Player Matchup

Cerberus
Cerberus
Aneurin
Cerberus
Level 103
God Stats
3W - 3L
1,257 SR
Queue Stats
252W - 254L
1,499 Elo+
Solo
Hercules
Hercules
Avadis
Hercules
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 94L
1,497 Elo+
Party 1
Khepri
Khepri
OrANgExEddie
Khepri
Level 109
God Stats
8W - 8L
1,519 SR
Queue Stats
203W - 232L
1,519 Elo+
Party 1
Anhur
Anhur
Zoppl
Anhur
Level 146
God Stats
3W - 0L
1,835 SR
Queue Stats
139W - 126L
1,558 Elo+
Solo
Scylla
Scylla
elegrost
Scylla
Level 128
God Stats
3W - 4L
1,461 SR
Queue Stats
192W - 190L
1,535 Elo+
Solo
Team Averages
Level 127
1,515 SR
1,522 Elo+

VS

Team Averages
Level 147
1,569 SR
1,568 Elo+
Nu Wa
Nu Wa
Barrabas88
Nu Wa
Level 158
God Stats
3W - 1L
1,715 SR
Queue Stats
212W - 233L
1,542 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
CiasnyWie
Ah Muzen Cab
Level 154
God Stats
9W - 8L
1,473 SR
Queue Stats
431W - 447L
1,526 Elo+
Party 2
Tiamat
Tiamat
LDragoD3structor
Tiamat
Level 134
God Stats
0W - 2L
1,587 SR
Queue Stats
105W - 88L
1,649 Elo+
Solo
Bellona
Bellona
LaserowyDzik
Bellona
Level 137
God Stats
2W - 5L
1,435 SR
Queue Stats
297W - 304L
1,564 Elo+
Party 2
Odin
Odin
tan1ka
Odin
Level 150
God Stats
2W - 2L
1,636 SR
Queue Stats
134W - 142L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aneurin
Cerberus
16
0 / 3 / 18
9,566
736
9,686
19,548
23,969
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hercules
Avadis
Hercules
16
2 / 3 / 17
10,077
775
10,414
26,943
36,675
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Khepri
18
5 / 4 / 10
11,199
861
7,539
17,238
22,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anhur
Zoppl
Anhur
16
2 / 2 / 15
9,520
732
12,054
12,247
6,595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
elegrost
Scylla
20
10 / 2 / 7
11,559
889
20,122
12,457
6,932
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
17
4 / 3 / 8
9,827
756
20,174
10,558
4,627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ah Muzen Cab
CiasnyWie
Ah Muzen Cab
14
2 / 5 / 6
8,867
682
16,673
11,592
5,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 4 / 9
9,473
729
17,747
10,011
8,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
LaserowyDzik
Bellona
18
5 / 4 / 7
10,485
807
13,206
15,456
18,091
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Odin
tan1ka
Odin
16
1 / 3 / 11
9,760
751
7,405
23,143
21,916
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
55
19
Kills
14
14
Deaths
19
67
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Aneurin
Cerberus
0
3
18
3
W
Hercules
Avadis
Hercules
2
3
17
3.5
L
Nu Wa
4
3
8
2.67
L
Ah Muzen Cab
CiasnyWie
Ah Muzen Cab
2
5
6
1
L
2
4
9
1.63
L
Bellona
LaserowyDzik
Bellona
5
4
7
2.13
W
Khepri
5
4
10
2.5
W
Anhur
Zoppl
Anhur
2
2
15
4.75
W
Scylla
elegrost
Scylla
10
2
7
6.75
L
Odin
tan1ka
Odin
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,815
Damage
75,205
88,433
Taken
70,760
96,688
Mitigated
58,842
35,300
Healing
17,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Aneurin
Cerberus
9,686
249
2,639
5,125
19,548
23,969
551
7,892
10,763
23,602
0
W
Hercules
Avadis
Hercules
10,414
2,650
2,106
10,516
26,943
36,675
782
11,387
14,434
832
14,431
L
Nu Wa
20,174
3,018
1,967
1,850
10,558
4,627
2,177
6,285
4,273
36,790
0
L
Ah Muzen Cab
CiasnyWie
Ah Muzen Cab
16,673
2,674
201
1,466
11,592
5,257
828
7,639
3,953
0
34,297
L
17,747
553
680
1,139
10,011
8,951
387
5,841
4,170
27,895
0
L
Bellona
LaserowyDzik
Bellona
13,206
1,606
901
1,608
15,456
18,091
385
6,203
9,253
0
18,972
W
Khepri
7,539
527
1,372
3,442
17,238
22,517
543
6,541
10,009
14,457
0
W
Anhur
Zoppl
Anhur
12,054
6,374
2,151
3,535
12,247
6,595
2,350
4,714
6,944
0
32,050
W
Scylla
elegrost
Scylla
20,122
767
1,365
3,049
12,457
6,932
1,374
3,683
8,362
67,606
0
L
Odin
tan1ka
Odin
7,405
734
1,021
6,499
23,143
21,916
595
12,123
11,020
0
9,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,921
Gold Earned
48,412
230
Minions Killed
135
0
Camps Cleared
0
1,255,977
Distance Traveled
1,235,096
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,566
736
36
3
0
260,938
0
W
Hercules
10,077
775
10
1
0
229,073
0
L
Nu Wa
9,827
756
45
3
0
238,789
2
L
Ah Muzen Cab
8,867
682
39
3
0
223,660
0
L
Tiamat
9,473
729
26
2
0
247,247
4
L
Bellona
10,485
807
19
1
0
261,802
1
W
Khepri
11,199
861
20
2
0
244,472
0
W
Anhur
9,520
732
60
5
0
244,126
1
W
Scylla
11,559
889
104
8
0
277,368
2
L
Odin
9,760
751
6
0
0
263,598
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role