Player Matchup

Sol
Sol
BigDaddySniffo
Sol
Level 127
God Stats
7W - 5L
1,925 SR
Queue Stats
303W - 207L
1,806 Elo+
Party 1
Ymir
Ymir
Lajer2
Ymir
Level 6
God Stats
7W - 1L
1,952 SR
Queue Stats
22W - 6L
1,852 Elo+
Party 1
Mercury
Mercury
TWOCptMorgan
Mercury
Level 147
God Stats
3W - 1L
1,260 SR
Queue Stats
371W - 220L
1,776 Elo+
Party 1
Team Averages
Level 93
1,713 SR
1,811 Elo+

VS

Team Averages
Level 73
1,542 SR
1,529 Elo+
Ravana
Ravana
JOSEJIMBU
Ravana
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
216W - 328L
1,346 Elo+
Solo
Thoth
Thoth
SonsofSaturn
Thoth
Level 27
God Stats
22W - 17L
1,625 SR
Queue Stats
169W - 118L
1,639 Elo+
Party 2
Achilles
Achilles
swoleteamsix
Achilles
Level 134
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 102L
1,601 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 1 / 4
9,309
846
11,999
7,529
2,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
Lajer2
Ymir
13
4 / 1 / 7
8,651
786
4,046
11,848
9,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mercury
TWOCptMorgan
Mercury
12
0 / 2 / 12
7,699
700
4,382
6,343
2,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
JOSEJIMBU
Ravana
11
1 / 4 / 2
7,126
648
3,462
7,013
2,857
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 4 / 3
7,699
700
8,565
5,550
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
swoleteamsix
Achilles
11
2 / 5 / 2
7,799
709
7,908
12,553
7,258
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
11
13
Kills
4
4
Deaths
13
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
9
1
4
11
L
Ravana
JOSEJIMBU
Ravana
1
4
2
0.5
W
Ymir
Lajer2
Ymir
4
1
7
7.5
L
1
4
3
0.63
W
Mercury
TWOCptMorgan
Mercury
0
2
12
3
L
Achilles
swoleteamsix
Achilles
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,427
Damage
19,935
25,720
Taken
25,116
14,328
Mitigated
12,032
7,803
Healing
4,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,999
5,467
0
2,805
7,529
2,785
693
2,018
5,511
36,004
3,525
L
Ravana
JOSEJIMBU
Ravana
3,462
953
0
1,251
7,013
2,857
400
3,825
3,188
0
14,947
W
Ymir
Lajer2
Ymir
4,046
614
0
4,263
11,848
9,265
84
4,993
6,855
9,403
0
L
8,565
343
0
511
5,550
1,917
238
2,831
2,719
38,218
0
W
Mercury
TWOCptMorgan
Mercury
4,382
1,806
0
735
6,343
2,278
771
1,809
4,534
0
24,132
L
Achilles
swoleteamsix
Achilles
7,908
1,679
0
2,883
12,553
7,258
22
8,284
4,269
0
14,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,659
Gold Earned
22,624
134
Minions Killed
105
7
Camps Cleared
3
610,840
Distance Traveled
588,941
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,309
846
78
7
5
186,934
4
L
Ravana
7,126
648
26
2
0
202,116
3
W
Ymir
8,651
786
15
1
0
204,530
4
L
Thoth
7,699
700
67
6
0
182,148
1
W
Mercury
7,699
700
41
4
2
219,376
5
L
Achilles
7,799
709
12
1
3
204,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role