Player Matchup

Neith
Neith
 
Neith
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Alphacuredad26
Nike
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 182L
1,394 Elo+
Party 4
Raijin
Raijin
Ambusher44
Raijin
Level 109
God Stats
6W - 6L
1,293 SR
Queue Stats
279W - 306L
1,494 Elo+
Party 4
Jing Wei
Jing Wei
OreoLeftBehind
Jing Wei
Level 106
God Stats
4W - 0L
1,885 SR
Queue Stats
69W - 91L
1,472 Elo+
Party 4
Thor
Thor
rocketBorf
Thor
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 87L
1,595 Elo+
Party 1
Team Averages
Level 72
1,536 SR
1,491 Elo+

VS

Team Averages
Level 38
1,543 SR
1,388 Elo+
Sol
Sol
Crumb Snatcherz
Sol
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 160L
1,362 Elo+
Party 3
Odin
Odin
FireOfHell1999
Odin
Level 17
God Stats
0W - 1L
1,715 SR
Queue Stats
3W - 12L
1,484 Elo+
Solo
Nemesis
Nemesis
LeonExcalibur
Nemesis
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,281 Elo+
Party 2
Mulan
Mulan
TheJDAProdigy
Mulan
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 104L
1,500 Elo+
Party 3
Ullr
Ullr
rinnegan_wrld999
Ullr
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,312 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
4 / 1 / 17
8,152
1,019
8,145
5,099
2,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
1 / 1 / 10
7,093
887
1,755
3,881
3,132
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Raijin
Ambusher44
Raijin
16
10 / 0 / 19
9,295
1,162
12,570
5,513
2,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jing Wei
13
4 / 2 / 15
8,018
1,002
5,620
5,335
2,105
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
12 / 1 / 15
9,307
1,163
10,444
8,789
3,892
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 1
6,463
808
5,179
9,027
2,896
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 5 / 2
6,308
789
3,473
7,832
3,066
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nemesis
11
0 / 7 / 4
6,309
789
3,726
9,019
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 8 / 1
5,815
727
3,754
10,293
11,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 5 / 0
6,331
791
4,265
7,011
2,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
11
31
Kills
3
5
Deaths
31
76
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
4
1
17
12.5
W
1
1
10
6
W
Raijin
Ambusher44
Raijin
10
0
19
19.5
L
1
6
1
0.25
L
0
5
2
0.2
L
Nemesis
0
7
4
0.29
W
Jing Wei
4
2
15
5.75
L
0
8
1
0.06
L
2
5
0
0.4
W
12
1
15
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,534
Damage
20,397
28,617
Taken
43,182
13,745
Mitigated
23,359
9,355
Healing
5,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
8,145
3,879
766
2,168
5,099
2,221
879
928
4,138
0
17,128
W
1,755
88
377
0
3,881
3,132
442
996
2,824
0
5,350
W
Raijin
Ambusher44
Raijin
12,570
897
900
1,349
5,513
2,395
714
913
4,541
28,023
0
L
5,179
811
301
1,903
9,027
2,896
0
2,686
6,341
13,894
0
L
3,473
138
344
638
7,832
3,066
0
2,020
5,812
0
8,403
L
Nemesis
3,726
330
0
519
9,019
3,189
0
2,580
6,439
0
10,690
W
Jing Wei
5,620
3,173
521
440
5,335
2,105
1,497
1,039
4,235
0
14,909
L
3,754
221
281
395
10,293
11,381
0
3,038
7,255
0
6,318
L
4,265
1,114
291
511
7,011
2,827
0
2,246
4,765
0
9,509
W
10,444
2,250
748
2,086
8,789
3,892
1,185
1,303
7,421
0
18,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,865
Gold Earned
31,226
89
Minions Killed
65
0
Camps Cleared
0
797,249
Distance Traveled
704,332
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,152
1,019
21
3
0
160,923
0
W
Nike
7,093
887
4
1
0
150,252
0
W
Raijin
9,295
1,162
31
4
0
176,236
1
L
Sol
6,463
808
18
2
0
138,846
1
L
Odin
6,308
789
13
2
0
152,165
2
L
Nemesis
6,309
789
12
2
0
141,691
0
W
Jing Wei
8,018
1,002
16
2
0
154,423
0
L
Mulan
5,815
727
6
1
0
128,326
1
L
Ullr
6,331
791
16
2
0
143,304
1
W
Thor
9,307
1,163
17
2
0
155,415
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role