Player Matchup

King Arthur
King Arthur
BlessedBuild
King Arthur
Level 110
God Stats
4W - 4L
1,576 SR
Queue Stats
71W - 76L
1,500 Elo+
Party 2
Awilix
Awilix
DRO_101_
Awilix
Level 114
God Stats
13W - 12L
1,665 SR
Queue Stats
56W - 58L
1,552 Elo+
Party 2
Ymir
Ymir
Vizerds
Ymir
Level 56
God Stats
2W - 1L
1,953 SR
Queue Stats
4W - 6L
1,384 Elo+
Party 1
Ullr
Ullr
Your13thReason
Ullr
Level 128
God Stats
3W - 3L
1,217 SR
Queue Stats
19W - 23L
1,447 Elo+
Party 2
Charybdis
Charybdis
l Wistful l
Charybdis
Level 155
God Stats
0W - 2L
1,314 SR
Queue Stats
58W - 34L
1,578 Elo+
Party 1
Team Averages
Level 113
1,545 SR
1,492 Elo+

VS

Team Averages
Level 112
1,459 SR
1,481 Elo+
Sobek
Sobek
Abel115
Sobek
Level 65
God Stats
6W - 4L
1,649 SR
Queue Stats
204W - 204L
1,538 Elo+
Solo
Cliodhna
Cliodhna
Allaboutthc
Cliodhna
Level 114
God Stats
35W - 38L
1,557 SR
Queue Stats
638W - 745L
1,480 Elo+
Solo
Sol
Sol
HazyLoki
Sol
Level 155
God Stats
9W - 15L
1,381 SR
Queue Stats
309W - 301L
1,486 Elo+
Solo
Medusa
Medusa
ROBTHECORNCOB_
Medusa
Level 139
God Stats
2W - 2L
1,335 SR
Queue Stats
158W - 123L
1,551 Elo+
Party 3
Gilgamesh
Gilgamesh
Tianshi07
Gilgamesh
Level 86
God Stats
12W - 12L
1,371 SR
Queue Stats
514W - 509L
1,350 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BlessedBuild
King Arthur
11
3 / 2 / 2
7,105
508
5,042
10,594
9,636
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Awilix
DRO_101_
Awilix
13
3 / 5 / 5
7,705
550
4,454
9,058
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
Vizerds
Ymir
9
0 / 3 / 2
5,868
419
2,596
12,091
7,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
3 / 5 / 1
7,102
507
6,183
9,552
2,792
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
l Wistful l
Charybdis
11
2 / 3 / 0
6,709
479
7,003
8,681
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Abel115
Sobek
11
2 / 1 / 9
7,617
544
5,710
9,314
7,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
Allaboutthc
Cliodhna
12
5 / 4 / 3
7,628
545
8,478
10,360
3,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
4 / 2 / 5
8,069
576
6,870
8,536
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
5 / 1 / 5
7,736
553
11,252
7,913
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
Tianshi07
Gilgamesh
11
2 / 4 / 3
6,869
491
2,882
8,529
4,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
11
Kills
18
18
Deaths
12
10
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sobek
Abel115
Sobek
2
1
9
6.5
W
Cliodhna
Allaboutthc
Cliodhna
5
4
3
1.63
L
King Arthur
BlessedBuild
King Arthur
3
2
2
2
L
Awilix
DRO_101_
Awilix
3
5
5
1.1
W
4
2
5
3.25
W
5
1
5
7.5
W
Gilgamesh
Tianshi07
Gilgamesh
2
4
3
0.88
L
Ymir
Vizerds
Ymir
0
3
2
0.33
L
3
5
1
0.7
L
Charybdis
l Wistful l
Charybdis
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,278
Damage
35,192
49,976
Taken
44,652
24,355
Mitigated
20,077
8,182
Healing
13,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Abel115
Sobek
5,710
291
0
3,225
9,314
7,031
0
1,349
7,965
15,929
4,424
W
Cliodhna
Allaboutthc
Cliodhna
8,478
432
0
2,618
10,360
3,587
14
234
10,126
0
37,503
L
King Arthur
BlessedBuild
King Arthur
5,042
592
0
1,340
10,594
9,636
0
977
9,617
0
34,370
L
Awilix
DRO_101_
Awilix
4,454
1,642
0
2,378
9,058
2,803
25
2,311
6,747
0
40,083
W
6,870
2,777
0
3,295
8,536
2,841
1,472
0
8,536
43,106
4,962
W
11,252
5,121
0
3,527
7,913
2,024
336
765
7,148
0
55,708
W
Gilgamesh
Tianshi07
Gilgamesh
2,882
846
0
518
8,529
4,594
902
248
8,281
1,307
22,972
L
Ymir
Vizerds
Ymir
2,596
577
0
1,433
12,091
7,085
0
3,477
8,614
15,852
0
L
6,183
2,215
0
512
9,552
2,792
0
2,759
6,793
0
33,370
L
Charybdis
l Wistful l
Charybdis
7,003
3,101
0
2,519
8,681
2,039
503
1,301
7,380
0
49,946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,489
Gold Earned
37,919
322
Minions Killed
305
0
Camps Cleared
0
1,323,869
Distance Traveled
1,367,847
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,617
544
29
2
0
293,128
5
W
Cliodhna
7,628
545
61
4
0
295,631
2
L
King Arthur
7,105
508
75
5
0
291,345
4
L
Awilix
7,705
550
66
5
0
289,342
0
W
Sol
8,069
576
84
6
0
255,542
1
W
Medusa
7,736
553
91
7
0
258,289
6
W
Gilgamesh
6,869
491
40
3
0
265,257
2
L
Ymir
5,868
419
28
2
0
261,034
0
L
Ullr
7,102
507
61
4
0
233,501
0
L
Charybdis
6,709
479
92
7
0
248,647
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role