Player Matchup

Zeus
Zeus
PLords
Zeus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,260 Elo+
Party 2
Cthulhu
Cthulhu
PenguTony
Cthulhu
Level 46
God Stats
5W - 10L
1,195 SR
Queue Stats
38W - 46L
1,460 Elo+
Party 2
Yemoja
Yemoja
meldwinli
Yemoja
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,405 Elo+
Party 2
Team Averages
Level 49
1,398 SR
1,375 Elo+

VS

Team Averages
Level 61
1,576 SR
1,535 Elo+
Janus
Janus
Chrieger
Janus
Level 52
God Stats
23W - 15L
1,635 SR
Queue Stats
194W - 156L
1,565 Elo+
Party 1
Cupid
Cupid
EvilCrotal
Cupid
Level 107
God Stats
14W - 7L
1,700 SR
Queue Stats
329W - 381L
1,449 Elo+
Solo
Cerberus
Cerberus
PrivatePatsch
Cerberus
Level 25
God Stats
9W - 6L
1,392 SR
Queue Stats
252W - 201L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
PLords
Zeus
12
1 / 7 / 2
7,787
649
2,591
7,645
2,448
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
PenguTony
Cthulhu
11
0 / 7 / 4
7,815
651
5,331
16,851
12,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
meldwinli
Yemoja
12
4 / 6 / 0
8,135
678
5,032
11,914
4,245
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Chrieger
Janus
15
7 / 2 / 8
9,486
791
13,585
7,415
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cupid
13
5 / 3 / 10
9,114
760
10,519
7,943
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
PrivatePatsch
Cerberus
15
8 / 0 / 11
10,189
849
9,327
6,060
6,845

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
49
5
Kills
20
20
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Janus
Chrieger
Janus
7
2
8
5.5
W
Cupid
5
3
10
3.33
L
Zeus
PLords
Zeus
1
7
2
0.29
L
Cthulhu
PenguTony
Cthulhu
0
7
4
0.29
W
Cerberus
PrivatePatsch
Cerberus
8
0
11
13.5
L
Yemoja
meldwinli
Yemoja
4
6
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,954
Damage
33,431
36,410
Taken
21,418
18,922
Mitigated
13,428
3,752
Healing
4,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Chrieger
Janus
13,585
661
0
490
7,415
3,437
542
3,963
3,452
38,859
0
W
Cupid
10,519
5,724
194
2,098
7,943
3,146
774
5,491
2,452
0
27,121
L
Zeus
PLords
Zeus
2,591
790
0
70
7,645
2,448
0
6,134
1,417
17,546
0
L
Cthulhu
PenguTony
Cthulhu
5,331
500
0
2,635
16,851
12,229
0
9,345
7,110
8,787
0
W
Cerberus
PrivatePatsch
Cerberus
9,327
949
0
1,764
6,060
6,845
186
4,062
1,998
37,666
0
L
Yemoja
meldwinli
Yemoja
5,032
1,109
385
662
11,914
4,245
0
6,778
4,902
21,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,737
Gold Earned
28,789
83
Minions Killed
174
1
Camps Cleared
11
523,622
Distance Traveled
633,195
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,486
791
58
5
0
231,230
0
W
Cupid
9,114
760
41
3
4
186,966
1
L
Zeus
7,787
649
49
4
1
163,195
3
L
Cthulhu
7,815
651
8
1
0
189,212
1
W
Cerberus
10,189
849
75
6
7
214,999
3
L
Yemoja
8,135
678
26
2
0
171,215
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role