Player Matchup

Medusa
Medusa
Bertinha
Medusa
Level 156
God Stats
3W - 1L
1,260 SR
Queue Stats
58W - 69L
1,610 Elo+
Party 1
Merlin
Merlin
LocoOsvaldo
Merlin
Level 156
God Stats
0W - 3L
1,579 SR
Queue Stats
67W - 61L
1,607 Elo+
Party 1
Izanami
Izanami
Mankinhos
Izanami
Level 107
God Stats
2W - 2L
1,285 SR
Queue Stats
73W - 69L
1,550 Elo+
Party 1
Hun Batz
Hun Batz
MattsMaKiinG
Hun Batz
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
97W - 92L
1,647 Elo+
Party 1
Shiva
Shiva
maurocosty
Shiva
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 39L
1,710 Elo+
Party 1
Team Averages
Level 147
1,425 SR
1,625 Elo+

VS

Team Averages
Level 131
1,353 SR
1,511 Elo+
Sobek
Sobek
Bazelgueuse
Sobek
Level 157
God Stats
4W - 0L
1,299 SR
Queue Stats
327W - 302L
1,473 Elo+
Party 2
Olorun
Olorun
HueNato
Olorun
Level 160
God Stats
8W - 2L
1,500 SR
Queue Stats
579W - 510L
1,520 Elo+
Party 2
Izanami
Izanami
Lumalli
Izanami
Level 124
God Stats
1W - 2L
1,265 SR
Queue Stats
27W - 23L
1,588 Elo+
Solo
Thanatos
Thanatos
Milwalke
Thanatos
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,468 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
TheOneHP
Ah Muzen Cab
Level 88
God Stats
2W - 0L
1,201 SR
Queue Stats
237W - 198L
1,509 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bertinha
Medusa
20
7 / 5 / 5
13,046
652
30,867
19,611
7,559
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
20
4 / 2 / 13
14,025
701
40,335
12,019
4,919
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Mankinhos
Izanami
17
3 / 6 / 9
11,859
593
13,412
15,021
5,458
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
MattsMaKiinG
Hun Batz
20
4 / 7 / 9
13,236
662
20,443
19,356
8,724
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Shiva
20
3 / 7 / 13
12,451
623
14,817
32,936
27,333
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 6 / 19
14,497
725
24,092
44,090
77,368
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Olorun
HueNato
Olorun
20
4 / 3 / 16
13,710
686
12,251
25,967
34,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Lumalli
Izanami
20
5 / 3 / 17
13,151
658
17,308
21,887
11,466
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Milwalke
Thanatos
20
9 / 6 / 14
14,181
709
17,516
27,129
12,967
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ah Muzen Cab
TheOneHP
Ah Muzen Cab
20
4 / 3 / 14
12,829
641
16,484
17,114
7,942
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
107
21
Kills
27
27
Deaths
21
49
Assists
80
Player
Kills
Deaths
Assists
KDA
W
5
6
19
2.42
L
Medusa
Bertinha
Medusa
7
5
5
1.9
W
Olorun
HueNato
Olorun
4
3
16
4
L
Merlin
4
2
13
5.25
W
Izanami
Lumalli
Izanami
5
3
17
4.5
L
Izanami
Mankinhos
Izanami
3
6
9
1.25
L
Hun Batz
MattsMaKiinG
Hun Batz
4
7
9
1.21
W
Thanatos
Milwalke
Thanatos
9
6
14
2.67
W
Ah Muzen Cab
TheOneHP
Ah Muzen Cab
4
3
14
3.67
L
Shiva
3
7
13
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

119,874
Damage
87,651
98,943
Taken
136,187
53,993
Mitigated
144,515
31,588
Healing
72,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
24,092
812
2,345
10,010
44,090
77,368
168
10,327
33,154
43,425
0
L
Medusa
Bertinha
Medusa
30,867
11,164
4,741
4,326
19,611
7,559
2,392
9,575
10,036
0
64,137
W
Olorun
HueNato
Olorun
12,251
5,138
15,546
11,080
25,967
34,772
1,576
8,926
16,846
45,944
0
L
Merlin
40,335
1,001
1,985
2,830
12,019
4,919
197
6,044
5,975
68,886
0
W
Izanami
Lumalli
Izanami
17,308
10,132
3,417
3,917
21,887
11,466
2,163
6,253
15,486
0
46,014
L
Izanami
Mankinhos
Izanami
13,412
10,918
2,011
2,438
15,021
5,458
1,453
6,545
8,476
0
30,341
L
Hun Batz
MattsMaKiinG
Hun Batz
20,443
1,389
2,662
1,357
19,356
8,724
307
5,783
13,573
0
37,823
W
Thanatos
Milwalke
Thanatos
17,516
1,751
4,090
14,530
27,129
12,967
1,008
8,728
18,228
0
26,811
W
Ah Muzen Cab
TheOneHP
Ah Muzen Cab
16,484
7,800
1,899
5,503
17,114
7,942
3,316
6,585
10,397
0
37,790
L
Shiva
14,817
1,813
2,322
6,916
32,936
27,333
0
8,396
24,540
548
21,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,617
Gold Earned
68,368
257
Minions Killed
223
0
Camps Cleared
0
1,824,460
Distance Traveled
1,923,883
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,497
725
21
1
0
399,815
3
L
Medusa
13,046
652
59
3
0
379,623
2
W
Olorun
13,710
686
69
3
0
380,008
0
L
Merlin
14,025
701
80
4
0
398,205
1
W
Izanami
13,151
658
61
3
0
392,308
4
L
Izanami
11,859
593
50
3
0
333,500
0
L
Hun Batz
13,236
662
53
3
0
356,668
5
W
Thanatos
14,181
709
11
1
0
395,188
1
W
Ah Muzen Cab
12,829
641
61
3
0
356,564
0
L
Shiva
12,451
623
15
1
0
356,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role