Player Matchup

Arachne
Arachne
Pappi564
Arachne
Level 126
God Stats
0W - 5L
1,265 SR
Queue Stats
9W - 17L
1,400 Elo+
Party 1
Merlin
Merlin
RTJay
Merlin
Level 84
God Stats
0W - 1L
1,552 SR
Queue Stats
11W - 22L
1,498 Elo+
Party 1
Atlas
Atlas
littlerednano
Atlas
Level 81
God Stats
0W - 1L
1,508 SR
Queue Stats
11W - 15L
1,494 Elo+
Party 1
Artemis
Artemis
thedctimes
Artemis
Level 65
God Stats
1W - 2L
1,413 SR
Queue Stats
6W - 11L
1,447 Elo+
Party 1
Horus
Horus
trimeka
Horus
Level 103
God Stats
3W - 4L
1,557 SR
Queue Stats
5W - 5L
1,585 Elo+
Party 1
Team Averages
Level 92
1,459 SR
1,485 Elo+

VS

Team Averages
Level 97
1,452 SR
1,524 Elo+
Ullr
Ullr
 
Ullr
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Demauniks
Arachne
Level 89
God Stats
10W - 8L
1,608 SR
Queue Stats
509W - 472L
1,479 Elo+
Solo
Cerberus
Cerberus
Krouzee101
Cerberus
Level 82
God Stats
1W - 2L
1,287 SR
Queue Stats
96W - 90L
1,556 Elo+
Party 2
Nu Wa
Nu Wa
SumT1ngWong
Nu Wa
Level 139
God Stats
84W - 73L
1,556 SR
Queue Stats
525W - 526L
1,551 Elo+
Party 2
Guan Yu
Guan Yu
modo21
Guan Yu
Level 67
God Stats
2W - 1L
1,307 SR
Queue Stats
155W - 162L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Pappi564
Arachne
19
16 / 12 / 2
13,202
600
20,007
27,051
10,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
RTJay
Merlin
17
2 / 7 / 8
11,437
520
12,372
14,851
4,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 5 / 7
8,935
406
6,762
21,835
21,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Artemis
thedctimes
Artemis
15
1 / 9 / 5
9,628
438
7,114
17,813
4,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
trimeka
Horus
15
1 / 11 / 7
9,780
445
9,511
23,952
23,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
19
9 / 2 / 6
12,585
572
10,788
12,662
5,227
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Demauniks
Arachne
20
10 / 7 / 14
13,683
622
14,601
18,628
13,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cerberus
Krouzee101
Cerberus
17
2 / 3 / 22
11,924
542
10,192
19,149
24,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
11 / 6 / 14
14,105
641
29,025
13,573
5,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
modo21
Guan Yu
20
11 / 2 / 12
14,124
642
18,192
23,020
27,230
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
111
20
Kills
43
44
Deaths
20
29
Assists
68
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
9
2
6
6
W
Arachne
Demauniks
Arachne
10
7
14
2.43
W
Cerberus
Krouzee101
Cerberus
2
3
22
4.33
L
Arachne
Pappi564
Arachne
16
12
2
1.42
L
Merlin
RTJay
Merlin
2
7
8
0.86
W
11
6
14
3
L
0
5
7
0.7
W
Guan Yu
modo21
Guan Yu
11
2
12
8.5
L
Artemis
thedctimes
Artemis
1
9
5
0.39
L
Horus
trimeka
Horus
1
11
7
0.41

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,766
Damage
82,798
105,502
Taken
87,032
63,956
Mitigated
76,123
16,936
Healing
25,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,788
4,170
0
2,569
12,662
5,227
4,178
2,843
9,819
0
105,796
W
Arachne
Demauniks
Arachne
14,601
10,366
0
4,090
18,628
13,859
3,384
3,779
14,849
0
89,921
W
Cerberus
Krouzee101
Cerberus
10,192
799
1,025
5,041
19,149
24,531
227
4,410
14,739
39,188
0
L
Arachne
Pappi564
Arachne
20,007
13,247
0
6,823
27,051
10,261
32
9,103
16,394
0
87,077
L
Merlin
RTJay
Merlin
12,372
650
0
255
14,851
4,066
198
9,845
4,624
76,254
1,134
W
29,025
5,053
0
360
13,573
5,276
2,110
4,565
9,008
98,593
0
L
6,762
2,723
0
710
21,835
21,391
259
6,136
15,414
24,734
0
W
Guan Yu
modo21
Guan Yu
18,192
3,358
3,563
9,225
23,020
27,230
416
3,386
19,634
0
88,486
L
Artemis
thedctimes
Artemis
7,114
2,644
0
4,685
17,813
4,545
2,599
8,686
8,855
0
43,457
L
Horus
trimeka
Horus
9,511
4,316
832
3,631
23,952
23,693
739
4,118
19,658
0
50,185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,982
Gold Earned
66,421
443
Minions Killed
681
0
Camps Cleared
0
1,881,919
Distance Traveled
2,114,371
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
12,585
572
130
6
0
432,504
1
W
Arachne
13,683
622
145
7
0
469,872
4
W
Cerberus
11,924
542
84
4
0
418,529
9
L
Arachne
13,202
600
126
6
0
360,350
0
L
Merlin
11,437
520
130
6
0
380,450
4
W
Nu Wa
14,105
641
151
7
0
386,031
0
L
Atlas
8,935
406
28
1
0
432,472
13
W
Guan Yu
14,124
642
171
8
0
407,435
4
L
Artemis
9,628
438
78
4
0
354,035
6
L
Horus
9,780
445
81
4
0
354,612
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role