Player Matchup

Tiamat
Tiamat
Its Senpaiii
Tiamat
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
82W - 71L
1,656 Elo+
Party 1
Cliodhna
Cliodhna
TeeqSan
Cliodhna
Level 31
God Stats
39W - 8L
1,900 SR
Queue Stats
72W - 20L
1,810 Elo+
Party 1
Hercules
Hercules
Vwsm
Hercules
Level 121
God Stats
18W - 6L
1,978 SR
Queue Stats
131W - 66L
1,713 Elo+
Party 1
Team Averages
Level 90
1,793 SR
1,726 Elo+

VS

Team Averages
Level 93
1,498 SR
1,409 Elo+
Loki
Loki
Fire10203
Loki
Level 107
God Stats
2W - 5L
1,430 SR
Queue Stats
472W - 494L
1,509 Elo+
Solo
Vulcan
Vulcan
KouchiPimple
Vulcan
Level 108
God Stats
0W - 8L
1,632 SR
Queue Stats
126W - 202L
1,408 Elo+
Solo
Vamana
Vamana
dominic_D_coco
Vamana
Level 64
God Stats
87W - 142L
1,432 SR
Queue Stats
146W - 263L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
1 / 2 / 9
7,174
717
4,828
5,506
2,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cliodhna
TeeqSan
Cliodhna
13
10 / 1 / 4
8,654
865
9,984
7,112
2,653
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Vwsm
Hercules
13
3 / 0 / 10
8,066
807
7,165
12,754
10,907
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
11
1 / 6 / 2
6,831
683
5,281
8,077
2,279
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vulcan
10
1 / 5 / 1
6,292
629
5,909
7,565
2,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 3 / 1
6,708
671
6,613
9,738
6,664
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
14
Kills
3
3
Deaths
14
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Loki
1
6
2
0.33
W
Tiamat
1
2
9
2.75
L
Vulcan
1
5
1
0.3
W
Cliodhna
TeeqSan
Cliodhna
10
1
4
12
W
Hercules
Vwsm
Hercules
3
0
10
8
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,977
Damage
17,803
25,372
Taken
25,380
16,092
Mitigated
11,261
11,280
Healing
3,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
5,281
618
0
980
8,077
2,279
0
1,919
5,919
0
23,839
W
Tiamat
4,828
308
0
1,758
5,506
2,532
615
1,844
3,515
22,219
0
L
Vulcan
5,909
2,046
0
0
7,565
2,318
0
1,182
6,247
13,030
0
W
Cliodhna
TeeqSan
Cliodhna
9,984
532
0
2,382
7,112
2,653
16
1,474
5,380
0
28,853
W
Hercules
Vwsm
Hercules
7,165
1,013
507
6,633
12,754
10,907
156
2,496
10,042
0
15,950
L
6,613
3,018
225
2,227
9,738
6,664
0
1,414
8,080
0
14,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,894
Gold Earned
19,831
119
Minions Killed
74
5
Camps Cleared
3
601,705
Distance Traveled
604,149
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,831
683
40
4
3
192,789
6
W
Tiamat
7,174
717
37
4
4
174,354
4
L
Vulcan
6,292
629
20
2
0
190,743
0
W
Cliodhna
8,654
865
55
6
0
225,532
1
W
Hercules
8,066
807
27
3
1
201,819
0
L
Vamana
6,708
671
14
1
0
220,617
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role