Player Matchup

Sun Wukong
Sun Wukong
Platinum IV
ENZ0HAZE
Sun Wukong
Platinum IV
Level 149
God Stats
39W - 50L
1,445 SR
Queue Stats
1,077W - 1,165L
1,906 MMR
Solo
Zeus
Zeus
Diamond II
Sants_X
Zeus
Diamond II
Level 153
God Stats
22W - 15L
1,743 SR
Queue Stats
77W - 87L
2,271 MMR
Solo
Cerberus
Cerberus
Diamond V
XxSacredKingxX
Cerberus
Diamond V
Level 142
God Stats
20W - 28L
1,347 SR
Queue Stats
418W - 528L
2,056 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 148
1,511 SR
2,078 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 146
1,574 SR
2,016 MMR
Shiva
Shiva
Diamond III
BanefulPath
Shiva
Diamond III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 62L
2,293 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
ROCKST4RxKEANEx
Baron Samedi
Platinum III
Level 125
God Stats
11W - 8L
1,533 SR
Queue Stats
256W - 244L
1,939 MMR
Party 1
Ares
Ares
Gold I
mike2406
Ares
Gold I
Level 156
God Stats
74W - 74L
1,688 SR
Queue Stats
581W - 617L
1,815 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ENZ0HAZE
Sun Wukong
17
5 / 1 / 12
11,658
729
15,828
17,759
18,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zeus
Sants_X
Zeus
17
9 / 3 / 9
12,324
770
22,422
13,331
5,990
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
17
5 / 2 / 14
11,427
714
8,408
20,975
25,546
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
FenrirAchillesBastetAh Muzen CabThoth

VS

Bans
CliodhnaOdinGilgameshSobekGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 2
10,812
676
18,925
26,056
23,036
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
ROCKST4RxKEANEx
Baron Samedi
14
0 / 6 / 0
9,290
581
10,737
9,999
4,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ares
15
3 / 7 / 3
11,896
744
8,872
21,425
27,410
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
19
Kills
6
6
Deaths
19
35
Assists
5
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
Sun Wukong
ENZ0HAZE
Sun Wukong
5
1
12
11
L
Baron Samedi
ROCKST4RxKEANEx
Baron Samedi
0
6
0
0
W
Zeus
Sants_X
Zeus
9
3
9
4.5
W
Cerberus
5
2
14
6
L
Ares
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,658
Damage
38,534
52,065
Taken
57,480
49,579
Mitigated
55,149
19,926
Healing
12,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
18,925
3,331
548
6,560
26,056
23,036
444
12,793
12,703
0
49,543
W
Sun Wukong
ENZ0HAZE
Sun Wukong
15,828
3,947
481
5,198
17,759
18,043
870
7,138
10,621
0
46,803
L
Baron Samedi
ROCKST4RxKEANEx
Baron Samedi
10,737
1,071
2,259
1,855
9,999
4,703
159
5,185
4,530
43,586
0
W
Zeus
Sants_X
Zeus
22,422
2,273
0
4,607
13,331
5,990
1,504
3,350
9,981
70,854
0
W
Cerberus
8,408
619
679
8,961
20,975
25,546
497
9,299
11,676
24,058
0
L
Ares
8,872
143
0
877
21,425
27,410
0
13,220
7,714
18,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,409
Gold Earned
31,998
184
Minions Killed
140
8
Camps Cleared
6
909,353
Distance Traveled
811,931
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,812
676
44
3
2
304,158
1
W
Sun Wukong
11,658
729
66
4
3
336,510
0
L
Baron Samedi
9,290
581
83
5
4
257,746
2
W
Zeus
12,324
770
94
6
5
278,088
6
W
Cerberus
11,427
714
24
2
0
294,755
2
L
Ares
11,896
744
13
1
0
250,027
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role