Player Matchup

Atlas
Atlas
Fallen_Atombomb
Atlas
Level 160
God Stats
30W - 16L
1,595 SR
Queue Stats
702W - 622L
1,530 Elo+
Party 1
Ra
Ra
StraightUpSlrpy
Ra
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 104L
1,501 Elo+
Solo
Cthulhu
Cthulhu
Uncle__Father
Cthulhu
Level 158
God Stats
6W - 3L
1,749 SR
Queue Stats
341W - 337L
1,526 Elo+
Party 1
Sol
Sol
bri_de_bear
Sol
Level 42
God Stats
2W - 1L
1,669 SR
Queue Stats
15W - 22L
1,452 Elo+
Party 1
Tyr
Tyr
smolllion
Tyr
Level 80
God Stats
13W - 13L
1,318 SR
Queue Stats
502W - 395L
1,524 Elo+
Party 1
Team Averages
Level 106
1,566 SR
1,507 Elo+

VS

Team Averages
Level 123
1,466 SR
1,594 Elo+
Ares
Ares
ATrueVagabond
Ares
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,690 Elo+
Party 2
Artemis
Artemis
Ajrpgguy
Artemis
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
122W - 126L
1,465 Elo+
Solo
King Arthur
King Arthur
KitFisto89
King Arthur
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
328W - 358L
1,503 Elo+
Solo
Sylvanus
Sylvanus
Xenuru
Sylvanus
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,806 Elo+
Party 2
Zhong Kui
Zhong Kui
king000000001
Zhong Kui
Level 104
God Stats
1W - 5L
1,332 SR
Queue Stats
92W - 100L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 5 / 11
10,505
657
20,331
24,264
26,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 4 / 7
10,631
664
15,038
11,616
5,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
17
3 / 5 / 9
10,059
629
20,282
21,099
30,382
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 6 / 9
10,753
672
8,201
14,613
6,709
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
5 / 6 / 4
12,211
763
13,975
22,493
29,603
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 4 / 17
11,793
737
17,042
23,705
35,909
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
Ajrpgguy
Artemis
19
8 / 1 / 11
12,530
783
22,308
15,003
9,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

King Arthur
KitFisto89
King Arthur
18
5 / 6 / 14
11,508
719
17,395
16,863
24,495
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
Xenuru
Sylvanus
19
3 / 2 / 21
11,577
724
10,623
22,745
35,859
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Zhong Kui
king000000001
Zhong Kui
19
3 / 2 / 18
11,845
740
20,183
19,166
16,513
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
107
15
Kills
26
26
Deaths
15
40
Assists
81
Player
Kills
Deaths
Assists
KDA
W
7
4
17
3.88
W
Artemis
Ajrpgguy
Artemis
8
1
11
13.5
L
1
5
11
1.3
W
King Arthur
KitFisto89
King Arthur
5
6
14
2
L
3
4
7
1.63
L
Cthulhu
3
5
9
1.5
W
Sylvanus
Xenuru
Sylvanus
3
2
21
6.75
L
3
6
9
1.25
W
Zhong Kui
king000000001
Zhong Kui
3
2
18
6
L
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,827
Damage
87,551
94,085
Taken
97,482
99,172
Mitigated
122,084
40,645
Healing
44,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,042
1,124
2,095
1,511
23,705
35,909
536
15,225
8,204
23,182
0
W
Artemis
Ajrpgguy
Artemis
22,308
11,213
1,460
3,494
15,003
9,308
3,400
8,661
6,221
0
40,025
L
20,331
6,328
1,538
4,462
24,264
26,793
0
10,405
13,859
34,020
0
W
King Arthur
KitFisto89
King Arthur
17,395
1,136
3,068
1,183
16,863
24,495
94
9,876
6,489
0
31,540
L
15,038
2,262
12,713
3,263
11,616
5,685
0
8,018
3,598
40,516
0
L
Cthulhu
20,282
574
2,925
4,432
21,099
30,382
0
10,986
10,113
35,014
0
W
Sylvanus
Xenuru
Sylvanus
10,623
2,042
15,185
8,506
22,745
35,859
1,079
14,375
7,761
15,908
0
L
8,201
903
0
1,831
14,613
6,709
0
8,382
6,231
20,212
0
W
Zhong Kui
king000000001
Zhong Kui
20,183
1,816
1,605
6,778
19,166
16,513
614
13,992
4,955
54,987
0
L
13,975
2,310
2,531
6,950
22,493
29,603
0
9,695
12,436
0
24,279

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,159
Gold Earned
59,253
171
Minions Killed
147
0
Camps Cleared
0
1,444,730
Distance Traveled
1,516,361
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
11,793
737
2
0
0
342,916
0
W
Artemis
12,530
783
52
3
0
297,152
6
L
Atlas
10,505
657
24
2
0
286,980
7
W
King Arthur
11,508
719
22
1
0
275,179
4
L
Ra
10,631
664
63
4
0
294,456
0
L
Cthulhu
10,059
629
22
1
0
293,882
1
W
Sylvanus
11,577
724
6
0
0
313,759
0
L
Sol
10,753
672
34
2
0
269,699
0
W
Zhong Kui
11,845
740
65
4
0
287,355
0
L
Tyr
12,211
763
28
2
0
299,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role