Player Matchup

Poseidon
Poseidon
Cpt_McNasty_420
Poseidon
Level 108
God Stats
0W - 2L
1,424 SR
Queue Stats
32W - 50L
1,366 Elo+
Party 1
Athena
Athena
Lord-Ares-616
Athena
Level 115
God Stats
3W - 5L
1,438 SR
Queue Stats
14W - 23L
1,306 Elo+
Party 1
Bellona
Bellona
coffee_craftbeer
Bellona
Level 4
God Stats
0W - 4L
1,317 SR
Queue Stats
1W - 5L
1,054 Elo+
Party 1
Team Averages
Level 76
1,393 SR
1,242 Elo+

VS

Team Averages
Level 73
1,554 SR
1,277 Elo+
Shiva
Shiva
CYB3RH3XCODE
Shiva
Level 29
God Stats
12W - 10L
1,446 SR
Queue Stats
48W - 67L
1,267 Elo+
Party 2
Bacchus
Bacchus
Decayed Human
Bacchus
Level 86
God Stats
5W - 2L
1,715 SR
Queue Stats
115W - 148L
1,344 Elo+
Party 2
Izanami
Izanami
megatron_wood
Izanami
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 249L
1,220 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
11
1 / 4 / 0
6,936
631
11,317
6,741
1,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 1
6,680
607
3,568
13,107
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 10 / 0
5,949
541
2,539
12,009
6,674
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 12
9,275
843
12,228
9,753
3,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
13
4 / 1 / 13
9,099
827
5,733
9,258
11,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
13
8 / 0 / 7
8,878
807
8,230
7,058
2,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
51
1
Kills
19
19
Deaths
1
1
Assists
32
Player
Kills
Deaths
Assists
KDA
W
7
0
12
13
L
Poseidon
1
4
0
0.25
W
Bacchus
4
1
13
10.5
L
0
5
1
0.1
L
0
10
0
0
W
Izanami
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,424
Damage
26,191
31,857
Taken
26,069
13,575
Mitigated
18,479
2,988
Healing
8,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,228
3,713
925
2,585
9,753
3,966
208
6,308
3,445
0
27,655
L
Poseidon
11,317
1,653
152
539
6,741
1,901
0
1,904
4,837
29,184
0
W
Bacchus
5,733
589
418
2,926
9,258
11,919
40
4,011
5,247
22,960
0
L
3,568
746
0
1,867
13,107
5,000
0
2,224
10,883
19,449
0
L
2,539
606
0
430
12,009
6,674
0
1,848
10,161
0
6,619
W
Izanami
8,230
4,996
286
1,199
7,058
2,594
1,076
5,331
1,727
0
28,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,565
Gold Earned
27,252
88
Minions Killed
109
2
Camps Cleared
5
561,907
Distance Traveled
625,774
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,275
843
35
3
0
226,618
1
L
Poseidon
6,936
631
30
3
1
206,905
2
W
Bacchus
9,099
827
32
3
5
196,687
2
L
Athena
6,680
607
49
4
1
217,191
4
L
Bellona
5,949
541
9
1
0
137,811
3
W
Izanami
8,878
807
42
4
0
202,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role