Player Matchup

Bastet
Bastet
D0CTORJEKYLL
Bastet
Level 97
God Stats
0W - 4L
1,508 SR
Queue Stats
59W - 103L
1,392 Elo+
Party 1
Neith
Neith
DankinTankin
Neith
Level 96
God Stats
2W - 5L
1,443 SR
Queue Stats
104W - 113L
1,518 Elo+
Party 1
Jormungandr
Jormungandr
Duke Mutem
Jormungandr
Level 87
God Stats
2W - 1L
1,555 SR
Queue Stats
76W - 92L
1,490 Elo+
Party 1
Chronos
Chronos
JCS20jr
Chronos
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 108L
1,439 Elo+
Party 1
The Morrigan
The Morrigan
Spartanking5595
The Morrigan
Level 66
God Stats
1W - 2L
1,728 SR
Queue Stats
58W - 94L
1,388 Elo+
Party 1
Team Averages
Level 83
1,547 SR
1,446 Elo+

VS

Team Averages
Level 85
1,662 SR
1,585 Elo+
Cthulhu
Cthulhu
ChuskySly2
Cthulhu
Level 62
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 99L
1,619 Elo+
Party 2
Gilgamesh
Gilgamesh
DiizzyReality
Gilgamesh
Level 36
God Stats
7W - 3L
1,866 SR
Queue Stats
68W - 49L
1,628 Elo+
Party 2
Vulcan
Vulcan
Drakemajere
Vulcan
Level 109
God Stats
41W - 55L
1,512 SR
Queue Stats
238W - 277L
1,511 Elo+
Solo
Jing Wei
Jing Wei
OrigamiMM
Jing Wei
Level 57
God Stats
8W - 6L
1,674 SR
Queue Stats
51W - 30L
1,683 Elo+
Party 2
Zeus
Zeus
zBi iAaleExX x
Zeus
Level 159
God Stats
16W - 7L
1,759 SR
Queue Stats
39W - 48L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
20
4 / 10 / 8
13,533
677
14,840
28,157
10,127
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

20
4 / 9 / 7
13,254
663
17,150
23,145
8,367
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Jormungandr
Duke Mutem
Jormungandr
20
3 / 5 / 12
14,487
724
18,673
30,916
37,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
JCS20jr
Chronos
20
6 / 10 / 4
14,352
718
15,607
28,952
9,909
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

The Morrigan
Spartanking5595
The Morrigan
19
2 / 12 / 8
12,505
625
10,585
15,199
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChuskySly2
Cthulhu
20
10 / 1 / 20
15,524
776
20,143
29,673
39,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
DiizzyReality
Gilgamesh
20
7 / 7 / 16
14,734
737
22,795
28,097
20,354
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Vulcan
20
7 / 5 / 7
16,069
803
20,908
16,532
7,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
OrigamiMM
Jing Wei
20
16 / 3 / 16
17,054
853
31,737
18,148
8,393
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
6 / 4 / 10
16,048
802
21,891
16,323
7,617
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
115
19
Kills
46
46
Deaths
20
39
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ChuskySly2
Cthulhu
10
1
20
20
L
Bastet
4
10
8
0.8
L
4
9
7
0.83
W
Gilgamesh
DiizzyReality
Gilgamesh
7
7
16
2.14
W
Vulcan
7
5
7
2.1
L
Jormungandr
Duke Mutem
Jormungandr
3
5
12
1.8
L
Chronos
JCS20jr
Chronos
6
10
4
0.8
W
Jing Wei
OrigamiMM
Jing Wei
16
3
16
8
L
The Morrigan
Spartanking5595
The Morrigan
2
12
8
0.5
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,855
Damage
117,474
126,369
Taken
108,773
71,301
Mitigated
83,690
12,195
Healing
21,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ChuskySly2
Cthulhu
20,143
314
814
4,648
29,673
39,737
50
9,926
19,747
44,626
0
L
Bastet
14,840
4,352
0
1,793
28,157
10,127
0
13,720
13,631
0
45,796
L
17,150
4,745
169
3,292
23,145
8,367
0
13,328
9,282
0
55,497
W
Gilgamesh
DiizzyReality
Gilgamesh
22,795
8,086
0
1,810
28,097
20,354
1,106
12,867
15,230
0
53,608
W
Vulcan
20,908
3,248
228
2,743
16,532
7,589
2,435
4,872
11,660
89,701
0
L
Jormungandr
Duke Mutem
Jormungandr
18,673
3,799
63
2,953
30,916
37,047
0
9,802
20,047
63,502
0
L
Chronos
JCS20jr
Chronos
15,607
6,753
442
2,662
28,952
9,909
541
17,193
11,287
46,280
0
W
Jing Wei
OrigamiMM
Jing Wei
31,737
26,727
0
3,225
18,148
8,393
4,508
7,999
10,149
0
63,988
L
The Morrigan
Spartanking5595
The Morrigan
10,585
1,740
0
821
15,199
5,851
0
6,993
7,755
27,084
962
W
21,891
981
0
7,626
16,323
7,617
1,987
8,239
8,084
110,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,131
Gold Earned
79,429
322
Minions Killed
432
0
Camps Cleared
0
1,724,970
Distance Traveled
2,042,390
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
15,524
776
45
2
0
435,119
3
L
Bastet
13,533
677
49
2
0
407,776
3
L
Neith
13,254
663
81
4
0
342,979
2
W
Gilgamesh
14,734
737
34
2
0
414,390
0
W
Vulcan
16,069
803
128
6
0
391,820
1
L
Jormungandr
14,487
724
95
5
0
349,330
0
L
Chronos
14,352
718
64
3
0
350,010
1
W
Jing Wei
17,054
853
60
3
0
426,222
2
L
The Morrigan
12,505
625
33
2
0
274,875
1
W
Zeus
16,048
802
165
8
0
374,839
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role