Player Matchup

Hachiman
Hachiman
Dawn Anthrax
Hachiman
Level 60
God Stats
2W - 11L
1,500 SR
Queue Stats
363W - 455L
1,372 Elo+
Solo
Atlas
Atlas
SaltyChris101
Atlas
Level 15
God Stats
5W - 3L
1,670 SR
Queue Stats
50W - 33L
1,502 Elo+
Party 1
Yu Huang
Yu Huang
doughboy0410
Yu Huang
Level 117
God Stats
8W - 8L
1,500 SR
Queue Stats
63W - 51L
1,522 Elo+
Party 1
Team Averages
Level 64
1,557 SR
1,465 Elo+

VS

Team Averages
Level 113
1,523 SR
1,300 Elo+
Ne Zha
Ne Zha
Rickonade
Ne Zha
Level 128
God Stats
3W - 4L
1,672 SR
Queue Stats
174W - 148L
1,549 Elo+
Solo
Yu Huang
Yu Huang
RomNoms
Yu Huang
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,084 Elo+
Solo
Apollo
Apollo
Tigeru777
Apollo
Level 108
God Stats
39W - 56L
1,396 SR
Queue Stats
147W - 222L
1,267 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dawn Anthrax
Hachiman
20
8 / 9 / 6
15,476
737
10,726
21,231
6,038
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
8 / 6 / 11
17,436
830
25,645
23,783
22,399
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yu Huang
doughboy0410
Yu Huang
19
5 / 9 / 9
15,471
737
14,509
17,621
5,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Rickonade
Ne Zha
20
16 / 5 / 6
16,456
784
24,399
21,290
8,007
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Yu Huang
RomNoms
Yu Huang
18
5 / 8 / 8
14,160
674
13,928
18,156
4,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Apollo
Tigeru777
Apollo
18
2 / 8 / 13
14,160
674
15,572
20,707
6,131
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
50
21
Kills
23
24
Deaths
21
26
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Dawn Anthrax
Hachiman
8
9
6
1.22
L
Ne Zha
Rickonade
Ne Zha
16
5
6
3.8
L
Yu Huang
RomNoms
Yu Huang
5
8
8
1.13
W
8
6
11
2.25
L
Apollo
Tigeru777
Apollo
2
8
13
1.06
W
Yu Huang
doughboy0410
Yu Huang
5
9
9
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,880
Damage
53,899
62,635
Taken
60,153
33,702
Mitigated
19,135
13,237
Healing
10,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Dawn Anthrax
Hachiman
10,726
7,602
535
3,989
21,231
6,038
2,238
4,508
16,723
0
40,189
L
Ne Zha
Rickonade
Ne Zha
24,399
3,877
0
7,145
21,290
8,007
0
13,092
8,198
0
80,589
L
Yu Huang
RomNoms
Yu Huang
13,928
3,323
0
2,206
18,156
4,997
125
13,174
4,982
37,625
0
W
25,645
7,048
60
5,433
23,783
22,399
270
5,646
18,137
60,874
0
L
Apollo
Tigeru777
Apollo
15,572
9,615
0
1,502
20,707
6,131
738
14,410
6,297
0
48,557
W
Yu Huang
doughboy0410
Yu Huang
14,509
443
189
3,031
17,621
5,265
247
3,999
13,622
51,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,383
Gold Earned
44,776
206
Minions Killed
210
5
Camps Cleared
11
987,828
Distance Traveled
1,014,204
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
15,476
737
59
3
1
317,325
4
L
Ne Zha
16,456
784
70
3
5
372,310
4
L
Yu Huang
14,160
674
63
3
2
316,584
2
W
Atlas
17,436
830
53
3
1
362,386
1
L
Apollo
14,160
674
77
4
4
325,310
6
W
Yu Huang
15,471
737
94
4
3
308,117
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role