Player Matchup

Hel
Hel
 
Hel
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Little_Hitsugaya
Morgan Le Fay
Level 128
God Stats
4W - 0L
1,689 SR
Queue Stats
132W - 100L
1,531 Elo+
Party 2
Agni
Agni
Mandalore541
Agni
Level 27
God Stats
3W - 5L
1,270 SR
Queue Stats
86W - 48L
1,603 Elo+
Party 2
Cthulhu
Cthulhu
SunderedSoul
Cthulhu
Level 129
God Stats
3W - 0L
1,752 SR
Queue Stats
99W - 57L
1,566 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
The-Roger-Dodger
Ah Muzen Cab
Level 128
God Stats
3W - 3L
1,733 SR
Queue Stats
104W - 59L
1,585 Elo+
Party 2
Team Averages
Level 109
1,589 SR
1,557 Elo+

VS

Team Averages
Level 52
1,684 SR
1,487 Elo+
Nox
Nox
BigBoneTyrone
Nox
Level 104
God Stats
7W - 6L
1,900 SR
Queue Stats
301W - 320L
1,510 Elo+
Party 3
Ymir
Ymir
SlipperyJon
Ymir
Level 26
God Stats
2W - 1L
1,827 SR
Queue Stats
15W - 18L
1,425 Elo+
Party 1
Arachne
Arachne
TimidTommy
Arachne
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,422 Elo+
Party 1
Yemoja
Yemoja
itsyaboyluis
Yemoja
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 33L
1,537 Elo+
Party 3
Fafnir
Fafnir
jdj033
Fafnir
Level 66
God Stats
2W - 1L
1,693 SR
Queue Stats
199W - 168L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
18
2 / 1 / 16
11,231
702
4,810
6,923
2,909
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Morgan Le Fay
Little_Hitsugaya
Morgan Le Fay
17
5 / 3 / 16
11,244
703
13,105
11,297
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
8 / 3 / 11
11,880
743
19,688
10,333
4,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cthulhu
SunderedSoul
Cthulhu
20
10 / 3 / 13
12,458
779
20,515
18,091
15,757
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
The-Roger-Dodger
Ah Muzen Cab
19
5 / 2 / 19
12,246
765
28,559
15,554
6,554
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 4 / 7
10,962
685
13,433
13,131
6,654
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
2 / 7 / 7
10,199
637
6,291
26,209
32,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
TimidTommy
Arachne
16
1 / 8 / 6
9,253
578
9,035
21,146
18,641
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Yemoja
15
0 / 6 / 8
8,917
557
7,272
16,817
9,477
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Fafnir
jdj033
Fafnir
18
5 / 5 / 6
11,888
743
11,183
19,990
28,244
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
45
30
Kills
11
12
Deaths
30
75
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
16
10
L
3
4
7
1.63
W
Morgan Le Fay
Little_Hitsugaya
Morgan Le Fay
5
3
16
4.33
W
8
3
11
4.5
L
2
7
7
0.79
W
Cthulhu
SunderedSoul
Cthulhu
10
3
13
5.5
W
Ah Muzen Cab
The-Roger-Dodger
Ah Muzen Cab
5
2
19
7.25
L
Arachne
TimidTommy
Arachne
1
8
6
0.5
L
Yemoja
0
6
8
0.67
L
Fafnir
jdj033
Fafnir
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,677
Damage
47,214
62,198
Taken
97,293
34,172
Mitigated
95,818
34,107
Healing
27,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,810
360
14,511
4,316
6,923
2,909
975
3,904
3,019
26,201
0
L
13,433
59
560
1,779
13,131
6,654
0
7,838
5,217
43,031
0
W
Morgan Le Fay
Little_Hitsugaya
Morgan Le Fay
13,105
2,133
540
871
11,297
4,923
449
8,117
3,180
29,178
0
W
19,688
1,715
626
1,436
10,333
4,029
360
7,138
3,195
41,723
0
L
6,291
556
796
4,252
26,209
32,802
0
15,466
10,480
20,706
0
W
Cthulhu
SunderedSoul
Cthulhu
20,515
120
1,041
2,916
18,091
15,757
531
8,582
9,509
33,817
0
W
Ah Muzen Cab
The-Roger-Dodger
Ah Muzen Cab
28,559
13,218
2,030
5,820
15,554
6,554
2,881
10,438
5,116
0
56,998
L
Arachne
TimidTommy
Arachne
9,035
6,150
2,545
2,615
21,146
18,641
0
12,336
8,610
0
15,164
L
Yemoja
7,272
1,373
7,888
2,347
16,817
9,477
63
11,887
4,623
14,202
0
L
Fafnir
jdj033
Fafnir
11,183
3,640
659
4,458
19,990
28,244
0
9,268
10,245
16,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,059
Gold Earned
51,219
222
Minions Killed
142
0
Camps Cleared
0
1,471,481
Distance Traveled
1,253,980
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,231
702
49
3
0
316,810
1
L
Nox
10,962
685
66
4
0
267,030
0
W
Morgan Le Fay
11,244
703
33
2
0
271,895
3
W
Agni
11,880
743
49
3
0
280,963
1
L
Ymir
10,199
637
24
2
0
225,736
1
W
Cthulhu
12,458
779
30
2
0
304,242
0
W
Ah Muzen Cab
12,246
765
61
4
0
297,571
1
L
Arachne
9,253
578
25
2
0
285,393
2
L
Yemoja
8,917
557
17
1
0
211,466
0
L
Fafnir
11,888
743
10
1
0
264,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role