Player Matchup

Fenrir
Fenrir
Damned646
Fenrir
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 71L
1,446 Elo+
Solo
Arachne
Arachne
Lilithlucifurr
Arachne
Level 159
God Stats
15W - 30L
1,367 SR
Queue Stats
1,436W - 1,536L
1,426 Elo+
Solo
Kuzenbo
Kuzenbo
Vamorius
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 91L
1,446 Elo+
Solo
Ra
Ra
losleones40
Ra
Level 83
God Stats
4W - 6L
1,466 SR
Queue Stats
408W - 637L
1,306 Elo+
Solo
Rama
Rama
tareco_pufff
Rama
Level 105
God Stats
1W - 3L
1,244 SR
Queue Stats
431W - 419L
1,438 Elo+
Solo
Team Averages
Level 91
1,415 SR
1,412 Elo+

VS

Team Averages
Level 106
1,500 SR
1,409 Elo+
Awilix
Awilix
 
Awilix
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Dictator_Apophis
Tsukuyomi
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 147L
1,466 Elo+
Party 1
Rama
Rama
Dictator_NipTitz
Rama
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 90L
1,384 Elo+
Party 1
Terra
Terra
SLAYERGORN
Terra
Level 151
God Stats
5W - 2L
1,500 SR
Queue Stats
322W - 347L
1,403 Elo+
Solo
Bakasura
Bakasura
Sqaly
Bakasura
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 39L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Damned646
Fenrir
17
7 / 4 / 12
10,262
855
13,521
14,919
8,380
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
5 / 5 / 9
9,895
825
8,993
12,513
7,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Vamorius
Kuzenbo
17
2 / 2 / 15
10,190
849
10,850
15,267
30,657
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
1 / 1 / 11
8,909
742
4,803
5,483
2,375
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

17
5 / 2 / 11
10,214
851
17,497
8,138
3,610
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
6 / 8 / 5
9,251
771
9,166
12,865
6,162
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
15
2 / 5 / 8
8,752
729
16,420
14,653
7,413
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
3 / 2 / 9
9,116
760
13,426
12,463
6,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Terra
14
2 / 1 / 7
8,608
717
3,661
12,361
14,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bakasura
Sqaly
Bakasura
15
1 / 4 / 11
8,464
705
2,449
11,843
7,001
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
54
20
Kills
14
14
Deaths
20
58
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
6
8
5
1.06
W
Fenrir
Damned646
Fenrir
7
4
12
3.25
L
Tsukuyomi
2
5
8
1.2
L
3
2
9
3.75
W
5
5
9
1.9
L
Terra
2
1
7
5.5
L
Bakasura
Sqaly
Bakasura
1
4
11
1.63
W
Kuzenbo
Vamorius
Kuzenbo
2
2
15
4.75
W
1
1
11
6.5
W
5
2
11
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,664
Damage
45,122
56,320
Taken
64,185
52,828
Mitigated
41,486
17,363
Healing
25,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
9,166
3,894
0
123
12,865
6,162
0
2,183
10,682
0
13,886
W
Fenrir
Damned646
Fenrir
13,521
2,954
377
3,924
14,919
8,380
1,679
1,021
13,606
0
25,343
L
Tsukuyomi
16,420
1,528
1,557
3,462
14,653
7,413
0
2,338
12,315
0
38,334
L
13,426
6,397
1,325
4,786
12,463
6,021
0
3,891
8,572
0
42,107
W
8,993
5,291
792
2,454
12,513
7,806
1,293
892
11,064
0
14,230
L
Terra
3,661
730
5,528
6,538
12,361
14,889
0
5,009
7,352
8,180
0
L
Bakasura
Sqaly
Bakasura
2,449
1,665
253
1,583
11,843
7,001
0
2,232
9,611
0
6,235
W
Kuzenbo
Vamorius
Kuzenbo
10,850
4,586
1,146
3,672
15,267
30,657
631
1,115
13,517
15,120
0
W
4,803
602
1,355
1,005
5,483
2,375
402
482
4,926
12,534
0
W
17,497
8,655
1,633
1,005
8,138
3,610
1,958
151
7,747
0
50,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,470
Gold Earned
44,191
127
Minions Killed
140
0
Camps Cleared
0
1,060,213
Distance Traveled
1,076,690
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,251
771
5
0
0
213,067
0
W
Fenrir
10,262
855
27
2
0
223,689
1
L
Tsukuyomi
8,752
729
46
4
0
225,077
0
L
Rama
9,116
760
60
5
0
205,084
2
W
Arachne
9,895
825
15
1
0
215,765
0
L
Terra
8,608
717
9
1
0
202,303
2
L
Bakasura
8,464
705
20
2
0
231,159
5
W
Kuzenbo
10,190
849
9
1
0
220,404
1
W
Ra
8,909
742
12
1
0
239,867
0
W
Rama
10,214
851
64
5
0
160,488
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role