Player Matchup

Gilgamesh
Gilgamesh
Platinum III
Deer Tico
Gilgamesh
Platinum III
Level 117
God Stats
7W - 4L
1,617 SR
Queue Stats
333W - 345L
1,730 MMR
Solo
Neith
Neith
Platinum III
LeYenS_
Neith
Platinum III
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
13W - 16L
1,707 MMR
Solo
Awilix
Awilix
Platinum IV
Ori rayan
Awilix
Platinum IV
Level 123
God Stats
22W - 15L
1,691 SR
Queue Stats
343W - 340L
1,776 MMR
Party 2
Agni
Agni
Platinum IV
Satyyre
Agni
Platinum IV
Level 160
God Stats
27W - 23L
1,633 SR
Queue Stats
355W - 352L
1,776 MMR
Party 2
Eset
Eset
Gold I
Sir_TiddyMilk
Eset
Gold I
Level 143
God Stats
6W - 4L
1,761 SR
Queue Stats
349W - 344L
1,749 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,640 SR
1,748 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,448 SR
1,747 MMR
Mulan
Mulan
Gold IV
ALMA_Sverige
Mulan
Gold IV
Level 91
God Stats
0W - 1L
1,558 SR
Queue Stats
11W - 9L
1,747 MMR
Party 1
Medusa
Medusa
Gold I
Aimboot_10
Medusa
Gold I
Level 123
God Stats
2W - 6L
1,407 SR
Queue Stats
158W - 159L
1,694 MMR
Solo
Horus
Horus
Platinum IV
SneKiiZ_
Horus
Platinum IV
Level 155
God Stats
8W - 8L
1,519 SR
Queue Stats
364W - 353L
1,789 MMR
Solo
Zhong Kui
Zhong Kui
Platinum IV
aQuA_Phekki
Zhong Kui
Platinum IV
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 33L
1,773 MMR
Party 1
Geb
Geb
Gold I
feuerhand1997
Geb
Gold I
Level 147
God Stats
3W - 2L
1,254 SR
Queue Stats
76W - 50L
1,731 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Deer Tico
Gilgamesh
9
0 / 3 / 1
5,412
492
5,635
10,161
6,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Neith
LeYenS_
Neith
12
2 / 1 / 1
6,318
574
5,634
4,280
1,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Awilix
Ori rayan
Awilix
13
5 / 0 / 6
7,288
663
4,701
6,208
2,141
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
Satyyre
Agni
12
6 / 2 / 6
6,911
628
9,177
4,354
1,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 7
6,661
606
5,051
5,110
3,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
UllrAtlasFenrirShiva

VS

Bans
CliodhnaArachneDa JiIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 0
5,827
530
3,392
9,048
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
Aimboot_10
Medusa
10
1 / 2 / 0
5,521
502
2,521
6,259
1,610
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Horus
SneKiiZ_
Horus
10
1 / 2 / 3
5,966
542
7,144
10,638
5,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zhong Kui
aQuA_Phekki
Zhong Kui
9
2 / 5 / 2
5,853
532
4,027
8,869
5,643
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 2
5,543
504
2,112
8,428
4,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
16
Kills
7
7
Deaths
16
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
5
0
0.6
L
Medusa
Aimboot_10
Medusa
1
2
0
0.5
W
Gilgamesh
Deer Tico
Gilgamesh
0
3
1
0.17
W
Neith
LeYenS_
Neith
2
1
1
2.5
W
Awilix
Ori rayan
Awilix
5
0
6
8
W
Agni
Satyyre
Agni
6
2
6
4.5
W
3
1
7
6.5
L
Horus
SneKiiZ_
Horus
1
2
3
1.25
L
Zhong Kui
aQuA_Phekki
Zhong Kui
2
5
2
0.6
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,198
Damage
19,196
30,113
Taken
43,242
14,414
Mitigated
20,530
7,306
Healing
12,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,392
976
0
2,625
9,048
3,280
0
2,890
6,158
0
28,707
L
Medusa
Aimboot_10
Medusa
2,521
1,265
0
1,618
6,259
1,610
0
812
5,447
0
35,194
W
Gilgamesh
Deer Tico
Gilgamesh
5,635
1,612
0
3,661
10,161
6,149
0
663
8,968
0
30,288
W
Neith
LeYenS_
Neith
5,634
2,324
0
1,470
4,280
1,535
0
844
3,436
0
39,406
W
Awilix
Ori rayan
Awilix
4,701
1,933
0
230
6,208
2,141
0
1,544
4,664
0
43,131
W
Agni
Satyyre
Agni
9,177
956
0
166
4,354
1,386
0
1,713
2,608
31,590
0
W
5,051
609
118
1,661
5,110
3,203
0
1,375
3,705
20,174
1,537
L
Horus
SneKiiZ_
Horus
7,144
3,773
282
3,333
10,638
5,798
0
1,313
9,325
0
30,189
L
Zhong Kui
aQuA_Phekki
Zhong Kui
4,027
443
0
2,384
8,869
5,643
0
5,586
3,283
31,270
0
L
2,112
283
0
2,202
8,428
4,199
0
3,602
4,826
13,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,590
Gold Earned
28,710
315
Minions Killed
285
0
Camps Cleared
0
1,073,617
Distance Traveled
1,022,869
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
5,827
530
65
6
0
225,333
3
L
Medusa
5,521
502
69
6
0
198,498
3
W
Gilgamesh
5,412
492
55
5
0
213,801
0
W
Neith
6,318
574
88
8
0
189,744
4
W
Awilix
7,288
663
82
7
0
257,745
3
W
Agni
6,911
628
56
5
0
222,688
2
W
Eset
6,661
606
34
3
0
189,639
0
L
Horus
5,966
542
64
6
0
202,274
2
L
Zhong Kui
5,853
532
65
6
0
180,221
1
L
Geb
5,543
504
22
2
0
216,543
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role