Player Matchup

Agni
Agni
Masters
Dévv
Agni
Masters
Level 158
God Stats
8W - 4L
1,754 SR
Queue Stats
591W - 173L
2,658 MMR
Solo
Shiva
Shiva
Masters
Glacielwarrior
Shiva
Masters
Level 155
God Stats
13W - 3L
1,788 SR
Queue Stats
353W - 298L
2,694 MMR
Party 1
Awilix
Awilix
Diamond IV
QuaronToCrazy15
Awilix
Diamond IV
Level 155
God Stats
16W - 10L
1,805 SR
Queue Stats
703W - 764L
2,035 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 156
1,782 SR
2,462 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 134
1,695 SR
2,404 MMR
Bacchus
Bacchus
Masters
Big_Don_Keedic
Bacchus
Masters
Level 157
God Stats
8W - 14L
1,687 SR
Queue Stats
387W - 323L
2,234 MMR
Solo
Horus
Horus
Diamond III
Fye_Shinigami
Horus
Diamond III
Level 160
God Stats
9W - 11L
1,584 SR
Queue Stats
489W - 587L
2,286 MMR
Solo
Zeus
Zeus
Masters
ok i tryhard
Zeus
Masters
Level 84
God Stats
5W - 4L
1,815 SR
Queue Stats
183W - 114L
2,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Dévv
Agni
19
8 / 0 / 5
12,614
788
24,459
6,918
2,410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
2 / 4 / 8
10,604
663
10,513
15,815
11,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

17
3 / 4 / 9
11,398
712
10,300
14,188
8,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
AchillesBastetThothAh Muzen CabPersephone

VS

Bans
FenrirKuzenboAresAtlasGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 6
10,683
668
10,631
16,904
25,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
1 / 3 / 6
9,919
620
8,671
19,450
17,084
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
6 / 7 / 1
11,247
703
9,394
15,627
5,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
21
13
Kills
8
8
Deaths
13
22
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
3
6
1.33
W
Agni
Dévv
Agni
8
0
5
10.5
L
1
3
6
1.33
W
2
4
8
1.5
W
3
4
9
1.88
L
6
7
1
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,272
Damage
28,696
36,921
Taken
51,981
22,064
Mitigated
47,878
10,103
Healing
11,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,631
976
0
4,143
16,904
25,691
48
8,028
8,339
23,502
0
W
Agni
Dévv
Agni
24,459
1,349
0
1,475
6,918
2,410
1,000
4,394
2,380
75,759
0
L
8,671
3,560
2,122
3,456
19,450
17,084
0
9,896
9,007
0
22,906
W
10,513
1,356
1,079
5,426
15,815
11,061
201
8,753
6,849
3,093
18,439
W
10,300
3,696
146
1,977
14,188
8,593
980
6,737
7,311
0
44,712
L
9,394
1,868
0
1,866
15,627
5,103
125
8,387
6,952
56,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,616
Gold Earned
31,849
209
Minions Killed
152
9
Camps Cleared
6
934,898
Distance Traveled
879,309
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,683
668
11
1
1
322,568
8
W
Agni
12,614
788
139
9
6
322,888
3
L
Horus
9,919
620
25
2
2
301,355
4
W
Shiva
10,604
663
21
1
0
295,141
4
W
Awilix
11,398
712
49
3
3
316,869
2
L
Zeus
11,247
703
116
7
3
255,386
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role