Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
MistMuskwa
Loki
Level 135
God Stats
2W - 2L
1,335 SR
Queue Stats
7W - 11L
1,250 Elo+
Party 1
Charybdis
Charybdis
Neechimos20
Charybdis
Level 139
God Stats
1W - 1L
1,325 SR
Queue Stats
11W - 19L
1,208 Elo+
Party 1
Anubis
Anubis
shorty_2
Anubis
Level 69
God Stats
5W - 4L
1,336 SR
Queue Stats
7W - 9L
1,285 Elo+
Party 1
Team Averages
Level 118
1,399 SR
1,349 Elo+

VS

Team Averages
Level 60
1,545 SR
1,422 Elo+
Olorun
Olorun
 
Olorun
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Binsipping
Ravana
Level 27
God Stats
4W - 12L
1,500 SR
Queue Stats
238W - 291L
1,353 Elo+
Party 3
Athena
Athena
Deathz-Melody
Athena
Level 67
God Stats
2W - 3L
1,724 SR
Queue Stats
85W - 76L
1,439 Elo+
Party 2
Ymir
Ymir
MrBagABitxhInc
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,469 Elo+
Party 2
Anubis
Anubis
ShowTimeJake24
Anubis
Level 51
God Stats
60W - 49L
1,503 SR
Queue Stats
331W - 364L
1,349 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
2 / 1 / 2
5,826
583
3,754
5,585
1,730
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
 
Zeus
9
3 / 0 / 3
5,789
579
5,093
2,527
668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 1 / 0
5,237
524
398
2,788
970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charybdis
Neechimos20
Charybdis
9
1 / 0 / 4
5,522
552
1,183
1,487
463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
shorty_2
Anubis
10
3 / 3 / 4
5,931
593
3,650
3,584
1,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
10
3 / 1 / 0
5,708
571
2,812
4,978
1,250
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ravana
Binsipping
Ravana
9
1 / 3 / 0
5,337
534
1,722
4,898
1,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 0
5,464
546
1,295
4,266
2,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

8
0 / 2 / 1
4,963
496
550
5,360
2,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 2 / 0
4,183
418
350
2,738
621
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
9
Kills
5
5
Deaths
9
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
2
1
2
3
W
Zeus
 
Zeus
3
0
3
4.5
L
Olorun
 
Olorun
3
1
0
3
L
Ravana
Binsipping
Ravana
1
3
0
0.33
L
1
1
0
1
W
0
1
0
0
L
0
2
1
0.25
W
Charybdis
Neechimos20
Charybdis
1
0
4
3
L
0
2
0
0
W
Anubis
shorty_2
Anubis
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,078
Damage
6,729
15,971
Taken
22,240
5,442
Mitigated
7,945
2,782
Healing
4,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,754
140
0
1,102
5,585
1,730
612
689
4,830
25,849
0
W
Zeus
 
Zeus
5,093
929
0
1,087
2,527
668
226
1,002
1,525
29,826
0
L
Olorun
 
Olorun
2,812
1,334
134
1,394
4,978
1,250
0
2,922
2,056
30,601
0
L
Ravana
Binsipping
Ravana
1,722
279
0
1,644
4,898
1,281
0
2,563
2,335
0
24,246
L
1,295
196
0
155
4,266
2,545
39
1,999
2,267
24,293
0
W
398
0
0
286
2,788
970
578
900
1,747
0
17,158
L
550
228
281
598
5,360
2,248
130
2,685
2,675
11,582
0
W
Charybdis
Neechimos20
Charybdis
1,183
663
0
303
1,487
463
708
226
1,261
0
17,080
L
350
54
0
488
2,738
621
0
2,328
410
8,886
0
W
Anubis
shorty_2
Anubis
3,650
0
0
4
3,584
1,611
430
1,983
1,601
26,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,305
Gold Earned
25,655
255
Minions Killed
219
0
Camps Cleared
0
941,999
Distance Traveled
822,403
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,826
583
63
6
0
180,102
5
W
Zeus
5,789
579
56
6
0
191,632
4
L
Olorun
5,708
571
56
6
0
191,335
3
L
Ravana
5,337
534
52
5
0
181,835
3
L
Athena
5,464
546
62
6
0
195,779
3
W
Loki
5,237
524
45
5
0
200,544
7
L
Ymir
4,963
496
25
3
0
153,717
1
W
Charybdis
5,522
552
41
4
0
197,958
1
L
Anubis
4,183
418
24
2
0
99,737
0
W
Anubis
5,931
593
50
5
0
171,763
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role