Player Matchup

Jormungandr
Jormungandr
AStrangerIRemain
Jormungandr
Level 28
God Stats
8W - 1L
1,949 SR
Queue Stats
42W - 27L
1,602 Elo+
Party 1
Discordia
Discordia
DiscordiasFeet
Discordia
Level 46
God Stats
32W - 19L
1,650 SR
Queue Stats
122W - 85L
1,613 Elo+
Party 1
Chaac
Chaac
EroticBasher69
Chaac
Level 20
God Stats
13W - 4L
1,641 SR
Queue Stats
22W - 14L
1,551 Elo+
Party 1
Atlas
Atlas
Jokerffm
Atlas
Level 28
God Stats
42W - 25L
1,673 SR
Queue Stats
64W - 44L
1,562 Elo+
Party 1
Ares
Ares
Krabbenbart
Ares
Level 29
God Stats
17W - 5L
1,803 SR
Queue Stats
68W - 50L
1,554 Elo+
Party 1
Team Averages
Level 30
1,743 SR
1,576 Elo+

VS

Team Averages
Level 75
1,560 SR
1,472 Elo+
Janus
Janus
 
Janus
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DiaGnOsiSss
Thor
Level 46
God Stats
1W - 1L
1,792 SR
Queue Stats
36W - 48L
1,450 Elo+
Solo
Skadi
Skadi
Iratuuss98
Skadi
Level 57
God Stats
21W - 22L
1,507 SR
Queue Stats
28W - 28L
1,477 Elo+
Solo
Ah Puch
Ah Puch
diana143
Ah Puch
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 135L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AStrangerIRemain
Jormungandr
18
10 / 0 / 28
12,203
1,356
16,855
11,597
17,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Discordia
DiscordiasFeet
Discordia
19
10 / 0 / 27
12,457
1,384
27,423
8,422
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
15 / 2 / 22
12,543
1,394
23,283
14,823
9,699
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Atlas
Jokerffm
Atlas
17
6 / 1 / 29
11,999
1,333
7,454
9,405
9,646
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
4 / 2 / 28
11,266
1,252
9,438
13,455
15,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Team 1 Tickets

351

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
2 / 16 / 1
9,238
1,026
11,064
19,713
6,401
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
14
0 / 5 / 3
8,695
966
5,124
21,596
20,917
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
2 / 11 / 3
9,742
1,082
7,072
19,016
6,385
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
14
0 / 5 / 2
8,832
981
7,565
17,272
4,233
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
diana143
Ah Puch
14
1 / 9 / 4
9,225
1,025
13,223
13,624
4,360
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

179
Kill Participation
18
45
Kills
5
5
Deaths
46
134
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
16
1
0.16
L
King Arthur
 
King Arthur
0
5
3
0.3
W
Jormungandr
AStrangerIRemain
Jormungandr
10
0
28
24
L
2
11
3
0.32
W
Discordia
DiscordiasFeet
Discordia
10
0
27
23.5
W
15
2
22
13
L
Skadi
0
5
2
0.2
W
Atlas
Jokerffm
Atlas
6
1
29
20.5
W
4
2
28
9
L
Ah Puch
diana143
Ah Puch
1
9
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,453
Damage
44,048
57,702
Taken
91,221
56,556
Mitigated
42,296
16,463
Healing
726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
11,064
1,338
0
0
19,713
6,401
0
14,737
4,826
23,652
0
L
King Arthur
 
King Arthur
5,124
97
0
0
21,596
20,917
0
13,567
7,646
0
9,528
W
Jormungandr
AStrangerIRemain
Jormungandr
16,855
3,642
0
1,147
11,597
17,606
0
3,150
8,447
31,356
0
L
7,072
1,055
0
0
19,016
6,385
0
13,213
5,575
0
18,353
W
Discordia
DiscordiasFeet
Discordia
27,423
3,222
0
1,539
8,422
3,951
0
4,106
4,316
52,274
0
W
23,283
3,610
0
7,313
14,823
9,699
0
5,872
8,697
0
36,285
L
Skadi
7,565
2,868
0
0
17,272
4,233
0
8,928
8,201
0
23,042
W
Atlas
Jokerffm
Atlas
7,454
2,152
1,014
1,501
9,405
9,646
0
4,964
4,441
21,993
0
W
9,438
325
849
3,100
13,455
15,654
0
6,195
7,260
13,683
0
L
Ah Puch
diana143
Ah Puch
13,223
1,170
0
726
13,624
4,360
0
9,704
3,803
27,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,468
Gold Earned
45,732
173
Minions Killed
114
8
Camps Cleared
3
931,945
Distance Traveled
713,715
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,238
1,026
23
3
1
135,122
0
L
King Arthur
8,695
966
9
1
0
151,412
0
W
Jormungandr
12,203
1,356
49
5
1
179,011
0
L
Thor
9,742
1,082
24
3
0
166,533
0
W
Discordia
12,457
1,384
50
6
6
185,839
1
W
Chaac
12,543
1,394
35
4
1
188,270
0
L
Skadi
8,832
981
21
2
2
157,728
0
W
Atlas
11,999
1,333
34
4
0
186,207
0
W
Ares
11,266
1,252
5
1
0
192,618
0
L
Ah Puch
9,225
1,025
37
4
0
102,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role