Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Cuajinaiss
Merlin
Level 148
God Stats
1W - 4L
1,500 SR
Queue Stats
249W - 266L
1,445 Elo+
Solo
Charybdis
Charybdis
Olok0
Charybdis
Level 126
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 100L
1,511 Elo+
Party 1
Cliodhna
Cliodhna
Raave
Cliodhna
Level 156
God Stats
0W - 1L
1,850 SR
Queue Stats
98W - 96L
1,522 Elo+
Party 1
Thoth
Thoth
USSWolf
Thoth
Level 64
God Stats
0W - 3L
1,500 SR
Queue Stats
147W - 119L
1,532 Elo+
Party 1
Team Averages
Level 130
1,570 SR
1,502 Elo+

VS

Team Averages
Level 119
1,546 SR
1,494 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Francotyte
Ah Muzen Cab
Level 128
God Stats
17W - 7L
1,613 SR
Queue Stats
514W - 533L
1,469 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Gabiriro
Morgan Le Fay
Level 160
God Stats
4W - 4L
1,618 SR
Queue Stats
192W - 110L
1,612 Elo+
Party 3
Awilix
Awilix
Huntingdog311
Awilix
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
78W - 101L
1,436 Elo+
Party 2
Amaterasu
Amaterasu
Milwalke
Amaterasu
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 34L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
5 / 4 / 10
11,294
627
15,086
13,707
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Cuajinaiss
Merlin
18
5 / 6 / 11
11,667
648
18,066
11,711
4,684
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Olok0
Charybdis
20
7 / 6 / 10
12,054
670
13,103
13,644
5,621
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Raave
Cliodhna
20
8 / 4 / 14
12,564
698
20,708
19,851
13,123
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thoth
USSWolf
Thoth
19
2 / 4 / 12
11,772
654
10,598
11,141
3,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
3 / 11 / 11
11,435
635
14,426
27,450
35,588
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Francotyte
Ah Muzen Cab
20
2 / 3 / 14
12,462
692
12,977
15,563
6,819
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Morgan Le Fay
Gabiriro
Morgan Le Fay
20
10 / 3 / 9
13,850
769
22,235
11,981
5,573
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

18
2 / 7 / 7
11,212
623
5,667
12,990
6,210
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Amaterasu
Milwalke
Amaterasu
20
7 / 4 / 9
12,860
714
10,081
23,474
31,039
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
74
27
Kills
24
24
Deaths
28
57
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
5
4
10
2.5
W
Sun Wukong
 
Sun Wukong
3
11
11
0.77
L
Merlin
Cuajinaiss
Merlin
5
6
11
1.75
W
Ah Muzen Cab
Francotyte
Ah Muzen Cab
2
3
14
3
W
Morgan Le Fay
Gabiriro
Morgan Le Fay
10
3
9
4.83
W
2
7
7
0.79
W
Amaterasu
Milwalke
Amaterasu
7
4
9
2.88
L
Charybdis
Olok0
Charybdis
7
6
10
2
L
Cliodhna
Raave
Cliodhna
8
4
14
3.75
L
Thoth
USSWolf
Thoth
2
4
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,561
Damage
65,386
70,054
Taken
91,458
32,747
Mitigated
85,229
26,864
Healing
30,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
15,086
867
885
4,464
13,707
5,369
180
4,367
9,340
35,913
0
W
Sun Wukong
 
Sun Wukong
14,426
997
2,821
3,989
27,450
35,588
0
10,395
16,247
0
22,308
L
Merlin
Cuajinaiss
Merlin
18,066
916
901
597
11,711
4,684
360
3,495
8,216
40,956
0
W
Ah Muzen Cab
Francotyte
Ah Muzen Cab
12,977
916
1,313
4,670
15,563
6,819
1,825
10,095
5,396
0
47,112
W
Morgan Le Fay
Gabiriro
Morgan Le Fay
22,235
1,184
1,479
2,079
11,981
5,573
1,125
5,902
5,868
51,758
0
W
5,667
2,543
685
480
12,990
6,210
1,211
5,946
6,926
0
12,533
W
Amaterasu
Milwalke
Amaterasu
10,081
2,336
2,701
9,928
23,474
31,039
422
11,412
11,707
0
22,144
L
Charybdis
Olok0
Charybdis
13,103
6,835
1,432
1,935
13,644
5,621
1,345
3,999
9,645
0
26,420
L
Cliodhna
Raave
Cliodhna
20,708
1,112
1,845
9,881
19,851
13,123
344
7,321
12,496
0
30,209
L
Thoth
USSWolf
Thoth
10,598
116
2,189
2,735
11,141
3,950
210
2,998
8,122
30,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,351
Gold Earned
61,819
222
Minions Killed
202
0
Camps Cleared
0
1,599,663
Distance Traveled
1,703,481
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
11,294
627
38
2
0
287,818
3
W
Sun Wukong
11,435
635
9
1
0
294,044
2
L
Merlin
11,667
648
55
3
0
300,229
2
W
Ah Muzen Cab
12,462
692
66
4
0
363,606
0
W
Morgan Le Fay
13,850
769
91
5
0
347,901
0
W
Awilix
11,212
623
17
1
0
312,821
0
W
Amaterasu
12,860
714
19
1
0
385,109
1
L
Charybdis
12,054
670
51
3
0
297,690
1
L
Cliodhna
12,564
698
32
2
0
377,119
3
L
Thoth
11,772
654
46
3
0
336,807
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role