Player Matchup

Arachne
Arachne
 
Arachne
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
VIts_A_Dream
Hercules
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Zebra Warlord
Guan Yu
Level 122
God Stats
2W - 2L
1,256 SR
Queue Stats
108W - 96L
1,440 Elo+
Party 2
Erlang Shen
Erlang Shen
lilpap6785
Erlang Shen
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 52L
1,546 Elo+
Solo
Nu Wa
Nu Wa
powerdaisho
Nu Wa
Level 142
God Stats
2W - 1L
1,500 SR
Queue Stats
120W - 117L
1,484 Elo+
Party 2
Team Averages
Level 119
1,451 SR
1,494 Elo+

VS

Team Averages
Level 82
1,457 SR
1,549 Elo+
Bacchus
Bacchus
Artamissile
Bacchus
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
114W - 93L
1,468 Elo+
Solo
Nox
Nox
ForrestFire17
Nox
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 20L
1,641 Elo+
Party 3
Cthulhu
Cthulhu
GolgafrinchanB
Cthulhu
Level 65
God Stats
1W - 1L
1,283 SR
Queue Stats
19W - 20L
1,500 Elo+
Party 3
Terra
Terra
Meh247
Terra
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,598 Elo+
Party 3
Medusa
Medusa
nevertheles
Medusa
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,536 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
8
1 / 5 / 0
4,838
968
1,375
6,226
2,446
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
VIts_A_Dream
Hercules
11
1 / 2 / 2
5,420
1,084
2,568
5,841
5,465
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
9
1 / 3 / 1
4,890
978
2,229
5,516
5,626
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
lilpap6785
Erlang Shen
6
0 / 2 / 1
4,332
866
468
2,540
1,787
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 2
5,327
1,065
7,377
3,233
1,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Artamissile
Bacchus
10
0 / 1 / 12
6,117
1,223
3,898
4,700
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
10 / 0 / 3
7,710
1,542
7,080
2,878
1,251
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 1 / 8
5,921
1,184
3,647
3,669
3,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Terra
Meh247
Terra
10
0 / 1 / 12
6,052
1,210
2,076
5,922
5,753
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Medusa
11
1 / 1 / 11
6,005
1,201
3,772
2,867
1,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
59
4
Kills
13
13
Deaths
4
6
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
1
5
0
0.2
W
Bacchus
Artamissile
Bacchus
0
1
12
6
W
10
0
3
11.5
W
2
1
8
6
W
Terra
Meh247
Terra
0
1
12
6
L
Hercules
VIts_A_Dream
Hercules
1
2
2
1
L
Guan Yu
1
3
1
0.5
L
Erlang Shen
lilpap6785
Erlang Shen
0
2
1
0.25
W
Medusa
1
1
11
6.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,017
Damage
20,473
23,356
Taken
20,036
16,900
Mitigated
17,083
7,188
Healing
6,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
1,375
872
218
1,062
6,226
2,446
0
4,384
1,813
0
3,039
W
Bacchus
Artamissile
Bacchus
3,898
319
230
606
4,700
5,844
365
1,531
3,169
6,198
0
W
7,080
1,163
821
328
2,878
1,251
1,132
948
1,930
21,672
0
W
3,647
88
839
474
3,669
3,105
384
1,662
2,007
8,524
0
W
Terra
Meh247
Terra
2,076
321
1,472
1,417
5,922
5,753
215
2,232
3,690
2,932
0
L
Hercules
VIts_A_Dream
Hercules
2,568
663
57
1,637
5,841
5,465
0
3,934
1,776
0
4,131
L
Guan Yu
2,229
64
688
822
5,516
5,626
0
3,923
1,532
0
3,358
L
Erlang Shen
lilpap6785
Erlang Shen
468
95
0
344
2,540
1,787
0
1,365
1,090
0
1,539
W
Medusa
3,772
1,763
0
257
2,867
1,130
916
1,004
1,863
0
10,196
L
7,377
2,134
1,283
1,077
3,233
1,576
0
2,760
444
18,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,807
Gold Earned
31,805
32
Minions Killed
78
0
Camps Cleared
0
446,492
Distance Traveled
493,441
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,838
968
0
0
0
98,626
0
W
Bacchus
6,117
1,223
7
1
0
117,366
0
W
Nox
7,710
1,542
37
7
0
104,587
2
W
Cthulhu
5,921
1,184
9
2
0
90,889
0
W
Terra
6,052
1,210
4
1
0
101,316
0
L
Hercules
5,420
1,084
3
1
0
103,002
0
L
Guan Yu
4,890
978
5
1
0
92,466
0
L
Erlang Shen
4,332
866
1
0
0
44,636
0
W
Medusa
6,005
1,201
21
4
0
79,283
1
L
Nu Wa
5,327
1,065
23
5
0
107,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role