Player Matchup

Bacchus
Bacchus
Austintsims
Bacchus
Level 25
God Stats
6W - 6L
1,538 SR
Queue Stats
7W - 6L
1,464 Elo+
Party 2
Medusa
Medusa
DustinScarb
Medusa
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 53L
1,472 Elo+
Party 2
Agni
Agni
Fsandia89
Agni
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
154W - 142L
1,428 Elo+
Solo
Erlang Shen
Erlang Shen
LaJambaJuice
Erlang Shen
Level 73
God Stats
8W - 7L
1,308 SR
Queue Stats
530W - 507L
1,383 Elo+
Solo
Arachne
Arachne
Vovoza0
Arachne
Level 102
God Stats
1W - 2L
1,497 SR
Queue Stats
104W - 109L
1,415 Elo+
Solo
Team Averages
Level 68
1,469 SR
1,432 Elo+

VS

Team Averages
Level 74
1,553 SR
1,479 Elo+
Shiva
Shiva
IMrSmectsI
Shiva
Level 28
God Stats
9W - 4L
1,539 SR
Queue Stats
177W - 175L
1,436 Elo+
Party 1
Neith
Neith
IMrSoIoI
Neith
Level 88
God Stats
29W - 13L
1,664 SR
Queue Stats
442W - 398L
1,509 Elo+
Party 1
Janus
Janus
IMrWavYI
Janus
Level 87
God Stats
5W - 3L
1,546 SR
Queue Stats
109W - 100L
1,423 Elo+
Party 1
Bellona
Bellona
ImChaotic
Bellona
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 6L
1,535 Elo+
Party 1
Cerberus
Cerberus
ToneDeaf07
Cerberus
Level 74
God Stats
7W - 4L
1,516 SR
Queue Stats
187W - 157L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Austintsims
Bacchus
11
2 / 4 / 4
8,047
424
5,938
17,049
18,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
16
1 / 9 / 2
9,250
487
6,603
13,861
2,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Agni
15
5 / 7 / 2
9,318
490
13,052
13,444
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
LaJambaJuice
Erlang Shen
13
2 / 5 / 4
8,216
432
9,541
25,488
15,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Arachne
Vovoza0
Arachne
16
3 / 3 / 2
9,504
500
7,307
19,245
6,375
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
2 / 4 / 6
9,555
503
10,235
15,949
11,113
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
IMrSoIoI
Neith
20
15 / 0 / 2
12,434
654
19,929
12,738
4,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
IMrWavYI
Janus
15
2 / 2 / 4
9,182
483
9,048
6,191
1,967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bellona
ImChaotic
Bellona
17
8 / 2 / 5
10,414
548
15,383
18,702
11,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
ToneDeaf07
Cerberus
11
0 / 5 / 12
8,003
421
8,954
15,442
13,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
56
13
Kills
27
28
Deaths
13
14
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Austintsims
Bacchus
2
4
4
1
L
Medusa
1
9
2
0.22
L
Agni
5
7
2
0.86
W
Shiva
2
4
6
1.25
W
Neith
IMrSoIoI
Neith
15
0
2
16
W
Janus
IMrWavYI
Janus
2
2
4
2
W
Bellona
ImChaotic
Bellona
8
2
5
5.25
L
Erlang Shen
LaJambaJuice
Erlang Shen
2
5
4
0.8
W
Cerberus
ToneDeaf07
Cerberus
0
5
12
1.2
L
Arachne
Vovoza0
Arachne
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,441
Damage
63,549
89,087
Taken
69,022
46,889
Mitigated
42,441
27,875
Healing
21,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Austintsims
Bacchus
5,938
269
55
2,832
17,049
18,197
28
4,300
12,555
16,702
0
L
Medusa
6,603
2,359
0
2,767
13,861
2,542
0
618
13,243
0
73,075
L
Agni
13,052
286
0
1,590
13,444
4,505
733
2,776
10,514
60,613
0
W
Shiva
10,235
2,722
26
5,997
15,949
11,113
494
3,557
12,392
0
49,172
W
Neith
IMrSoIoI
Neith
19,929
12,175
0
7,515
12,738
4,638
196
1,957
10,536
0
108,548
W
Janus
IMrWavYI
Janus
9,048
869
0
750
6,191
1,967
208
3,001
3,190
59,705
0
W
Bellona
ImChaotic
Bellona
15,383
5,995
0
4,416
18,702
11,412
498
6,721
11,981
0
66,357
L
Erlang Shen
LaJambaJuice
Erlang Shen
9,541
5,026
0
9,371
25,488
15,270
579
5,842
19,376
0
34,821
W
Cerberus
ToneDeaf07
Cerberus
8,954
657
0
2,918
15,442
13,311
0
3,754
11,117
24,864
2,806
L
Arachne
Vovoza0
Arachne
7,307
5,442
0
11,260
19,245
6,375
135
3,447
15,694
0
67,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,335
Gold Earned
49,588
442
Minions Killed
526
0
Camps Cleared
0
1,801,639
Distance Traveled
1,988,553
12
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,047
424
22
1
0
409,291
1
L
Medusa
9,250
487
124
7
0
350,370
4
L
Agni
9,318
490
103
5
0
336,681
2
W
Shiva
9,555
503
81
4
0
383,875
0
W
Neith
12,434
654
166
9
0
362,022
7
W
Janus
9,182
483
126
7
0
404,240
8
W
Bellona
10,414
548
114
6
0
456,790
4
L
Erlang Shen
8,216
432
59
3
0
327,900
1
W
Cerberus
8,003
421
39
2
0
381,626
9
L
Arachne
9,504
500
134
7
0
377,397
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role