Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
 
Athena
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
ArthurCameAlot
Janus
Level 58
God Stats
20W - 9L
1,603 SR
Queue Stats
73W - 39L
1,600 Elo+
Party 1
Chaac
Chaac
FinalJudgemnt
Chaac
Level 126
God Stats
2W - 2L
1,646 SR
Queue Stats
288W - 230L
1,659 Elo+
Party 1
Apollo
Apollo
KorrrAmiral
Apollo
Level 88
God Stats
3W - 3L
1,383 SR
Queue Stats
65W - 48L
1,579 Elo+
Party 1
Team Averages
Level 117
1,526 SR
1,567 Elo+

VS

Team Averages
Level 124
1,696 SR
1,527 Elo+
Achilles
Achilles
 
Achilles
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
ArrowTarget
Medusa
Level 146
God Stats
19W - 12L
1,510 SR
Queue Stats
321W - 353L
1,499 Elo+
Solo
Ah Puch
Ah Puch
Astix94
Ah Puch
Level 126
God Stats
11W - 4L
1,838 SR
Queue Stats
339W - 338L
1,502 Elo+
Solo
Cthulhu
Cthulhu
Baltom
Cthulhu
Level 87
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 81L
1,553 Elo+
Party 2
Nemesis
Nemesis
pixxx89
Nemesis
Level 114
God Stats
11W - 2L
2,134 SR
Queue Stats
118W - 109L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
6 / 1 / 3
6,811
681
6,191
6,817
2,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Athena
 
Athena
11
4 / 0 / 6
6,500
650
4,298
9,408
7,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 5
5,559
556
3,623
5,067
1,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 0 / 2
6,420
642
2,625
4,421
3,976
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
11
1 / 0 / 2
6,500
650
4,971
5,067
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 1 / 1
5,678
568
1,312
4,723
5,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
10
0 / 1 / 0
5,794
579
3,677
4,502
876
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
Astix94
Ah Puch
9
0 / 3 / 1
5,279
528
3,162
4,706
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Baltom
Cthulhu
9
1 / 4 / 0
5,257
526
5,330
7,810
4,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
pixxx89
Nemesis
9
0 / 3 / 0
5,110
511
3,574
9,139
2,622
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
12
Kills
1
2
Deaths
12
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
1
3
7.5
W
Athena
 
Athena
4
0
6
7
L
Achilles
 
Achilles
0
1
1
0.5
L
Medusa
0
1
0
0
W
1
1
5
3.5
L
Ah Puch
Astix94
Ah Puch
0
3
1
0.17
L
Cthulhu
Baltom
Cthulhu
1
4
0
0.25
W
0
0
2
1
W
Apollo
1
0
2
2
L
Nemesis
pixxx89
Nemesis
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,708
Damage
17,055
30,780
Taken
30,880
15,821
Mitigated
15,099
8,581
Healing
7,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
6,191
2,003
0
524
6,817
2,234
130
1,630
5,187
0
43,781
W
Athena
 
Athena
4,298
1,161
0
2,514
9,408
7,062
0
3,355
6,021
12,736
7,773
L
Achilles
 
Achilles
1,312
626
0
1,269
4,723
5,355
0
799
3,924
0
26,810
L
Medusa
3,677
1,855
0
768
4,502
876
0
387
4,115
0
42,869
W
3,623
363
0
1,192
5,067
1,372
0
2,206
2,829
28,068
0
L
Ah Puch
Astix94
Ah Puch
3,162
173
0
666
4,706
1,283
0
1,700
3,006
30,821
0
L
Cthulhu
Baltom
Cthulhu
5,330
662
264
2,333
7,810
4,963
0
2,175
5,635
14,854
0
W
2,625
312
0
1,800
4,421
3,976
0
531
3,769
0
38,446
W
Apollo
4,971
3,088
0
2,551
5,067
1,177
0
770
4,297
0
48,138
L
Nemesis
pixxx89
Nemesis
3,574
1,233
0
2,539
9,139
2,622
0
1,997
7,142
0
28,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,790
Gold Earned
27,118
376
Minions Killed
307
0
Camps Cleared
0
1,112,986
Distance Traveled
992,983
19
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,811
681
88
9
0
250,850
3
W
Athena
6,500
650
26
3
0
240,038
4
L
Achilles
5,678
568
71
7
0
147,829
3
L
Medusa
5,794
579
88
9
0
208,200
5
W
Janus
5,559
556
73
7
0
221,095
4
L
Ah Puch
5,279
528
56
6
0
206,547
6
L
Cthulhu
5,257
526
30
3
0
191,983
2
W
Chaac
6,420
642
93
9
0
197,412
3
W
Apollo
6,500
650
96
10
0
203,591
5
L
Nemesis
5,110
511
62
6
0
238,424
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role