Player Matchup

Vulcan
Vulcan
Gold II
DrNkGaMbLa
Vulcan
Gold II
Level 160
God Stats
12W - 16L
1,574 SR
Queue Stats
284W - 399L
1,521 MMR
Solo
Tyr
Tyr
Bronze IV
PBLJ107
Tyr
Bronze IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,500 MMR
Solo
Izanami
Izanami
Gold V
darkrainbow6666
Izanami
Gold V
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 89L
1,510 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 138
1,525 SR
1,511 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,650 SR
1,511 MMR
Cthulhu
Cthulhu
Gold IV
Fragoclock1803
Cthulhu
Gold IV
Level 142
God Stats
4W - 5L
1,648 SR
Queue Stats
76W - 85L
1,512 MMR
Solo
Scylla
Scylla
Silver I
LootinXScootin
Scylla
Silver I
Level 156
God Stats
3W - 5L
1,844 SR
Queue Stats
53W - 59L
1,582 MMR
Solo
Mulan
Mulan
Bronze V
iLuv WarZone
Mulan
Bronze V
Level 66
God Stats
1W - 2L
1,458 SR
Queue Stats
7W - 16L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
DrNkGaMbLa
Vulcan
18
3 / 2 / 11
12,857
714
34,895
13,904
5,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
16
3 / 2 / 11
12,362
687
8,017
12,660
15,764
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
8 / 1 / 3
13,420
746
19,279
15,567
5,826
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
BastetCabrakanAh Muzen CabThothShiva

VS

Bans
GilgameshMedusaAresOdinBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 2
12,234
680
15,693
28,457
33,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

15
1 / 5 / 2
10,661
592
8,872
15,324
5,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

16
3 / 5 / 0
11,273
626
8,365
27,247
22,084
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
14
Kills
5
5
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Vulcan
DrNkGaMbLa
Vulcan
3
2
11
4.25
L
1
4
2
0.5
L
1
5
2
0.4
W
Tyr
3
2
11
4.25
W
8
1
3
9.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,191
Damage
32,930
42,131
Taken
71,028
27,505
Mitigated
61,336
16,853
Healing
8,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
DrNkGaMbLa
Vulcan
34,895
15,535
0
6,124
13,904
5,915
191
8,161
5,743
91,102
0
L
15,693
509
561
2,095
28,457
33,553
0
14,191
14,002
54,563
0
L
8,872
199
0
1,577
15,324
5,699
0
7,387
7,709
36,509
0
W
Tyr
8,017
446
0
4,559
12,660
15,764
218
6,892
5,768
0
19,362
W
19,279
12,858
0
6,170
15,567
5,826
2,629
9,579
5,988
0
79,419
L
8,365
979
0
3,949
27,247
22,084
0
13,764
13,200
0
35,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,639
Gold Earned
34,168
230
Minions Killed
178
11
Camps Cleared
5
1,042,691
Distance Traveled
1,003,004
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
12,857
714
105
6
2
392,599
0
L
Cthulhu
12,234
680
61
3
1
366,539
0
L
Scylla
10,661
592
62
3
2
314,487
3
W
Tyr
12,362
687
21
1
2
338,801
1
W
Izanami
13,420
746
104
6
7
311,291
2
L
Mulan
11,273
626
55
3
2
321,978
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role