Player Matchup

Kukulkan
Kukulkan
ElPatronRegio
Kukulkan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,342 Elo+
Party 2
Rama
Rama
OmarTalip
Rama
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,342 Elo+
Party 2
Cthulhu
Cthulhu
SZBreaker
Cthulhu
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 4L
1,342 Elo+
Party 2
Team Averages
Level 47
1,500 SR
1,342 Elo+

VS

Team Averages
Level 101
1,487 SR
1,343 Elo+
Ao Kuang
Ao Kuang
Swenis1037
Ao Kuang
Level 28
God Stats
23W - 39L
1,266 SR
Queue Stats
545W - 597L
1,363 Elo+
Party 1
Cerberus
Cerberus
TrashyCheesy721
Cerberus
Level 149
God Stats
11W - 7L
1,682 SR
Queue Stats
454W - 537L
1,416 Elo+
Party 1
Ullr
Ullr
danronin
Ullr
Level 125
God Stats
1W - 5L
1,512 SR
Queue Stats
22W - 40L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ElPatronRegio
Kukulkan
19
5 / 4 / 13
14,917
678
21,776
14,450
4,382
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rama
20
13 / 2 / 10
16,560
753
41,029
14,603
5,422
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
SZBreaker
Cthulhu
20
5 / 4 / 15
15,339
697
15,876
18,981
16,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Swenis1037
Ao Kuang
16
2 / 12 / 2
12,651
575
6,060
26,797
11,604
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
18
3 / 5 / 5
14,358
653
17,459
41,461
55,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ullr
19
3 / 6 / 2
14,399
655
10,862
21,883
14,369
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
23
Kills
8
10
Deaths
23
38
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
ElPatronRegio
Kukulkan
5
4
13
2.88
W
Rama
13
2
10
9
W
Cthulhu
SZBreaker
Cthulhu
5
4
15
3.13
L
Ao Kuang
Swenis1037
Ao Kuang
2
12
2
0.25
L
Cerberus
3
5
5
1.1
L
Ullr
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,681
Damage
34,381
48,034
Taken
90,141
26,363
Mitigated
81,265
5,912
Healing
13,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
ElPatronRegio
Kukulkan
21,776
1,698
437
1,577
14,450
4,382
0
11,256
3,194
59,942
0
W
Rama
41,029
28,447
0
1,325
14,603
5,422
2,831
7,595
7,008
0
93,064
W
Cthulhu
SZBreaker
Cthulhu
15,876
529
391
2,182
18,981
16,559
0
4,888
14,093
40,268
0
L
Ao Kuang
Swenis1037
Ao Kuang
6,060
421
0
3,966
26,797
11,604
0
9,814
16,590
33,059
0
L
Cerberus
17,459
390
0
4,463
41,461
55,292
0
17,566
23,172
46,402
0
L
Ullr
10,862
4,717
0
4,802
21,883
14,369
0
9,627
11,639
0
64,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,816
Gold Earned
41,408
231
Minions Killed
226
8
Camps Cleared
8
1,127,008
Distance Traveled
1,040,236
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
14,917
678
82
4
1
379,248
1
W
Rama
16,560
753
102
5
7
350,426
3
W
Cthulhu
15,339
697
47
2
0
397,334
2
L
Ao Kuang
12,651
575
43
2
6
313,506
0
L
Cerberus
14,358
653
73
3
1
408,865
2
L
Ullr
14,399
655
110
5
1
317,865
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role