Player Matchup

Danzaburou
Danzaburou
CrimsonUgin
Danzaburou
Level 95
God Stats
0W - 2L
1,500 SR
Queue Stats
146W - 153L
1,522 Elo+
Party 2
Cthulhu
Cthulhu
Mictrox
Cthulhu
Level 121
God Stats
2W - 11L
1,187 SR
Queue Stats
192W - 204L
1,515 Elo+
Party 2
Nu Wa
Nu Wa
TenderAntonio
Nu Wa
Level 125
God Stats
3W - 4L
1,500 SR
Queue Stats
237W - 255L
1,509 Elo+
Solo
Thoth
Thoth
TowableAxis01
Thoth
Level 87
God Stats
5W - 5L
1,500 SR
Queue Stats
230W - 263L
1,305 Elo+
Party 1
Cabrakan
Cabrakan
XGoingXDarkX
Cabrakan
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,398 Elo+
Party 1
Team Averages
Level 111
1,437 SR
1,450 Elo+

VS

Team Averages
Level 114
1,513 SR
1,471 Elo+
Heimdallr
Heimdallr
IOnlyGotTee
Heimdallr
Level 124
God Stats
2W - 1L
1,288 SR
Queue Stats
94W - 93L
1,501 Elo+
Party 3
Jormungandr
Jormungandr
LUNDSTAD
Jormungandr
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 49L
1,554 Elo+
Party 3
Scylla
Scylla
Lil Warted SvZ
Scylla
Level 125
God Stats
4W - 0L
1,500 SR
Queue Stats
157W - 176L
1,218 Elo+
Solo
Ymir
Ymir
StayFrostAye
Ymir
Level 49
God Stats
1W - 1L
1,779 SR
Queue Stats
56W - 60L
1,421 Elo+
Party 3
The Morrigan
The Morrigan
cirnal 5anders
The Morrigan
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 50L
1,659 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CrimsonUgin
Danzaburou
15
3 / 9 / 5
9,452
727
11,480
15,854
5,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
Mictrox
Cthulhu
19
7 / 7 / 5
11,188
861
13,214
17,134
21,670
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
1 / 6 / 9
9,546
734
15,146
11,246
3,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
2 / 5 / 6
9,371
721
7,043
7,995
2,508
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
XGoingXDarkX
Cabrakan
15
2 / 7 / 4
9,200
708
6,980
13,070
10,588
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
IOnlyGotTee
Heimdallr
18
6 / 2 / 22
11,629
895
14,413
12,708
4,814
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
LUNDSTAD
Jormungandr
19
7 / 3 / 21
11,164
859
19,666
16,043
11,383
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
7 / 3 / 17
11,469
882
12,383
14,174
5,108
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 2 / 18
10,691
822
2,175
17,300
13,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
cirnal 5anders
The Morrigan
17
11 / 6 / 9
11,007
847
8,656
9,060
3,240
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
121
15
Kills
34
34
Deaths
16
29
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
CrimsonUgin
Danzaburou
3
9
5
0.61
W
Heimdallr
IOnlyGotTee
Heimdallr
6
2
22
8.5
W
Jormungandr
LUNDSTAD
Jormungandr
7
3
21
5.83
W
7
3
17
5.17
L
Cthulhu
Mictrox
Cthulhu
7
7
5
1.36
W
3
2
18
6
L
1
6
9
0.92
L
2
5
6
1
L
Cabrakan
XGoingXDarkX
Cabrakan
2
7
4
0.57
W
The Morrigan
cirnal 5anders
The Morrigan
11
6
9
2.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,863
Damage
57,293
65,299
Taken
69,285
44,088
Mitigated
37,730
11,259
Healing
19,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
CrimsonUgin
Danzaburou
11,480
3,334
341
2,037
15,854
5,819
1,054
10,639
5,215
0
26,996
W
Heimdallr
IOnlyGotTee
Heimdallr
14,413
5,642
775
3,061
12,708
4,814
3,050
8,177
4,361
0
39,964
W
Jormungandr
LUNDSTAD
Jormungandr
19,666
3,064
2,647
3,224
16,043
11,383
715
8,976
6,788
47,846
0
W
12,383
918
1,742
1,958
14,174
5,108
1,495
7,477
6,429
28,994
0
L
Cthulhu
Mictrox
Cthulhu
13,214
531
1,370
2,395
17,134
21,670
345
10,067
7,067
27,414
0
W
2,175
136
805
3,448
17,300
13,185
594
11,075
5,927
9,392
0
L
15,146
2,813
1,072
1,649
11,246
3,503
849
8,638
2,608
30,673
0
L
7,043
154
804
548
7,995
2,508
858
5,593
2,402
21,209
0
L
Cabrakan
XGoingXDarkX
Cabrakan
6,980
411
265
778
13,070
10,588
0
7,943
5,124
14,268
0
W
The Morrigan
cirnal 5anders
The Morrigan
8,656
553
538
804
9,060
3,240
407
5,427
3,397
19,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,757
Gold Earned
55,960
121
Minions Killed
183
0
Camps Cleared
0
1,079,077
Distance Traveled
1,242,493
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,452
727
28
2
0
170,938
0
W
Heimdallr
11,629
895
50
4
0
252,014
1
W
Jormungandr
11,164
859
54
4
0
254,918
3
W
Scylla
11,469
882
46
4
0
259,831
2
L
Cthulhu
11,188
861
22
2
0
233,495
0
W
Ymir
10,691
822
17
1
0
256,225
2
L
Nu Wa
9,546
734
28
2
0
213,184
4
L
Thoth
9,371
721
21
2
0
228,762
0
L
Cabrakan
9,200
708
22
2
0
232,698
2
W
The Morrigan
11,007
847
16
1
0
219,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role