Player Matchup

Merlin
Merlin
 
Merlin
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
KoFFta
King Arthur
Level 106
God Stats
2W - 4L
1,500 SR
Queue Stats
58W - 113L
1,313 Elo+
Party 2
Apollo
Apollo
nekiitos
Apollo
Level 28
God Stats
0W - 3L
1,241 SR
Queue Stats
19W - 41L
1,227 Elo+
Party 2
Team Averages
Level 55
1,414 SR
1,347 Elo+

VS

Team Averages
Level 62
1,664 SR
1,325 Elo+
Apollo
Apollo
GoodFeatures
Apollo
Level 16
God Stats
5W - 0L
1,800 SR
Queue Stats
17W - 15L
1,238 Elo+
Party 1
Hercules
Hercules
HeatxWave
Hercules
Level 103
God Stats
4W - 1L
1,692 SR
Queue Stats
17W - 15L
1,238 Elo+
Party 1
Kukulkan
Kukulkan
Qosmio96
Kukulkan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
1 / 7 / 1
9,484
632
13,569
13,136
4,350
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
KoFFta
King Arthur
12
1 / 11 / 2
9,405
627
9,249
26,609
17,724
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Apollo
nekiitos
Apollo
13
1 / 7 / 1
9,280
619
7,419
15,661
5,032
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
16
6 / 1 / 13
11,694
780
15,477
13,030
4,853
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
HeatxWave
Hercules
17
13 / 2 / 7
12,036
802
17,331
17,011
16,132
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
Qosmio96
Kukulkan
16
6 / 0 / 12
11,252
750
15,960
8,338
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
57
3
Kills
25
25
Deaths
3
4
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
7
1
0.21
W
Apollo
6
1
13
12.5
W
Hercules
HeatxWave
Hercules
13
2
7
8.25
L
King Arthur
KoFFta
King Arthur
1
11
2
0.18
W
Kukulkan
Qosmio96
Kukulkan
6
0
12
12
L
Apollo
nekiitos
Apollo
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,237
Damage
48,768
55,406
Taken
38,379
27,106
Mitigated
24,378
4,635
Healing
11,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
13,569
623
217
654
13,136
4,350
0
4,173
8,688
38,787
0
W
Apollo
15,477
8,981
0
2,243
13,030
4,853
706
6,757
6,273
0
50,333
W
Hercules
HeatxWave
Hercules
17,331
5,826
772
6,962
17,011
16,132
896
4,940
12,071
0
29,847
L
King Arthur
KoFFta
King Arthur
9,249
443
0
3,052
26,609
17,724
0
5,732
20,321
0
18,775
W
Kukulkan
Qosmio96
Kukulkan
15,960
1,584
82
1,735
8,338
3,393
1,090
2,290
6,048
43,682
0
L
Apollo
nekiitos
Apollo
7,419
3,763
0
712
15,661
5,032
0
6,527
9,025
0
22,900

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,169
Gold Earned
34,982
120
Minions Killed
169
3
Camps Cleared
7
726,545
Distance Traveled
874,464
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,484
632
65
4
2
230,382
4
W
Apollo
11,694
780
84
6
2
309,497
3
W
Hercules
12,036
802
26
2
4
275,524
3
L
King Arthur
9,405
627
18
1
0
239,233
0
W
Kukulkan
11,252
750
59
4
1
289,443
0
L
Apollo
9,280
619
37
2
1
256,930
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role