Player Matchup

Ymir
Ymir
Abbystract2617
Ymir
Level 86
God Stats
7W - 7L
1,782 SR
Queue Stats
241W - 285L
1,420 Elo+
Party 2
Fenrir
Fenrir
Himanto
Fenrir
Level 63
God Stats
15W - 10L
1,655 SR
Queue Stats
334W - 337L
1,449 Elo+
Party 2
Guan Yu
Guan Yu
pancakegravy
Guan Yu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 224L
1,409 Elo+
Party 2
Cernunnos
Cernunnos
sweetcheeks777
Cernunnos
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 88L
1,395 Elo+
Solo
Skadi
Skadi
toastybuisness
Skadi
Level 61
God Stats
2W - 4L
1,479 SR
Queue Stats
53W - 73L
1,372 Elo+
Party 2
Team Averages
Level 89
1,583 SR
1,409 Elo+

VS

Team Averages
Level 120
1,500 SR
1,426 Elo+
Ullr
Ullr
 
Ullr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
AweInDeath13
Sol
Level 147
God Stats
6W - 7L
1,500 SR
Queue Stats
218W - 229L
1,417 Elo+
Solo
Sylvanus
Sylvanus
DrJStan
Sylvanus
Level 109
God Stats
2W - 3L
1,500 SR
Queue Stats
392W - 409L
1,380 Elo+
Solo
Thor
Thor
Segura-nieblas
Thor
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 54L
1,298 Elo+
Party 1
Loki
Loki
TimeDrone2
Loki
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 1 / 11
9,793
753
7,443
19,478
11,026
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
Himanto
Fenrir
17
8 / 7 / 8
10,934
841
15,637
19,359
11,400
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Guan Yu
pancakegravy
Guan Yu
15
1 / 6 / 12
9,567
736
5,627
21,808
17,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cernunnos
sweetcheeks777
Cernunnos
16
3 / 6 / 11
9,662
743
13,892
12,958
4,580
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

17
4 / 2 / 11
9,916
763
13,965
11,293
4,064
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
19
4 / 1 / 16
10,817
832
13,743
10,929
5,367
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
11 / 4 / 5
11,501
885
23,642
12,868
4,440
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
DrJStan
Sylvanus
18
2 / 1 / 17
10,940
842
7,520
18,260
13,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

15
2 / 7 / 15
9,703
746
10,821
14,432
5,948
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 7 / 11
10,000
769
15,741
16,281
6,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
86
20
Kills
22
22
Deaths
20
53
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
1
16
12
L
4
1
11
9.5
W
11
4
5
3.38
W
Sylvanus
DrJStan
Sylvanus
2
1
17
10.5
L
Fenrir
Himanto
Fenrir
8
7
8
1.71
W
2
7
15
1.36
W
3
7
11
1.21
L
Guan Yu
pancakegravy
Guan Yu
1
6
12
1.17
L
Cernunnos
sweetcheeks777
Cernunnos
3
6
11
1.42
L
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,564
Damage
71,467
84,896
Taken
72,770
48,216
Mitigated
35,356
34,678
Healing
36,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
13,743
5,354
1,966
2,600
10,929
5,367
1,552
723
10,051
0
28,385
L
7,443
102
1,443
8,202
19,478
11,026
302
10,670
8,808
17,962
0
W
23,642
8,715
256
4,112
12,868
4,440
2,814
1,239
11,469
44,246
0
W
Sylvanus
DrJStan
Sylvanus
7,520
2,680
12,277
9,793
18,260
13,439
202
1,307
16,876
14,730
0
L
Fenrir
Himanto
Fenrir
15,637
2,277
1,039
2,746
19,359
11,400
325
5,505
13,854
0
20,852
W
10,821
1,339
940
654
14,432
5,948
1,134
1,268
13,017
0
22,491
W
15,741
4,372
645
3,528
16,281
6,162
113
2,906
13,242
0
25,795
L
Guan Yu
pancakegravy
Guan Yu
5,627
919
7,567
7,073
21,808
17,146
279
6,098
15,710
0
13,126
L
Cernunnos
sweetcheeks777
Cernunnos
13,892
4,382
1,645
1,823
12,958
4,580
1,272
5,638
7,320
0
30,555
L
13,965
3,520
675
2,465
11,293
4,064
886
3,251
8,042
0
23,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,872
Gold Earned
52,961
125
Minions Killed
127
0
Camps Cleared
0
1,149,277
Distance Traveled
1,140,280
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,817
832
28
2
0
242,958
0
L
Ymir
9,793
753
13
1
0
255,482
0
W
Sol
11,501
885
45
3
0
226,423
0
W
Sylvanus
10,940
842
17
1
0
228,692
0
L
Fenrir
10,934
841
11
1
0
220,323
0
W
Thor
9,703
746
14
1
0
211,512
3
W
Loki
10,000
769
23
2
0
230,695
2
L
Guan Yu
9,567
736
19
1
0
222,907
0
L
Cernunnos
9,662
743
53
4
0
196,097
0
L
Skadi
9,916
763
29
2
0
254,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role