Player Matchup

Neith
Neith
LemmyRayPew
Neith
Level 126
God Stats
3W - 5L
1,260 SR
Queue Stats
193W - 175L
1,554 Elo+
Solo
Scylla
Scylla
cr4zy joker 101
Scylla
Level 107
God Stats
1W - 0L
1,526 SR
Queue Stats
12W - 8L
1,614 Elo+
Solo
Mercury
Mercury
iReboundEasily
Mercury
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 46L
1,398 Elo+
Party 1
Ares
Ares
noxxoss
Ares
Level 100
God Stats
28W - 11L
1,721 SR
Queue Stats
132W - 116L
1,525 Elo+
Solo
Merlin
Merlin
zeybaby
Merlin
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
40W - 64L
1,398 Elo+
Party 1
Team Averages
Level 97
1,501 SR
1,498 Elo+

VS

Team Averages
Level 100
1,514 SR
1,454 Elo+
Zeus
Zeus
FOR4DUCE2OO0
Zeus
Level 108
God Stats
3W - 6L
1,276 SR
Queue Stats
48W - 64L
1,356 Elo+
Party 2
Ullr
Ullr
Jassilev95
Ullr
Level 69
God Stats
0W - 2L
1,732 SR
Queue Stats
12W - 15L
1,462 Elo+
Solo
Pele
Pele
LastOneShot92
Pele
Level 127
God Stats
264W - 313L
1,513 SR
Queue Stats
303W - 352L
1,478 Elo+
Solo
King Arthur
King Arthur
Liquid B 04
King Arthur
Level 96
God Stats
21W - 18L
1,474 SR
Queue Stats
559W - 545L
1,542 Elo+
Solo
Aphrodite
Aphrodite
MajeslcMoose
Aphrodite
Level 100
God Stats
2W - 5L
1,575 SR
Queue Stats
101W - 116L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 2 / 14
12,490
1,249
16,607
8,041
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

18
8 / 2 / 15
12,160
1,216
17,604
9,524
4,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
3 / 5 / 9
10,691
1,069
4,735
13,355
6,369
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
noxxoss
Ares
17
5 / 1 / 15
12,237
1,224
11,500
15,630
20,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
zeybaby
Merlin
17
4 / 2 / 20
11,602
1,160
17,344
9,792
5,070
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

230

VS

Team 2 Tickets

137

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 7
10,320
1,032
5,474
8,688
2,734
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

16
4 / 9 / 3
11,070
1,107
11,863
23,032
8,056
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 6 / 6
10,250
1,025
11,243
11,453
3,666
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Liquid B 04
King Arthur
16
1 / 7 / 9
10,435
1,044
13,253
17,170
17,631
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Aphrodite
MajeslcMoose
Aphrodite
16
3 / 3 / 5
10,532
1,053
9,403
11,010
5,478
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
42
29
Kills
12
12
Deaths
29
73
Assists
30
Player
Kills
Deaths
Assists
KDA
L
1
4
7
1.13
L
4
9
3
0.61
L
3
6
6
1
W
9
2
14
8
L
King Arthur
Liquid B 04
King Arthur
1
7
9
0.79
L
Aphrodite
MajeslcMoose
Aphrodite
3
3
5
1.83
W
8
2
15
7.75
W
3
5
9
1.5
W
Ares
noxxoss
Ares
5
1
15
12.5
W
Merlin
zeybaby
Merlin
4
2
20
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,790
Damage
51,236
56,342
Taken
71,353
40,174
Mitigated
37,565
4,858
Healing
9,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,474
1,119
101
700
8,688
2,734
0
4,464
4,176
34,330
0
L
11,863
5,025
0
509
23,032
8,056
0
15,126
7,730
0
35,116
L
11,243
1,728
0
70
11,453
3,666
0
8,253
3,001
0
19,491
W
16,607
9,065
0
2,010
8,041
3,420
0
3,403
4,638
0
41,550
L
King Arthur
Liquid B 04
King Arthur
13,253
1,217
0
134
17,170
17,631
0
11,217
5,781
4,725
20,679
L
Aphrodite
MajeslcMoose
Aphrodite
9,403
1,012
3,740
3,895
11,010
5,478
0
6,757
4,217
25,235
0
W
17,604
1,751
0
70
9,524
4,438
0
1,986
7,538
39,712
0
W
4,735
2,805
0
1,434
13,355
6,369
0
3,579
9,776
0
20,771
W
Ares
noxxoss
Ares
11,500
779
0
1,344
15,630
20,877
0
5,387
10,243
16,482
0
W
Merlin
zeybaby
Merlin
17,344
1,427
0
0
9,792
5,070
0
3,133
6,659
29,323
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,180
Gold Earned
52,607
199
Minions Killed
203
6
Camps Cleared
6
964,964
Distance Traveled
958,684
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,320
1,032
85
9
2
180,265
1
L
Ullr
11,070
1,107
41
4
2
187,314
0
L
Pele
10,250
1,025
15
2
0
190,818
1
W
Neith
12,490
1,249
70
7
1
180,739
0
L
King Arthur
10,435
1,044
26
3
1
206,624
0
L
Aphrodite
10,532
1,053
36
4
1
193,663
1
W
Scylla
12,160
1,216
44
4
0
192,577
2
W
Mercury
10,691
1,069
39
4
4
201,171
0
W
Ares
12,237
1,224
6
1
1
206,293
1
W
Merlin
11,602
1,160
40
4
0
184,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role