Player Matchup

Xing Tian
Xing Tian
SgtVader
Xing Tian
Level 37
God Stats
27W - 14L
1,770 SR
Queue Stats
71W - 92L
1,424 Elo+
Party 1
Baron Samedi
Baron Samedi
TwinGunfighterZ
Baron Samedi
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
94W - 114L
1,382 Elo+
Party 1
Medusa
Medusa
pLoTTWISST
Medusa
Level 20
God Stats
5W - 1L
1,705 SR
Queue Stats
30W - 24L
1,471 Elo+
Party 1
Team Averages
Level 54
1,658 SR
1,426 Elo+

VS

Team Averages
Level 60
1,516 SR
1,409 Elo+
Sol
Sol
 
Sol
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
PepeTheWolf
Serqet
Level 29
God Stats
1W - 8L
1,443 SR
Queue Stats
45W - 65L
1,366 Elo+
Party 2
Horus
Horus
SonOfASheperd1
Horus
Level 40
God Stats
2W - 2L
1,605 SR
Queue Stats
39W - 55L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
SgtVader
Xing Tian
13
1 / 1 / 9
8,019
729
3,201
7,227
6,436
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
TwinGunfighterZ
Baron Samedi
15
6 / 0 / 5
9,011
819
10,847
7,345
2,998
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
pLoTTWISST
Medusa
13
5 / 2 / 6
8,873
807
9,072
7,936
2,707
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 6 / 3
6,668
606
7,589
9,851
4,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Serqet
11
2 / 4 / 1
7,301
664
3,487
7,700
4,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 2
6,867
624
2,858
11,260
10,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
12
Kills
3
3
Deaths
12
20
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
6
3
0.25
L
Serqet
2
4
1
0.63
W
Xing Tian
SgtVader
Xing Tian
1
1
9
5.5
L
1
2
2
1
W
Baron Samedi
TwinGunfighterZ
Baron Samedi
6
0
5
8.5
W
Medusa
pLoTTWISST
Medusa
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,120
Damage
13,934
22,508
Taken
28,811
12,141
Mitigated
18,962
9,839
Healing
7,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,589
2,115
68
841
9,851
4,184
0
6,510
3,341
26,768
1,773
L
Serqet
3,487
315
50
298
7,700
4,297
0
3,525
4,175
0
9,541
W
Xing Tian
SgtVader
Xing Tian
3,201
386
0
832
7,227
6,436
300
2,842
4,063
13,751
0
L
2,858
1,319
2,632
3,532
11,260
10,481
0
4,329
6,931
554
9,824
W
Baron Samedi
TwinGunfighterZ
Baron Samedi
10,847
694
1,655
4,948
7,345
2,998
1,008
2,226
4,926
47,780
0
W
Medusa
pLoTTWISST
Medusa
9,072
5,189
116
2,288
7,936
2,707
488
3,184
4,128
0
26,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,903
Gold Earned
20,836
142
Minions Killed
65
7
Camps Cleared
2
610,661
Distance Traveled
489,136
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,668
606
33
3
0
141,208
1
L
Serqet
7,301
664
17
2
2
153,989
2
W
Xing Tian
8,019
729
26
2
1
204,122
2
L
Horus
6,867
624
15
1
0
193,939
2
W
Baron Samedi
9,011
819
81
7
4
207,163
2
W
Medusa
8,873
807
35
3
2
199,376
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role