Player Matchup

Sol
Sol
 
Sol
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
butterman6911
Cerberus
Level 8
God Stats
0W - 2L
1,113 SR
Queue Stats
2W - 13L
1,106 Elo+
Party 1
Bellona
Bellona
jakal_mars668
Bellona
Level 87
God Stats
31W - 25L
1,388 SR
Queue Stats
315W - 302L
1,281 Elo+
Party 1
Rama
Rama
thealchemist1713
Rama
Level 102
God Stats
13W - 16L
1,392 SR
Queue Stats
157W - 186L
1,340 Elo+
Party 1
Team Averages
Level 81
1,379 SR
1,345 Elo+

VS

Team Averages
Level 54
1,376 SR
1,446 Elo+
Ravana
Ravana
DrZoidburgle
Ravana
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
104W - 91L
1,370 Elo+
Solo
Fafnir
Fafnir
Fearful_Harmony_
Fafnir
Level 62
God Stats
5W - 9L
1,383 SR
Queue Stats
371W - 341L
1,481 Elo+
Party 2
Zeus
Zeus
Inhexil
Zeus
Level 28
God Stats
4W - 5L
1,471 SR
Queue Stats
99W - 95L
1,489 Elo+
Party 2
Heimdallr
Heimdallr
LuckyThunder_
Heimdallr
Level 54
God Stats
4W - 7L
1,309 SR
Queue Stats
205W - 200L
1,463 Elo+
Party 2
King Arthur
King Arthur
UnknownMisty
King Arthur
Level 58
God Stats
21W - 26L
1,219 SR
Queue Stats
484W - 471L
1,427 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
2 / 2 / 0
6,943
534
4,813
7,510
1,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
 
Hun Batz
9
1 / 6 / 1
5,813
447
4,276
10,037
2,908
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
butterman6911
Cerberus
8
0 / 4 / 0
5,234
403
2,151
11,684
4,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
10
0 / 4 / 1
6,142
472
4,686
10,033
9,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 3 / 0
5,405
416
3,111
8,817
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
13
8 / 2 / 5
7,892
607
9,277
10,496
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 0 / 4
6,945
534
2,896
7,250
5,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zeus
Inhexil
Zeus
13
0 / 2 / 2
7,033
541
3,213
3,675
905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Heimdallr
LuckyThunder_
Heimdallr
12
3 / 0 / 3
6,767
521
10,618
6,579
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
UnknownMisty
King Arthur
14
7 / 0 / 1
8,316
640
8,740
11,278
10,687
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
3
Kills
19
19
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
2
0
1
L
Hun Batz
 
Hun Batz
1
6
1
0.25
W
Ravana
8
2
5
5.25
W
1
0
4
3
W
Zeus
Inhexil
Zeus
0
2
2
0.5
W
Heimdallr
LuckyThunder_
Heimdallr
3
0
3
4.5
W
King Arthur
UnknownMisty
King Arthur
7
0
1
7.5
L
Cerberus
butterman6911
Cerberus
0
4
0
0
L
Bellona
0
4
1
0.13
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,037
Damage
34,744
48,081
Taken
39,278
20,852
Mitigated
24,331
13,700
Healing
10,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,813
1,707
0
2,093
7,510
1,884
194
1,451
6,059
39,262
0
L
Hun Batz
 
Hun Batz
4,276
2,242
0
2,874
10,037
2,908
0
1,762
8,275
0
26,029
W
Ravana
9,277
3,494
0
1,649
10,496
4,487
0
2,838
7,658
0
41,967
W
2,896
963
298
2,888
7,250
5,995
693
1,151
5,623
12,365
2,061
W
Zeus
Inhexil
Zeus
3,213
1,038
0
740
3,675
905
788
970
2,705
43,398
0
W
Heimdallr
LuckyThunder_
Heimdallr
10,618
4,916
0
2,927
6,579
2,257
2,111
1,000
5,579
0
53,936
W
King Arthur
UnknownMisty
King Arthur
8,740
2,441
0
2,090
11,278
10,687
0
1,005
10,273
0
49,168
L
Cerberus
butterman6911
Cerberus
2,151
117
754
2,353
11,684
4,830
0
1,756
9,922
16,147
0
L
Bellona
4,686
2,353
0
2,831
10,033
9,508
0
0
10,033
0
32,163
L
3,111
2,412
0
2,795
8,817
1,722
0
935
7,882
0
33,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,537
Gold Earned
36,953
293
Minions Killed
374
0
Camps Cleared
0
1,233,685
Distance Traveled
1,265,657
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,943
534
67
5
0
231,226
6
L
Hun Batz
5,813
447
52
4
0
215,031
2
W
Ravana
7,892
607
64
5
0
269,083
4
W
Fafnir
6,945
534
31
2
0
248,795
2
W
Zeus
7,033
541
80
6
0
256,922
0
W
Heimdallr
6,767
521
97
7
0
237,228
5
W
King Arthur
8,316
640
102
8
0
253,629
4
L
Cerberus
5,234
403
43
3
0
264,744
0
L
Bellona
6,142
472
69
5
0
239,799
3
L
Rama
5,405
416
62
5
0
282,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role