Player Matchup

Khepri
Khepri
 
Khepri
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
GenesisNinja
Ra
Level 57
God Stats
4W - 5L
1,678 SR
Queue Stats
24W - 18L
1,443 Elo+
Party 1
Achilles
Achilles
SoftCreases
Achilles
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 10L
1,367 Elo+
Party 1
Team Averages
Level 81
1,559 SR
1,437 Elo+

VS

Team Averages
Level 136
1,435 SR
1,463 Elo+
Izanami
Izanami
Ethiriam
Izanami
Level 108
God Stats
6W - 25L
1,342 SR
Queue Stats
284W - 419L
1,300 Elo+
Solo
Jormungandr
Jormungandr
MirabiIis
Jormungandr
Level 145
God Stats
4W - 6L
1,399 SR
Queue Stats
458W - 311L
1,637 Elo+
Solo
Zhong Kui
Zhong Kui
Дваколпакаипока
Zhong Kui
Level 156
God Stats
36W - 40L
1,564 SR
Queue Stats
465W - 516L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
1 / 1 / 10
7,917
792
2,834
6,507
7,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 2 / 8
7,407
741
6,405
4,029
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
SoftCreases
Achilles
12
10 / 0 / 3
8,564
856
10,554
9,474
7,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Ethiriam
Izanami
8
0 / 5 / 1
6,011
601
1,351
5,445
1,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
MirabiIis
Jormungandr
12
2 / 4 / 1
6,996
700
5,228
10,013
7,391
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 4 / 1
6,228
623
3,818
7,641
3,501
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
13
Kills
3
3
Deaths
13
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
1
10
6
L
Izanami
Ethiriam
Izanami
0
5
1
0.1
W
2
2
8
3
L
Jormungandr
MirabiIis
Jormungandr
2
4
1
0.63
W
Achilles
SoftCreases
Achilles
10
0
3
11.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,793
Damage
10,397
20,010
Taken
23,099
17,298
Mitigated
12,581
4,095
Healing
3,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
2,834
144
0
1,115
6,507
7,702
36
2,466
4,041
10,766
0
L
Izanami
Ethiriam
Izanami
1,351
642
0
317
5,445
1,689
0
2,025
3,195
0
9,435
W
6,405
712
849
849
4,029
1,901
220
2,436
1,593
29,424
0
L
Jormungandr
MirabiIis
Jormungandr
5,228
368
170
2,108
10,013
7,391
0
3,705
5,935
21,707
0
W
Achilles
SoftCreases
Achilles
10,554
4,782
0
1,282
9,474
7,695
0
4,261
5,213
0
18,759
L
3,818
244
0
1,348
7,641
3,501
0
4,050
3,503
7,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,888
Gold Earned
19,235
95
Minions Killed
65
4
Camps Cleared
3
569,461
Distance Traveled
433,318
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
7,917
792
11
1
1
198,362
3
L
Izanami
6,011
601
20
2
1
122,042
3
W
Ra
7,407
741
64
6
1
176,593
2
L
Jormungandr
6,996
700
28
3
1
165,310
4
W
Achilles
8,564
856
20
2
2
194,506
2
L
Zhong Kui
6,228
623
17
2
1
145,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role