Player Matchup

Neith
Neith
Gaped Sushi
Neith
Level 122
God Stats
32W - 45L
1,543 SR
Queue Stats
314W - 325L
1,492 Elo+
Party 3
Sobek
Sobek
Lord7th__
Sobek
Level 141
God Stats
6W - 12L
1,353 SR
Queue Stats
637W - 658L
1,462 Elo+
Solo
Poseidon
Poseidon
WCA_55
Poseidon
Level 89
God Stats
8W - 8L
1,551 SR
Queue Stats
161W - 174L
1,471 Elo+
Party 1
Tyr
Tyr
blackkneegaurd
Tyr
Level 8
God Stats
8W - 5L
1,889 SR
Queue Stats
43W - 41L
1,527 Elo+
Party 3
Bellona
Bellona
the ep1cn3ss
Bellona
Level 68
God Stats
7W - 7L
1,500 SR
Queue Stats
91W - 94L
1,476 Elo+
Party 1
Team Averages
Level 86
1,567 SR
1,486 Elo+

VS

Team Averages
Level 89
1,516 SR
1,500 Elo+
Cthulhu
Cthulhu
ChinoAntrax13
Cthulhu
Level 128
God Stats
7W - 7L
1,658 SR
Queue Stats
381W - 348L
1,557 Elo+
Party 2
Eset
Eset
King-FallenAngel
Eset
Level 123
God Stats
5W - 1L
1,500 SR
Queue Stats
405W - 412L
1,449 Elo+
Solo
Danzaburou
Danzaburou
Stoic_aura
Danzaburou
Level 126
God Stats
10W - 2L
1,738 SR
Queue Stats
147W - 127L
1,525 Elo+
Party 2
Da Ji
Da Ji
TaxEvasion111
Da Ji
Level 26
God Stats
8W - 9L
1,231 SR
Queue Stats
250W - 194L
1,553 Elo+
Party 2
Horus
Horus
TheDrPhilip
Horus
Level 42
God Stats
23W - 25L
1,455 SR
Queue Stats
434W - 476L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 4
10,151
508
15,065
11,706
4,872
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
Lord7th__
Sobek
15
2 / 4 / 6
9,424
471
9,237
21,110
23,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Poseidon
WCA_55
Poseidon
15
8 / 9 / 3
10,188
509
17,002
14,619
4,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
5 / 2 / 5
11,100
555
9,807
17,441
8,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bellona
the ep1cn3ss
Bellona
13
0 / 4 / 2
8,523
426
6,148
10,685
8,450
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
17
5 / 4 / 5
10,659
533
13,497
15,850
21,273
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

14
4 / 7 / 5
9,634
482
9,642
14,035
4,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
Stoic_aura
Danzaburou
16
4 / 2 / 4
10,413
521
10,884
12,950
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
10 / 1 / 6
11,645
582
16,460
16,083
7,391
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 6 / 8
8,530
427
4,187
20,175
15,735
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
52
20
Kills
24
24
Deaths
20
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
4
5
1.88
L
5
5
4
1.4
W
4
7
5
0.93
L
Sobek
Lord7th__
Sobek
2
4
6
1.25
W
Danzaburou
Stoic_aura
Danzaburou
4
2
4
3
W
10
1
6
13
W
1
6
8
0.83
L
Poseidon
WCA_55
Poseidon
8
9
3
1.06
L
5
2
5
3.75
L
Bellona
the ep1cn3ss
Bellona
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,259
Damage
54,670
75,561
Taken
79,093
49,917
Mitigated
53,686
21,366
Healing
22,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
13,497
1,601
147
2,409
15,850
21,273
0
3,225
12,625
71,753
0
L
15,065
4,009
305
3,281
11,706
4,872
928
2,051
9,655
0
76,220
W
9,642
779
1,224
2,588
14,035
4,825
511
7,481
6,554
55,718
0
L
Sobek
Lord7th__
Sobek
9,237
412
247
6,665
21,110
23,296
153
4,676
16,123
30,718
4,344
W
Danzaburou
Stoic_aura
Danzaburou
10,884
5,348
0
4,101
12,950
4,462
204
3,987
8,963
0
67,425
W
16,460
5,250
0
5,599
16,083
7,391
0
4,031
12,052
0
93,559
W
4,187
2,269
2,987
3,146
20,175
15,735
198
6,611
13,564
0
17,779
L
Poseidon
WCA_55
Poseidon
17,002
3,012
0
3,501
14,619
4,634
637
4,803
9,732
65,636
0
L
9,807
1,794
0
5,795
17,441
8,665
0
4,458
12,786
0
87,643
L
Bellona
the ep1cn3ss
Bellona
6,148
2,355
0
1,572
10,685
8,450
728
5,981
4,126
0
39,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,386
Gold Earned
50,881
496
Minions Killed
506
0
Camps Cleared
0
1,746,981
Distance Traveled
1,861,768
21
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,659
533
136
7
0
385,229
4
L
Neith
10,151
508
133
7
0
356,215
3
W
Eset
9,634
482
94
5
0
336,762
0
L
Sobek
9,424
471
46
2
0
380,356
9
W
Danzaburou
10,413
521
116
6
0
363,093
5
W
Da Ji
11,645
582
131
7
0
421,620
11
W
Horus
8,530
427
29
1
0
355,064
0
L
Poseidon
10,188
509
83
4
0
320,441
4
L
Tyr
11,100
555
143
7
0
411,314
5
L
Bellona
8,523
426
91
5
0
278,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role