,261
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Artio
Jake-xPRx
Artio
16
3 / 6 / 20
9,975
767
3,634
16,120
13,072
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
Spectrixx
Vamana
17
11 / 2 / 20
11,327
871
19,285
18,253
18,887
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
2 / 2 / 29
11,172
859
6,795
15,661
15,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
12 / 3 / 17
10,937
841
14,949
13,654
7,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 6 / 5
8,928
687
6,811
10,751
6,795
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
17
6 / 6 / 4
9,880
760
10,554
17,179
14,732
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ao Kuang
14
1 / 9 / 6
8,077
621
7,774
14,496
7,006
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
12
0 / 6 / 7
7,585
583
5,974
11,880
16,827
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
serfragon
Nemesis
16
2 / 10 / 9
8,649
665
9,290
18,649
8,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
43
37
Kills
12
16
Deaths
37
102
Assists
31
Player
Kills
Deaths
Assists
KDA
L
3
6
5
0.92
W
Thoth
9
3
16
5.67
W
Artio
Jake-xPRx
Artio
3
6
20
2.17
W
Vamana
Spectrixx
Vamana
11
2
20
10.5
L
Yemoja
6
6
4
1.33
L
Ao Kuang
1
9
6
0.44
L
Ganesha
0
6
7
0.58
W
2
2
29
8.25
L
Nemesis
serfragon
Nemesis
2
10
9
0.65
W
12
3
17
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,928
Damage
40,403
73,611
Taken
72,955
59,790
Mitigated
53,738
37,054
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,811
2,400
518
785
10,751
6,795
0
6,543
4,208
0
13,666
W
Thoth
19,265
1,648
586
1,458
9,923
4,261
1,717
5,602
4,321
36,997
0
W
Artio
Jake-xPRx
Artio
3,634
640
1,200
1,860
16,120
13,072
427
3,278
12,842
9,688
0
W
Vamana
Spectrixx
Vamana
19,285
11,095
2,661
6,887
18,253
18,887
1,198
4,636
13,617
0
30,911
L
Yemoja
10,554
1,488
3,506
3,270
17,179
14,732
0
12,289
4,890
21,008
0
L
Ao Kuang
7,774
1,249
423
1,792
14,496
7,006
0
8,165
6,331
18,680
0
L
Ganesha
5,974
189
184
681
11,880
16,827
0
6,851
5,029
10,081
0
W
6,795
394
0
2,653
15,661
15,663
367
5,945
9,716
16,629
0
L
Nemesis
serfragon
Nemesis
9,290
2,150
124
2,896
18,649
8,378
0
10,795
7,854
0
17,895
W
14,949
1,519
12,088
7,661
13,654
7,907
524
4,841
8,813
26,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,188
Gold Earned
43,119
101
Minions Killed
82
0
Camps Cleared
0
1,288,469
Distance Traveled
753,200
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,928
687
22
2
0
129,829
0
W
Thoth
10,777
829
33
3
0
230,984
1
W
Artio
9,975
767
9
1
0
245,214
0
W
Vamana
11,327
871
20
2
0
282,483
1
L
Yemoja
9,880
760
17
1
0
148,612
1
L
Ao Kuang
8,077
621
22
2
0
148,861
0
L
Ganesha
7,585
583
0
0
0
128,676
0
W
Sobek
11,172
859
14
1
0
286,727
5
L
Nemesis
8,649
665
21
2
0
197,222
0
W
Hel
10,937
841
25
2
0
243,061
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role