Player Matchup

Janus
Janus
DoomDemise
Janus
Level 112
God Stats
2W - 6L
1,500 SR
Queue Stats
270W - 281L
1,454 Elo+
Party 2
Chaac
Chaac
Katha_dot_exe
Chaac
Level 86
God Stats
10W - 10L
1,687 SR
Queue Stats
120W - 148L
1,463 Elo+
Party 2
Mercury
Mercury
KyLe3854
Mercury
Level 88
God Stats
7W - 6L
1,496 SR
Queue Stats
109W - 97L
1,429 Elo+
Solo
Cthulhu
Cthulhu
LeGeNDaRyzQUEEN
Cthulhu
Level 89
God Stats
7W - 2L
1,500 SR
Queue Stats
24W - 24L
1,465 Elo+
Solo
Medusa
Medusa
david_doblas
Medusa
Level 85
God Stats
6W - 3L
1,500 SR
Queue Stats
136W - 144L
1,480 Elo+
Solo
Team Averages
Level 92
1,537 SR
1,458 Elo+

VS

Team Averages
Level 87
1,528 SR
1,467 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
Nikosura
Awilix
Level 58
God Stats
4W - 5L
1,435 SR
Queue Stats
105W - 155L
1,361 Elo+
Party 1
Bacchus
Bacchus
Queely
Bacchus
Level 61
God Stats
7W - 14L
1,501 SR
Queue Stats
123W - 153L
1,456 Elo+
Party 1
Thoth
Thoth
Schmidinho_6
Thoth
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,587 Elo+
Solo
Neith
Neith
runnincorona
Neith
Level 124
God Stats
11W - 7L
1,703 SR
Queue Stats
233W - 257L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
5 / 1 / 4
7,279
728
4,045
4,075
1,060
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 3
6,468
647
2,639
5,152
3,196
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mercury
KyLe3854
Mercury
13
8 / 0 / 4
7,613
761
4,324
5,455
1,529
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 1 / 9
6,313
631
5,416
8,041
4,619
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Medusa
10
6 / 1 / 4
6,055
606
5,208
5,317
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
9
0 / 3 / 0
4,646
465
1,851
5,586
4,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
Nikosura
Awilix
8
3 / 6 / 0
5,267
527
3,734
8,803
2,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
Queely
Bacchus
6
0 / 5 / 1
4,360
436
3,050
6,212
4,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 5 / 1
5,293
529
3,886
6,675
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 3 / 2
4,559
456
3,728
4,514
1,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
7
22
Kills
3
3
Deaths
22
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
3
0
0
W
Janus
5
1
4
7
W
1
0
3
2.5
W
Mercury
KyLe3854
Mercury
8
0
4
10
W
2
1
9
6.5
L
Awilix
Nikosura
Awilix
3
6
0
0.5
L
Bacchus
Queely
Bacchus
0
5
1
0.1
L
0
5
1
0.1
W
Medusa
6
1
4
8
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,632
Damage
16,249
28,040
Taken
31,790
12,009
Mitigated
14,621
7,188
Healing
4,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
1,851
875
0
917
5,586
4,006
0
212
5,374
0
18,346
W
Janus
4,045
451
0
506
4,075
1,060
329
2,093
1,982
43,686
0
W
2,639
482
0
2,073
5,152
3,196
0
0
4,990
0
33,107
W
Mercury
KyLe3854
Mercury
4,324
2,723
0
490
5,455
1,529
0
959
4,443
0
44,324
W
5,416
478
217
2,135
8,041
4,619
0
2,122
5,919
11,229
4,449
L
Awilix
Nikosura
Awilix
3,734
1,802
0
1,204
8,803
2,561
0
1,763
7,040
0
19,573
L
Bacchus
Queely
Bacchus
3,050
291
0
425
6,212
4,935
0
2,261
3,951
10,810
0
L
3,886
452
0
1,060
6,675
2,029
0
3,097
3,578
35,599
0
W
Medusa
5,208
1,964
0
1,767
5,317
1,605
0
1,762
3,555
0
32,219
L
3,728
1,604
0
1,172
4,514
1,090
0
1,457
3,057
0
18,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,728
Gold Earned
24,125
333
Minions Killed
194
0
Camps Cleared
0
1,102,386
Distance Traveled
992,749
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
4,646
465
42
4
0
186,815
0
W
Janus
7,279
728
93
9
0
202,382
0
W
Chaac
6,468
647
78
8
0
247,191
2
W
Mercury
7,613
761
85
9
0
261,027
2
W
Cthulhu
6,313
631
20
2
0
194,677
3
L
Awilix
5,267
527
41
4
0
230,979
0
L
Bacchus
4,360
436
10
1
0
195,012
1
L
Thoth
5,293
529
66
7
0
177,902
2
W
Medusa
6,055
606
57
6
0
197,109
2
L
Neith
4,559
456
35
4
0
202,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role