Player Matchup

Kali
Kali
ItsKillaKaylaTTV
Kali
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 101L
1,418 Elo+
Party 3
Achilles
Achilles
Sageof6ixPathes
Achilles
Level 75
God Stats
2W - 0L
1,715 SR
Queue Stats
139W - 137L
1,504 Elo+
Party 3
Sol
Sol
WHYYOUBUTTHURT13
Sol
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
80W - 111L
1,349 Elo+
Solo
Horus
Horus
WRAPnCLAP
Horus
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
157W - 144L
1,503 Elo+
Party 3
Rama
Rama
darkelf_VZ
Rama
Level 125
God Stats
1W - 1L
1,312 SR
Queue Stats
182W - 189L
1,425 Elo+
Solo
Team Averages
Level 60
1,505 SR
1,440 Elo+

VS

Team Averages
Level 84
1,489 SR
1,342 Elo+
Ravana
Ravana
Ohno Asap
Ravana
Level 67
God Stats
1W - 3L
1,447 SR
Queue Stats
250W - 289L
1,405 Elo+
Party 2
Chronos
Chronos
chiefmadtrees
Chronos
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,225 Elo+
Party 1
Sylvanus
Sylvanus
mersh_mane
Sylvanus
Level 126
God Stats
3W - 10L
1,500 SR
Queue Stats
303W - 318L
1,342 Elo+
Solo
Erlang Shen
Erlang Shen
tennutz420
Erlang Shen
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 82L
1,386 Elo+
Party 1
Mercury
Mercury
trencher29
Mercury
Level 72
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 148L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 5 / 10
10,104
594
5,731
12,662
4,785
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
19
4 / 2 / 20
12,520
736
14,795
34,491
43,355
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
6 / 5 / 16
12,358
727
28,052
17,440
5,639
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Horus
WRAPnCLAP
Horus
20
3 / 3 / 20
11,412
671
8,814
18,490
25,834
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

20
12 / 3 / 10
13,200
776
23,387
16,528
6,550
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Ohno Asap
Ravana
19
7 / 3 / 9
11,882
699
13,779
16,977
13,353
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
19
4 / 4 / 11
12,330
725
14,690
14,235
7,904
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
mersh_mane
Sylvanus
18
2 / 5 / 15
10,861
639
20,988
22,148
35,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Erlang Shen
tennutz420
Erlang Shen
18
2 / 6 / 9
10,672
628
13,274
23,140
12,832
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
trencher29
Mercury
18
3 / 9 / 14
11,538
679
18,239
17,647
9,893
Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
76
26
Kills
18
18
Deaths
27
76
Assists
58
Player
Kills
Deaths
Assists
KDA
W
1
5
10
1.2
L
Ravana
Ohno Asap
Ravana
7
3
9
3.83
W
Achilles
4
2
20
7
W
6
5
16
2.8
W
Horus
WRAPnCLAP
Horus
3
3
20
4.33
L
Chronos
4
4
11
2.38
W
12
3
10
5.67
L
Sylvanus
mersh_mane
Sylvanus
2
5
15
1.9
L
Erlang Shen
tennutz420
Erlang Shen
2
6
9
1.08
L
Mercury
trencher29
Mercury
3
9
14
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,779
Damage
80,970
99,611
Taken
94,147
86,163
Mitigated
79,805
52,987
Healing
36,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,731
846
85
2,502
12,662
4,785
0
4,169
8,493
0
9,885
L
Ravana
Ohno Asap
Ravana
13,779
2,990
3,427
3,278
16,977
13,353
1,106
5,266
11,711
0
25,219
W
Achilles
14,795
2,140
5,573
17,727
34,491
43,355
265
10,505
23,986
0
21,162
W
28,052
4,800
1,490
8,007
17,440
5,639
3,083
5,972
11,468
50,889
0
W
Horus
WRAPnCLAP
Horus
8,814
5,334
5,352
6,766
18,490
25,834
535
5,065
13,425
0
17,414
L
Chronos
14,690
7,955
1,411
3,055
14,235
7,904
1,094
4,233
10,002
31,933
0
W
23,387
20,270
685
4,800
16,528
6,550
1,369
7,957
8,571
0
58,370
L
Sylvanus
mersh_mane
Sylvanus
20,988
6,267
11,407
6,015
22,148
35,823
559
6,666
15,482
27,743
2,814
L
Erlang Shen
tennutz420
Erlang Shen
13,274
3,243
1,620
4,280
23,140
12,832
412
8,007
15,133
0
27,274
L
Mercury
trencher29
Mercury
18,239
7,556
1,410
936
17,647
9,893
0
3,880
13,767
0
33,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,594
Gold Earned
57,283
165
Minions Killed
143
0
Camps Cleared
0
1,496,100
Distance Traveled
1,506,997
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,104
594
3
0
0
295,729
0
L
Ravana
11,882
699
17
1
0
326,293
1
W
Achilles
12,520
736
13
1
0
350,148
0
W
Sol
12,358
727
54
3
0
283,551
0
W
Horus
11,412
671
11
1
0
301,296
0
L
Chronos
12,330
725
55
3
0
305,980
0
W
Rama
13,200
776
84
5
0
265,376
0
L
Sylvanus
10,861
639
25
1
0
236,379
0
L
Erlang Shen
10,672
628
14
1
0
307,020
1
L
Mercury
11,538
679
32
2
0
331,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role