Player Matchup

Kukulkan
Kukulkan
ALIMK-_-47
Kukulkan
Level 107
God Stats
55W - 64L
1,463 SR
Queue Stats
74W - 97L
1,360 Elo+
Party 3
Kuzenbo
Kuzenbo
Benji_ly
Kuzenbo
Level 109
God Stats
36W - 39L
1,504 SR
Queue Stats
93W - 122L
1,406 Elo+
Party 3
Arachne
Arachne
Benltf
Arachne
Level 55
God Stats
22W - 15L
1,484 SR
Queue Stats
68W - 84L
1,427 Elo+
Party 3
King Arthur
King Arthur
HaweGame
King Arthur
Level 118
God Stats
15W - 15L
1,502 SR
Queue Stats
498W - 453L
1,467 Elo+
Party 1
Apollo
Apollo
IA_Dehmy
Apollo
Level 107
God Stats
3W - 7L
1,223 SR
Queue Stats
489W - 420L
1,475 Elo+
Party 1
Team Averages
Level 99
1,435 SR
1,427 Elo+

VS

Team Averages
Level 102
1,555 SR
1,458 Elo+
Cabrakan
Cabrakan
LeGeNDaRyzQUEEN
Cabrakan
Level 90
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 24L
1,477 Elo+
Solo
Kuzenbo
Kuzenbo
Meganinja21
Kuzenbo
Level 109
God Stats
5W - 9L
1,397 SR
Queue Stats
271W - 287L
1,449 Elo+
Party 2
Ne Zha
Ne Zha
Nestaider
Ne Zha
Level 123
God Stats
9W - 13L
1,535 SR
Queue Stats
319W - 347L
1,452 Elo+
Party 2
Medusa
Medusa
Zaikillu
Medusa
Level 102
God Stats
97W - 90L
1,577 SR
Queue Stats
345W - 400L
1,416 Elo+
Party 2
Agni
Agni
david_doblas
Agni
Level 85
God Stats
2W - 1L
1,765 SR
Queue Stats
136W - 144L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ALIMK-_-47
Kukulkan
20
5 / 7 / 8
13,824
601
15,910
16,550
6,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Benji_ly
Kuzenbo
18
3 / 4 / 13
12,287
534
9,573
19,193
31,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Benltf
Arachne
20
10 / 2 / 8
13,449
585
17,113
21,351
9,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

King Arthur
HaweGame
King Arthur
20
1 / 1 / 6
12,927
562
7,736
13,771
15,826
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Apollo
IA_Dehmy
Apollo
20
4 / 3 / 5
13,721
597
10,951
20,217
8,136
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
18
1 / 4 / 4
10,988
478
9,471
20,771
33,598
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
Meganinja21
Kuzenbo
15
2 / 2 / 7
10,129
440
8,145
14,413
21,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ne Zha
Nestaider
Ne Zha
18
3 / 5 / 3
10,732
467
5,390
18,167
8,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
Zaikillu
Medusa
17
3 / 7 / 4
10,854
472
12,873
22,623
9,469
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 5 / 3
12,514
544
14,822
15,462
5,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
23
Kills
17
17
Deaths
23
40
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ALIMK-_-47
Kukulkan
5
7
8
1.29
W
Kuzenbo
Benji_ly
Kuzenbo
3
4
13
2.38
W
Arachne
Benltf
Arachne
10
2
8
7
W
King Arthur
HaweGame
King Arthur
1
1
6
4
W
Apollo
IA_Dehmy
Apollo
4
3
5
2.17
L
Cabrakan
1
4
4
0.75
L
Kuzenbo
Meganinja21
Kuzenbo
2
2
7
2.75
L
Ne Zha
Nestaider
Ne Zha
3
5
3
0.9
L
Medusa
Zaikillu
Medusa
3
7
4
0.71
L
8
5
3
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,283
Damage
50,701
91,082
Taken
91,436
71,453
Mitigated
78,605
29,490
Healing
23,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ALIMK-_-47
Kukulkan
15,910
1,220
0
4,329
16,550
6,842
935
11,320
4,904
118,720
0
W
Kuzenbo
Benji_ly
Kuzenbo
9,573
3,977
0
4,909
19,193
31,168
648
8,775
10,209
27,141
0
W
Arachne
Benltf
Arachne
17,113
14,766
0
9,473
21,351
9,481
3,057
7,494
13,713
0
92,711
W
King Arthur
HaweGame
King Arthur
7,736
988
0
2,805
13,771
15,826
0
4,175
9,495
0
96,101
W
Apollo
IA_Dehmy
Apollo
10,951
5,595
0
7,974
20,217
8,136
2,263
4,500
15,717
0
123,726
L
Cabrakan
9,471
1,422
0
6,027
20,771
33,598
0
4,151
16,620
80,381
0
L
Kuzenbo
Meganinja21
Kuzenbo
8,145
3,265
578
5,019
14,413
21,609
279
7,187
7,226
42,223
1,237
L
Ne Zha
Nestaider
Ne Zha
5,390
1,361
0
1,735
18,167
8,090
0
4,202
13,965
0
77,541
L
Medusa
Zaikillu
Medusa
12,873
3,995
0
7,993
22,623
9,469
104
3,281
19,342
0
86,491
L
14,822
747
0
2,407
15,462
5,839
0
6,662
8,800
91,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,208
Gold Earned
55,217
748
Minions Killed
698
0
Camps Cleared
0
2,355,290
Distance Traveled
2,134,302
18
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
13,824
601
190
8
0
417,673
5
W
Kuzenbo
12,287
534
25
1
0
487,021
2
W
Arachne
13,449
585
135
6
0
562,869
5
W
King Arthur
12,927
562
193
8
0
445,732
6
W
Apollo
13,721
597
205
9
0
441,995
0
L
Cabrakan
10,988
478
183
8
0
378,235
3
L
Kuzenbo
10,129
440
57
2
0
481,799
6
L
Ne Zha
10,732
467
121
5
0
442,719
6
L
Medusa
10,854
472
148
6
0
397,978
4
L
Agni
12,514
544
189
8
0
433,571
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role