Player Matchup

Kuzenbo
Kuzenbo
Anon7885
Kuzenbo
Level 16
God Stats
0W - 1L
1,274 SR
Queue Stats
1W - 4L
1,249 Elo+
Party 1
Cthulhu
Cthulhu
Dovrann10
Cthulhu
Level 8
God Stats
0W - 2L
1,272 SR
Queue Stats
2W - 4L
1,300 Elo+
Party 1
Nu Wa
Nu Wa
Timmyson999
Nu Wa
Level 42
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 5L
1,249 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
ZoopSoul
Ah Muzen Cab
Level 4
God Stats
0W - 3L
1,176 SR
Queue Stats
0W - 3L
1,201 Elo+
Party 1
Sun Wukong
Sun Wukong
thekombuchakid
Sun Wukong
Level 7
God Stats
0W - 4L
1,176 SR
Queue Stats
2W - 5L
1,249 Elo+
Party 1
Team Averages
Level 15
1,236 SR
1,250 Elo+

VS

Team Averages
Level 44
1,538 SR
1,435 Elo+
Gilgamesh
Gilgamesh
Being Senpai
Gilgamesh
Level 42
God Stats
8W - 6L
1,459 SR
Queue Stats
151W - 171L
1,428 Elo+
Party 3
Anubis
Anubis
Chap fo scin
Anubis
Level 28
God Stats
19W - 18L
1,457 SR
Queue Stats
34W - 38L
1,345 Elo+
Party 3
Medusa
Medusa
Rexplay2021
Medusa
Level 17
God Stats
4W - 1L
1,593 SR
Queue Stats
24W - 19L
1,556 Elo+
Party 2
Chaac
Chaac
SimplyRex_
Chaac
Level 85
God Stats
3W - 2L
1,511 SR
Queue Stats
97W - 105L
1,468 Elo+
Party 2
Ares
Ares
ThyPickleMan
Ares
Level 49
God Stats
35W - 23L
1,674 SR
Queue Stats
110W - 115L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Anon7885
Kuzenbo
13
0 / 11 / 5
8,189
372
7,789
29,888
30,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Dovrann10
Cthulhu
17
4 / 4 / 2
10,521
478
11,486
19,540
14,695
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 9 / 4
10,730
488
10,742
15,761
2,925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
ZoopSoul
Ah Muzen Cab
13
2 / 13 / 3
8,296
377
10,262
17,849
2,394
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
thekombuchakid
Sun Wukong
13
2 / 11 / 3
8,815
401
11,207
24,477
13,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Being Senpai
Gilgamesh
20
9 / 1 / 10
13,053
593
15,112
19,078
9,455
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
17
3 / 4 / 11
11,601
527
9,955
12,404
5,855
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
20
20 / 1 / 6
14,436
656
32,196
15,273
7,134
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chaac
19
10 / 2 / 9
13,344
607
19,809
24,371
28,686
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
6 / 4 / 20
12,524
569
15,474
25,361
33,867
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
104
12
Kills
48
48
Deaths
12
17
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Anon7885
Kuzenbo
0
11
5
0.23
W
Gilgamesh
Being Senpai
Gilgamesh
9
1
10
14
W
Anubis
3
4
11
2.13
L
Cthulhu
Dovrann10
Cthulhu
4
4
2
1.25
W
Medusa
20
1
6
23
W
Chaac
10
2
9
7.25
W
6
4
20
4
L
4
9
4
0.67
L
Ah Muzen Cab
ZoopSoul
Ah Muzen Cab
2
13
3
0.27
L
Sun Wukong
thekombuchakid
Sun Wukong
2
11
3
0.32

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,486
Damage
92,546
107,515
Taken
96,487
64,080
Mitigated
84,997
6,649
Healing
33,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Anon7885
Kuzenbo
7,789
3,243
0
990
29,888
30,290
0
9,233
20,655
29,887
0
W
Gilgamesh
Being Senpai
Gilgamesh
15,112
5,458
0
7,606
19,078
9,455
1,147
4,519
14,364
0
101,591
W
Anubis
9,955
245
0
3,708
12,404
5,855
3,493
4,458
7,723
75,483
0
L
Cthulhu
Dovrann10
Cthulhu
11,486
904
0
1,421
19,540
14,695
150
3,311
16,229
48,951
0
W
Medusa
32,196
13,501
0
4,541
15,273
7,134
5,890
3,579
11,532
0
140,878
W
Chaac
19,809
4,211
0
9,955
24,371
28,686
1,806
9,850
14,185
70
92,326
W
15,474
1,474
877
6,535
25,361
33,867
1,174
7,611
17,579
46,233
5,035
L
10,742
2,682
0
706
15,761
2,925
612
5,111
10,650
50,088
0
L
Ah Muzen Cab
ZoopSoul
Ah Muzen Cab
10,262
5,159
0
1,637
17,849
2,394
0
3,834
14,015
0
37,675
L
Sun Wukong
thekombuchakid
Sun Wukong
11,207
3,143
0
1,895
24,477
13,776
136
2,825
21,652
0
44,315

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,551
Gold Earned
64,958
358
Minions Killed
742
0
Camps Cleared
0
1,869,556
Distance Traveled
2,001,138
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,189
372
40
2
0
352,066
3
W
Gilgamesh
13,053
593
151
7
0
463,481
2
W
Anubis
11,601
527
125
6
0
329,349
0
L
Cthulhu
10,521
478
84
4
0
457,917
3
W
Medusa
14,436
656
235
11
0
403,389
2
W
Chaac
13,344
607
166
8
0
411,596
0
W
Ares
12,524
569
65
3
0
393,323
4
L
Nu Wa
10,730
488
93
4
0
341,732
4
L
Ah Muzen Cab
8,296
377
80
4
0
331,978
1
L
Sun Wukong
8,815
401
61
3
0
385,863
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role