Player Matchup

Zhong Kui
Zhong Kui
HannSolo8
Zhong Kui
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 57L
1,482 Elo+
Party 1
Rama
Rama
LG-_Nero
Rama
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,433 Elo+
Party 1
Thoth
Thoth
MillerLite_79
Thoth
Level 104
God Stats
1W - 3L
1,256 SR
Queue Stats
36W - 26L
1,519 Elo+
Party 1
Khepri
Khepri
WeaselVirgin
Khepri
Level 84
God Stats
3W - 1L
1,787 SR
Queue Stats
76W - 58L
1,499 Elo+
Party 1
Susano
Susano
fourswordstylee
Susano
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,446 Elo+
Party 1
Team Averages
Level 112
1,509 SR
1,476 Elo+

VS

Team Averages
Level 116
1,527 SR
1,526 Elo+
Amaterasu
Amaterasu
Christendomlol
Amaterasu
Level 124
God Stats
3W - 1L
1,586 SR
Queue Stats
175W - 169L
1,517 Elo+
Solo
Izanami
Izanami
Eskimofraust
Izanami
Level 89
God Stats
2W - 1L
1,209 SR
Queue Stats
236W - 227L
1,530 Elo+
Solo
Nu Wa
Nu Wa
XxMiniJvxX
Nu Wa
Level 87
God Stats
2W - 0L
1,810 SR
Queue Stats
13W - 10L
1,573 Elo+
Solo
Anubis
Anubis
blamechris
Anubis
Level 135
God Stats
12W - 4L
1,527 SR
Queue Stats
735W - 746L
1,506 Elo+
Solo
Freya
Freya
doolie
Freya
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 181L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HannSolo8
Zhong Kui
19
9 / 6 / 12
11,442
817
18,639
15,687
9,819
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
17
3 / 4 / 14
10,218
730
6,654
9,397
3,861
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

18
6 / 4 / 13
10,939
781
14,790
8,955
3,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Khepri
15
1 / 6 / 18
9,346
668
5,749
13,503
8,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
10 / 7 / 11
11,480
820
17,513
16,042
5,451
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Christendomlol
Amaterasu
19
3 / 3 / 18
11,415
815
5,668
24,173
17,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Eskimofraust
Izanami
16
3 / 7 / 13
10,204
729
7,767
11,674
3,625
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nu Wa
20
6 / 3 / 14
11,780
841
14,729
6,681
2,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Anubis
blamechris
Anubis
15
4 / 8 / 13
9,718
694
7,400
10,255
3,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Freya
doolie
Freya
20
11 / 8 / 12
12,689
906
18,990
18,320
6,992
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
97
29
Kills
27
27
Deaths
29
68
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Christendomlol
Amaterasu
3
3
18
4
W
Izanami
Eskimofraust
Izanami
3
7
13
1.36
L
Zhong Kui
HannSolo8
Zhong Kui
9
6
12
2.5
L
Rama
3
4
14
2.5
L
6
4
13
3.13
L
Khepri
1
6
18
1.67
W
Nu Wa
6
3
14
4.33
W
Anubis
blamechris
Anubis
4
8
13
1.31
W
Freya
doolie
Freya
11
8
12
2.13
L
10
7
11
2.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,345
Damage
54,554
63,584
Taken
71,103
31,006
Mitigated
34,284
15,555
Healing
25,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Christendomlol
Amaterasu
5,668
1,133
1,277
12,611
24,173
17,669
744
11,902
12,271
0
12,420
W
Izanami
Eskimofraust
Izanami
7,767
4,925
647
1,346
11,674
3,625
1,272
5,970
5,704
0
16,191
L
Zhong Kui
HannSolo8
Zhong Kui
18,639
5,043
1,135
5,319
15,687
9,819
732
10,025
5,416
40,321
4,028
L
Rama
6,654
4,030
1,309
811
9,397
3,861
86
6,075
3,198
0
14,567
L
14,790
262
962
899
8,955
3,150
559
6,866
1,949
48,140
0
L
Khepri
5,749
696
203
1,228
13,503
8,725
0
8,495
4,802
11,982
0
W
Nu Wa
14,729
2,918
1,243
1,051
6,681
2,181
1,898
3,165
3,516
43,104
0
W
Anubis
blamechris
Anubis
7,400
242
261
391
10,255
3,817
367
5,550
4,705
14,340
0
W
Freya
doolie
Freya
18,990
5,425
1,748
4,696
18,320
6,992
1,393
11,020
7,300
39,210
0
L
17,513
2,950
1,228
2,461
16,042
5,451
210
8,822
7,100
0
34,184

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,425
Gold Earned
55,806
184
Minions Killed
141
0
Camps Cleared
0
1,212,595
Distance Traveled
1,224,939
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,415
815
9
1
0
308,365
1
W
Izanami
10,204
729
22
2
0
224,155
0
L
Zhong Kui
11,442
817
50
4
0
240,450
0
L
Rama
10,218
730
18
1
0
239,786
2
L
Thoth
10,939
781
68
5
0
241,935
0
L
Khepri
9,346
668
20
1
0
244,529
0
W
Nu Wa
11,780
841
57
4
0
269,729
1
W
Anubis
9,718
694
20
1
0
196,078
0
W
Freya
12,689
906
33
2
0
226,612
0
L
Susano
11,480
820
28
2
0
245,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role