Player Matchup

Izanami
Izanami
Banzle
Izanami
Level 119
God Stats
3W - 6L
1,794 SR
Queue Stats
59W - 63L
1,610 Elo+
Party 1
Osiris
Osiris
Bendii
Osiris
Level 118
God Stats
4W - 3L
1,299 SR
Queue Stats
151W - 102L
1,664 Elo+
Party 1
Ao Kuang
Ao Kuang
SkinnyCronk
Ao Kuang
Level 105
God Stats
3W - 1L
1,865 SR
Queue Stats
180W - 97L
1,673 Elo+
Party 1
Thoth
Thoth
Synergy38
Thoth
Level 29
God Stats
5W - 1L
1,956 SR
Queue Stats
115W - 47L
1,702 Elo+
Party 1
Mulan
Mulan
TostyTheMighty
Mulan
Level 121
God Stats
9W - 3L
1,879 SR
Queue Stats
321W - 170L
1,716 Elo+
Party 1
Team Averages
Level 98
1,759 SR
1,673 Elo+

VS

Team Averages
Level 65
1,408 SR
1,448 Elo+
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
Banatoffel
Ares
Level 26
God Stats
1W - 7L
1,202 SR
Queue Stats
46W - 78L
1,328 Elo+
Party 2
Baron Samedi
Baron Samedi
WillmaReinholzen
Baron Samedi
Level 42
God Stats
9W - 14L
1,336 SR
Queue Stats
254W - 254L
1,431 Elo+
Party 2
Loki
Loki
YunaUnique
Loki
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
119W - 114L
1,481 Elo+
Party 2
Bellona
Bellona
itsAstrial
Bellona
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Banzle
Izanami
16
6 / 1 / 11
11,413
634
11,343
10,329
3,928
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
Bendii
Osiris
18
6 / 1 / 12
11,776
654
15,552
16,853
18,883
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ao Kuang
SkinnyCronk
Ao Kuang
18
6 / 2 / 8
11,142
619
10,943
14,186
5,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
Synergy38
Thoth
16
5 / 4 / 7
10,801
600
7,947
9,379
3,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
7 / 2 / 10
10,524
585
9,999
16,662
18,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
3 / 5 / 0
9,365
520
5,140
9,485
3,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 6 / 1
7,628
424
2,623
15,447
11,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
WillmaReinholzen
Baron Samedi
15
4 / 7 / 1
9,100
506
11,532
14,128
7,454
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

13
1 / 6 / 3
7,943
441
5,014
14,655
5,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
itsAstrial
Bellona
13
1 / 6 / 1
7,935
441
7,655
16,145
16,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
16
30
Kills
10
10
Deaths
30
48
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
3
5
0
0.6
L
1
6
1
0.25
W
Izanami
Banzle
Izanami
6
1
11
11.5
W
Osiris
Bendii
Osiris
6
1
12
12
W
Ao Kuang
SkinnyCronk
Ao Kuang
6
2
8
5
W
Thoth
Synergy38
Thoth
5
4
7
2.13
W
7
2
10
6
L
Baron Samedi
WillmaReinholzen
Baron Samedi
4
7
1
0.64
L
1
6
3
0.42
L
Bellona
itsAstrial
Bellona
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,784
Damage
31,964
67,409
Taken
69,860
50,552
Mitigated
44,734
28,889
Healing
14,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,140
1,940
0
2,418
9,485
3,500
1,136
579
8,906
0
66,764
L
2,623
576
0
1,159
15,447
11,502
0
5,154
10,293
19,184
0
W
Izanami
Banzle
Izanami
11,343
7,049
0
6,141
10,329
3,928
3,925
2,851
7,446
0
79,145
W
Osiris
Bendii
Osiris
15,552
6,707
0
8,080
16,853
18,883
900
3,195
12,873
0
76,794
W
Ao Kuang
SkinnyCronk
Ao Kuang
10,943
2,396
0
6,843
14,186
5,846
1,280
3,197
10,755
71,231
0
W
Thoth
Synergy38
Thoth
7,947
375
139
2,549
9,379
3,140
1,056
4,835
4,403
66,813
0
W
9,999
1,674
0
5,137
16,662
18,755
268
3,269
12,251
0
35,164
L
Baron Samedi
WillmaReinholzen
Baron Samedi
11,532
706
640
2,246
14,128
7,454
0
5,849
8,279
57,214
0
L
5,014
1,696
0
4,244
14,655
5,728
0
2,535
12,120
0
39,844
L
Bellona
itsAstrial
Bellona
7,655
1,930
0
3,450
16,145
16,550
0
4,773
11,372
0
37,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,656
Gold Earned
41,971
531
Minions Killed
429
0
Camps Cleared
0
1,804,246
Distance Traveled
1,641,431
32
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,365
520
114
6
0
331,570
9
L
Ares
7,628
424
30
2
0
320,457
5
W
Izanami
11,413
634
136
8
0
340,978
2
W
Osiris
11,776
654
141
8
0
381,091
9
W
Ao Kuang
11,142
619
98
5
0
366,853
9
W
Thoth
10,801
600
112
6
0
343,984
4
W
Mulan
10,524
585
44
2
0
371,340
8
L
Baron Samedi
9,100
506
113
6
0
292,823
3
L
Loki
7,943
441
84
5
0
336,725
8
L
Bellona
7,935
441
88
5
0
359,856
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role